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[KreedZ] MultiPlayer Bhop 1.1.2 ( 23 may 2013 )


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Arkshine
AMX Mod X Plugin Approver
Join Date: Oct 2005
Old 04-21-2009 , 06:34   Re: [Kreedz] MultiPlayer Bhop
Reply With Quote #21

Update what ?
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fantasist
Member
Join Date: Mar 2009
Old 04-21-2009 , 11:40   Re: [Kreedz] MultiPlayer Bhop
Reply With Quote #22

I have an idea about a mpbhop plugin without the bug that some bhop blocks are not fixed.
We could search down the space under the bhop block, if teleport exists, this block should be fixed.
Is it technically plausible?
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dLx
Junior Member
Join Date: Oct 2008
Old 04-21-2009 , 12:37   Re: [Kreedz] MultiPlayer Bhop
Reply With Quote #23

Quote:
Originally Posted by arkshine View Post
Update what ?
The .sma was an older version but now it's fixed thanks.
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fantasist
Member
Join Date: Mar 2009
Old 04-22-2009 , 22:53   Re: [Kreedz] MultiPlayer Bhop
Reply With Quote #24

I found a bug. Look at the snapshot in the attached file:
kz_kzdk_templebhop0000.zip

Player will be transported back on the second block and got stuck.
The second block is not a bhop block, so the plugin renews g_flJumpOrigin[id] on it, which causes the bug.
The solution could be that if a player jump with ducking, he is considered still in a bhop process.

And of couse this code should be removed since bhop blocks contain spikes and slim rods!
PHP Code:
    entity_get_vector(iDoorEV_VEC_sizeflSize)
    if( 
flSize[0] < 24.0 || flSize[1] < 24.0 
    {
        continue
    } 

Last edited by fantasist; 04-23-2009 at 00:15.
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fantasist
Member
Join Date: Mar 2009
Old 04-23-2009 , 01:48   Re: [Kreedz] MultiPlayer Bhop
Reply With Quote #25

Some map uses func_button instead of func_door to implement bhop blocks, such as kzcn_97_hops and kz_kzus_mountaincrest. These should be handled also
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fantasist
Member
Join Date: Mar 2009
Old 04-23-2009 , 02:23   Re: [Kreedz] MultiPlayer Bhop
Reply With Quote #26

Yeah I editted the code, now it works better
mpbhop.sma

Last edited by fantasist; 04-23-2009 at 06:27.
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xPaw
Retired AMX Mod X Moderator
Join Date: Jul 2008
Old 04-23-2009 , 06:10   Re: [Kreedz] MultiPlayer Bhop
Reply With Quote #27

@fantastic: thats why he did menu... you can allow/disable hookig those doors
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fantasist
Member
Join Date: Mar 2009
Old 04-23-2009 , 06:25   Re: [Kreedz] MultiPlayer Bhop
Reply With Quote #28

Quote:
Originally Posted by xPaw View Post
@fantastic: thats why he did menu... you can allow/disable hookig those doors
Isn't it better to make this plugin automatic at all?
In the map kzcn_97_hops, about 30 bhop blocks have to be set manually, you could take it as easy. But in kz_cg_gloomy, there are 100 func_wall_toggles waiting for you?
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ConnorMcLeod
Veteran Member
Join Date: Jul 2006
Location: France (95)
Old 04-23-2009 , 17:25   Re: [Kreedz] MultiPlayer Bhop
Reply With Quote #29

Quote:
Originally Posted by xPaw View Post
@fantastic: thats why he did menu... you can allow/disable hookig those doors
The plugin doesn't allow func_button entities.
Gonna have a look, didn't know about those entities.
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fantasist
Member
Join Date: Mar 2009
Old 04-23-2009 , 21:53   Re: [Kreedz] MultiPlayer Bhop
Reply With Quote #30

Quote:
Originally Posted by ConnorMcLeod View Post
The plugin doesn't allow func_button entities.
Gonna have a look, didn't know about those entities.
I simply copied the forward touch_door and modified a little to detect func_button, the plugin works fine.
In kz_cg_gloomy, bhop blocks are made of func_wall_toggle which toggle to appear or disappear. I know It's quite annoying to add support for some special map.
Someone told me that there are going-up bhop blocks in kzarg_cursedtemple. I don't have that map so I can't imagine how they works.
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