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ID for unusual particles [Updated 11/07/2014]


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Mr. Man
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Join Date: Mar 2011
Location: Huh?
Old 12-24-2012 , 23:43   ID for unusual particles [Updated 11/07/2014]
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Due to popular request, here's the ID summary for unusual/kill-streak particles:

Code:
1 - Particle 1
2 - Flying Bits
3 - Nemesis Burst
4 - Community Sparkle
5 - Holy Glow

6 - Green Confetti
7 - Purple Confetti
8 - Haunted Ghosts
9 - Green Energy
10 - Purple Energy
11 - Circling TF Logo
12 - Massed Flies
13 - Burning Flames
14 - Scorching Flames
15 - Searing Plasma
16 - Vivid Plasma
17 - Sunbeams
18 - Circling Peace Sign
19 - Circling Heart

20 - Map Stamps
28 - Genteel Smoke

29 - Stormy Storm
30 - Blizzardy Storm
31 - Nuts n' Bolts
32 - Orbiting Planets
33 - Orbiting Fire
34 - Bubbling
35 - Smoking
36 - Steaming

37 - Flaming Lantern
38 - Cloudy Moon
39 - Cauldron Bubbles
40 - Eerie Orbiting Fire

43 - Knifestorm
44 - Misty Skull
45 - Harvest Moon
46 - It's A Secret To Everybody
47 - Stormy 13th Hour

55 - Aces High (BLU)
56 - Kill-a-Watt
57 - Terror-Watt
58 - Cloud 9
59 - Aces High (RED)
60 - Dead Presidents
61 - Miami Nights
62 - Disco Beat Down

63 - Phosphorous
64 - Sulphurous
65 - Memory Leak
66 - Overclocked
67 - Electrostatic
68 - Power Surge
69 - Anti-Freeze
70 - Time Warp
71 - Green Black Hole
72 - Roboactive

73 - Arcana
74 - Spellbound
75 - Chroptera Venenata
76 - Poisoned Shadows
77 - Something Burning This Way Comes
78 - Hellfire
79 - Darkblaze
80 - Demonflame

81 - Bonzo The All-Gwaning
82 - Amaranthine
83 - Stare From Beyond
84 - The Ooze
85 - Ghastly Ghosts Jr
86 - Haunted Phantasm Jr

2001 - ? (appears to be unused)
2002 - Fire Horns tier 1
2003 - Cerebral Discharge tier 1
2004 - Tornado tier 1
2005 - Flames tier 1
2006 - Singularity tier 1
2007 - Incinerator tier 1
2008 - Hypno-Beam tier 1

22001 - ? (appears to be unused)
22002 - Fire Horns tier 2
22003 - Cerebral Discharge tier 2
22004 - Tornado tier 2
22005 - Flames tier 2
22006 - Singularity tier 2
22007 - Incinerator tier 2
22008 - Hypno-Beam tier 2
The 7 killstreak idle effects for killstreak idleeffect (attribute 2014) are:

Code:
1 - Team Shine
2 - Deadly Daffodil
3 - Manndarin
4 - Mean Green
5 - Agonizing Emerald
6 - Villainous Violet
7 - Hot Rod
Unusual taunts:
Code:
3011 - Haunted Phantasm
3012 - Ghastly Ghosts
Unusual taunt effects:
Code:
3001 - Showstopper (RED)
3002 - Showstopper (BLU)
3003 - Holy Grail
3004 - '72
3005 - Fountain of Delight
3006 - Screaming Tiger
3007 - Skill Gotten Gains
3008 - Midnight Whirlwind
3009 - Silver Cyclone
3010 - Mega Strike

Last edited by Mr. Man; 11-07-2014 at 20:56. Reason: Last edit contributed by Precious Hippocrates
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VintageEpicFail
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Join Date: Feb 2012
Location: Straya
Old 01-01-2013 , 21:09   Re: ID for unusual particles [Updated 12/24/2012]
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Thanks a lot, really needed this
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Mr. Man
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Join Date: Mar 2011
Location: Huh?
Old 01-06-2013 , 17:14   Re: ID for unusual particles [Updated 12/24/2012]
Reply With Quote #3

Quote:
Originally Posted by VintageEpicFail View Post
Thanks a lot, really needed this
To be honest, the new Halloween particles are terrible.
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axel11
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Join Date: Mar 2013
Old 03-01-2013 , 23:36   Re: ID for unusual particles [Updated 12/24/2012]
Reply With Quote #4

do we have ID's for say blood rain, orbiting shells or orbiting cloudy moon?
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VintageEpicFail
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Join Date: Feb 2012
Location: Straya
Old 03-08-2013 , 18:57   Re: ID for unusual particles [Updated 12/24/2012]
Reply With Quote #5

Yeah, I think these will only happen if and when the effects are turned into unusual hats in-game
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Mr. Man
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Join Date: Mar 2011
Location: Huh?
Old 05-20-2013 , 13:58   Re: ID for unusual particles [Updated 12/24/2012]
Reply With Quote #6

I will update the list again to account for the new particles introduced in the update on Friday as soon as I find out what #s they are.
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friagram
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Join Date: Sep 2012
Location: Silicon Valley
Old 05-20-2013 , 15:16   Re: ID for unusual particles [Updated 12/24/2012]
Reply With Quote #7

Open items_game and read
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DarthNinja
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Old 05-20-2013 , 19:39   Re: ID for unusual particles [Updated 12/24/2012]
Reply With Quote #8

Quote:
Originally Posted by friagram View Post
Open items_game and read
I think the people who post these threads don't realize that literally all the items info is easily accessible in items_game if you have a couple brain cells to rub together.

A list like this /might/ be useful it it had images, but you can already reference items_game with the wiki
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Powerlord
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Join Date: Jun 2008
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Old 05-20-2013 , 20:18   Re: ID for unusual particles [Updated 12/24/2012]
Reply With Quote #9

Quote:
Originally Posted by DarthNinja View Post
I think the people who post these threads don't realize that literally all the items info is easily accessible in items_game if you have a couple brain cells to rub together.

A list like this /might/ be useful it it had images, but you can already reference items_game with the wiki
You can also view the schema XML online (Note: That's the OpTF2 mirror of the schema, you have to use the IEconItems GetSchema API to get it directly).
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Last edited by Powerlord; 05-20-2013 at 20:18.
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Mr. Man
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Join Date: Mar 2011
Location: Huh?
Old 05-21-2013 , 16:21   Re: ID for unusual particles [Updated 12/24/2012]
Reply With Quote #10

Quote:
Originally Posted by DarthNinja View Post
I think the people who post these threads don't realize that literally all the items info is easily accessible in items_game if you have a couple brain cells to rub together.

A list like this /might/ be useful it it had images, but you can already reference items_game with the wiki
Or you know, providing a convenience service for those who don't know how.
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