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Making Australium and Killstreak weapons


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xerox_i_
Member
Join Date: Mar 2013
Old 03-04-2014 , 10:14   Making Australium and Killstreak weapons
Reply With Quote #1

ofc its too easy to make this working australium attrib its:

2027 ; 1
2022 ; 1
542 ; 1

Apply this to your weapons and have fun!

to make killstreaks its

Tier: 2025 ; ? can be 1 = Normal, 2 = Specialized, 3 = Professional

Sheen: 2014 ; ? can be 1 = Team Shine, 2 = Deadly Daffodil, 3 = Manndarin, 4 = Mean Green,

5 = Agonizing Emerald, 6 = Villainous Violet, 7 = Hot Rod

Killstreaker: 2013 ; ? can be 2002 = Fire Horns, 2003 = Cerebral Discharge, 2004 = Tornado

2005 = Flames, 2006 = Singularity, 2007 = Incinerator, 2008 = Hypno-Beam

Have Fun! and if u want you can use both in same weapon without problems!
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-BPC Gaming!

Last edited by xerox_i_; 03-04-2014 at 10:15.
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hamza47sohail
Senior Member
Join Date: Jan 2014
Old 03-09-2014 , 12:32   Re: Making Australium and Killstreak weapons
Reply With Quote #2

Thankyou kind sir.
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xerox_i_
Member
Join Date: Mar 2013
Old 03-09-2014 , 20:35   Re: Making Australium and Killstreak weapons
Reply With Quote #3

you welcome!
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-BPC Gaming!
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infi
Member
Join Date: Sep 2013
Old 03-15-2014 , 04:46   Re: Making Australium and Killstreak weapons
Reply With Quote #4

It doesn't work for me.

Code:
    "STEAM_0:0:20061521"
    {
        "*"
        {
            "1"    "2027; 1"
            "2"    "2022; 1"
            "3"    "542; 1"
            "4"    "2025; 3"
            "5"    "2014; 1"
            "6"    "2013; 2008"
        }
    }
DW Killstreak worked, Australium doesn't.

EDIT 2: Australium doesn't look gold to the client, but to everyone else it does.

Last edited by infi; 03-15-2014 at 05:26.
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xerox_i_
Member
Join Date: Mar 2013
Old 03-15-2014 , 06:30   Re: Making Australium and Killstreak weapons
Reply With Quote #5

Quote:
Originally Posted by infi View Post
It doesn't work for me.

Code:
    "STEAM_0:0:20061521"
    {
        "*"
        {
            "1"    "2027; 1"
            "2"    "2022; 1"
            "3"    "542; 1"
            "4"    "2025; 3"
            "5"    "2014; 1"
            "6"    "2013; 2008"
        }
    }
DW Killstreak worked, Australium doesn't.

EDIT 2: Australium doesn't look gold to the client, but to everyone else it does.
ofc to australium works on stock weapons you need it strange or renamed and remove the * and put the id of a stock weapon renamed/strange
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-BPC Gaming!

Last edited by xerox_i_; 03-15-2014 at 06:39.
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WildCard65
Veteran Member
Join Date: Aug 2013
Location: Canada
Old 03-15-2014 , 12:29   Re: Making Australium and Killstreak weapons
Reply With Quote #6

For anyone's record, to make ppl turn to gold(like golden frying pan, golden wrench and the saxxy), use attribute 150 with value of 1.0
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Oshizu
Veteran Member
Join Date: Nov 2012
Location: Warsaw
Old 03-15-2014 , 16:36   Re: Making Australium and Killstreak weapons
Reply With Quote #7

Fake rare cosmetics plugin is not obtainable so kids started to anger valve with donor fake killstreaks
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...

Last edited by Oshizu; 03-15-2014 at 16:58.
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WildCard65
Veteran Member
Join Date: Aug 2013
Location: Canada
Old 03-16-2014 , 09:50   Re: Making Australium and Killstreak weapons
Reply With Quote #8

Quote:
Originally Posted by Oshizu View Post
Fake rare cosmetics plugin is not obtainable so kids started to anger valve with donor fake killstreaks
And australiam weapons. Kids like these are breaking TF2Items(now I'm making admin weapons that are op as f*** and have unusual effects and valve quality but I don't hand them out to public but instead to ranked users(moderators and above) so argue that I'm "one of those kids" but I'm controlling it and not profitting off of it and I plan to keep it private)
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friagram
Veteran Member
Join Date: Sep 2012
Location: Silicon Valley
Old 03-16-2014 , 11:03   Re: Making Australium and Killstreak weapons
Reply With Quote #9

Quote:
Originally Posted by Oshizu View Post
Fake rare cosmetics plugin is not obtainable so kids started to anger valve with donor fake killstreaks
Hats particles?
I though someone posted one a while ago.
Or do you mean giving wearables?

Anything is possible, bit is it really a big deal?
Most of these type plugins just abuse the manager anyways, and don't even work well well enough to be donator plugins.
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Last edited by friagram; 03-16-2014 at 11:03.
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hamza47sohail
Senior Member
Join Date: Jan 2014
Old 03-18-2014 , 10:39   Re: Making Australium and Killstreak weapons
Reply With Quote #10

Quote:
Originally Posted by WildCard65 View Post
For anyone's record, to make ppl turn to gold(like golden frying pan, golden wrench and the saxxy), use attribute 150 with value of 1.0
Isn't the value based on yes/no, hence 1 or 0 ? Why 1.0 ?

Last edited by hamza47sohail; 03-18-2014 at 10:39.
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