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VSH Issues Using a SFM Model as a Boss


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Endarz
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Join Date: Jan 2020
Location: the hole of dreams
Old 01-02-2020 , 15:13   Issues Using a SFM Model as a Boss
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Hello, I've tried to port an SFM model to be used as a model for VSH, but I continuously ran into issues with using TF2 rigs on it in Blender. This is the "Hotline Miami's Jacket" addon for SFM.(https://steamcommunity.com/sharedfil.../?id=411908638)

The model uses Ellis' rig, and I was told it would need a TF2 rig to use the game's taunts and animations. Multiple times I rigged and rerigged, once with the Spy's and once with the Sniper's, only to have the model break in the HLMV.

I have followed multiple tutorials on here and YouTube, but the only one that involves custom models (https://forums.alliedmods.net/showthread.php?t=300326) just didn't work for me.

My question is: what am I doing wrong here? Is it a rigging issue, or does it have something to do with the .qc file, because I don't know. Any and all help is appreciated

Attachment contains pictures of the end result.
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File Type: zip jacket rigs.zip (296.1 KB, 73 views)
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Last edited by Endarz; 01-02-2020 at 15:15. Reason: minor fix
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JuegosPablo
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Join Date: Feb 2016
Location: Gravity is a Harness
Old 01-02-2020 , 15:42   Re: Issues Using a SFM Model as a Boss
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sfm is most heavy on vectices than a model of tf2 or gmod
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