PHP Code:
new const sound_win_zombies[][] = { "ambience/the_horror1.wav", "ambience/the_horror3.wav", "ambience/the_horror4.wav" }
new const sound_win_humans[][] = { "zombie_plague/win_humans1.wav", "zombie_plague/win_humans2.wav" }
new const sound_win_no_one[][] = { "ambience/3dmstart.wav" }
new const zombie_infect[][] = { "zombie_plague/zombie_infec1.wav", "zombie_plague/zombie_infec2.wav", "zombie_plague/zombie_infec3.wav", "scientist/c1a0_sci_catscream.wav", "scientist/scream01.wav" }
new const zombie_pain[][] = { "zombie_plague/zombie_pain1.wav", "zombie_plague/zombie_pain2.wav", "zombie_plague/zombie_pain3.wav", "zombie_plague/zombie_pain4.wav", "zombie_plague/zombie_pain5.wav" }
// START NEMESIS SOUND
new const nemesis_pain[][] = { "zombie_plague/nemesis_pain1.wav", "zombie_plague/nemesis_pain2.wav", "zombie_plague/nemesis_pain3.wav" }
// END NEMESIS SOUND
new const zombie_die[][] = { "zombie_plague/zombie_die1.wav", "zombie_plague/zombie_die2.wav", "zombie_plague/zombie_die3.wav", "zombie_plague/zombie_die4.wav", "zombie_plague/zombie_die5.wav" }
new const zombie_fall[][] = { "zombie_plague/zombie_fall1.wav" }
new const zombie_miss_slash[][] = { "weapons/knife_slash1.wav", "weapons/knife_slash2.wav" }
new const zombie_miss_wall[][] = { "weapons/knife_hitwall1.wav" }
new const zombie_hit_normal[][] = { "weapons/knife_hit1.wav", "weapons/knife_hit2.wav", "weapons/knife_hit3.wav", "weapons/knife_hit4.wav" }
new const zombie_hit_stab[][] = { "weapons/knife_stab.wav" }
new const zombie_idle[][] = { "nihilanth/nil_now_die.wav", "nihilanth/nil_slaves.wav", "nihilanth/nil_alone.wav", "zombie_plague/zombie_brains1.wav", "zombie_plague/zombie_brains2.wav" }
new const zombie_idle_last[][] = { "nihilanth/nil_thelast.wav" }
new const zombie_madness[][] = { "zombie_plague/zombie_madness1.wav" }
// START Nemesis sound
new const sound_nemesis[][] = { "zombie_plague/nemesis1.wav", "zombie_plague/nemesis2.wav" }
// END Nemesis round
new const sound_survivor[][] = { "zombie_plague/survivor1.wav", "zombie_plague/survivor2.wav" }
new const sound_swarm[][] = { "ambience/the_horror2.wav" }
new const sound_multi[][] = { "ambience/the_horror2.wav" }
new const sound_plague[][] = { "zombie_plague/nemesis1.wav", "zombie_plague/survivor1.wav" }
new const grenade_infect[][] = { "zombie_plague/grenade_infect.wav" }
new const grenade_infect_player[][] = { "scientist/scream20.wav", "scientist/scream22.wav", "scientist/scream05.wav" }
new const grenade_fire[][] = { "zombie_plague/grenade_explode.wav" }
new const grenade_fire_player[][] = { "zombie_plague/zombie_burn3.wav","zombie_plague/zombie_burn4.wav","zombie_plague/zombie_burn5.wav","zombie_plague/zombie_burn6.wav","zombie_plague/zombie_burn7.wav" }
new const grenade_frost[][] = { "warcraft3/frostnova.wav" }
new const grenade_frost_player[][] = { "warcraft3/impalehit.wav" }
new const grenade_frost_break[][] = { "warcraft3/impalelaunch1.wav" }
new const grenade_flare[][] = { "items/nvg_on.wav" }
new const sound_antidote[][] = { "items/smallmedkit1.wav" }
new const sound_thunder[][] = { "zombie_plague/thunder1.wav", "zombie_plague/thunder2.wav" }