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When VALVe breaks MANI Admin


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Extreme_One
Veteran Member
Join Date: Nov 2006
Old 05-04-2007 , 07:30   When VALVe breaks MANI Admin
Reply With Quote #1

Hey I'm really pleased that SourceMod will take over the mantle from MANI's admin plugin.
I love the MANI system but it's getting long in the tooth now and I can see huge benefits to a new system - sounds to me like SourceMOD will be the perfect solution.

My question is this:
As it appears that the next update is quite likely to break a lot of the current MANI functionality how quickly can we expect a working SourceMOD admin system to be ready?

Even if it were pretty basic with some missing features it'd be great if it was ready to fill the gap when MANI's breaks.

(I hope this question isn't seen as impatience but merely forward thinking on my part ;))
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BAILOPAN
Join Date: Jan 2004
Old 05-04-2007 , 09:01   Re: When VALVe breaks MANI Admin
Reply With Quote #2

What is the update expected to break? And how much of that is stuff GameTypes.txt couldn't repair?

SourceMod is a working admin system, it just doesn't have any default plugins implemented. It's not far down the todo list but it's at least roughly a month away. The todo list has graphical menu and SQL API as higher priority.
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Extreme_One
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Join Date: Nov 2006
Old 05-04-2007 , 12:10   Re: When VALVe breaks MANI Admin
Reply With Quote #3

Quote:
Originally Posted by BAILOPAN View Post
What is the update expected to break? And how much of that is stuff GameTypes.txt couldn't repair?

...
I suppose I'm just being pessimistic. It's just that often in the past VALVe has released an update which broke some MANI functionality and MANI was able to rush out a fixed DLL to repair or work around the issue. This quick fix from MANI seems unlikely to happen again.

Hopefully things won't be too bad.
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L. Duke
Veteran Member
Join Date: Apr 2005
Location: Walla Walla
Old 05-06-2007 , 10:07   Re: When VALVe breaks MANI Admin
Reply With Quote #4

Valve hasn't been releasing many updates to CSS lately. Too busy on Ep2/TF2 I guess.
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Rav3n!
Junior Member
Join Date: May 2007
Location: UK
Old 05-08-2007 , 08:11   Re: When VALVe breaks MANI Admin
Reply With Quote #5

hmm new games and broken old ones, cannot wait, although portal ftw
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dutchmeat
Senior Member
Join Date: Sep 2006
Old 05-15-2007 , 06:09   Re: When VALVe breaks MANI Admin
Reply With Quote #6

What about messages like TE_BEAM and renderingmodes?
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FlyingMongoose
Veteran Member
Join Date: Mar 2004
Old 05-15-2007 , 11:39   Re: When VALVe breaks MANI Admin
Reply With Quote #7

There is a TempEnts extension here - http://forums.alliedmods.net/showthread.php?t=54096

and render modes are in offsets, you'll be able to manage and handle them in SourceMod without a problem.
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dutchmeat
Senior Member
Join Date: Sep 2006
Old 05-16-2007 , 04:53   Re: When VALVe breaks MANI Admin
Reply With Quote #8

hmm thanks,
I've seen that tempents extension, but it seemed to crash when I called a message.
Anyway, where can I find the arguments of rendermode and the other render offsets?

ps. sorry for being offtopic here, but my topic is rather empty.

.Ontopic,
What does SourceMod has to offer in comparison with Amxx?
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before you criticize someone, you should walk a mile in their shoes. that way, when you criticize them, you're a mile away and you have their shoes.
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sessus
Senior Member
Join Date: May 2006
Old 05-16-2007 , 06:15   Re: When VALVe breaks MANI Admin
Reply With Quote #9

Quote:
Originally Posted by BAILOPAN View Post
The todo list has graphical menu and SQL API as higher priority.
That sounds heaps nice.
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FlyingMongoose
Veteran Member
Join Date: Mar 2004
Old 05-16-2007 , 23:35   Re: When VALVe breaks MANI Admin
Reply With Quote #10

What do you mean call a message?

Tempents doesn't have a message native...
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