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Solved TraceHull's TR_pHit


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ConorCC
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Join Date: Feb 2014
Old 01-10-2021 , 05:35   TraceHull's TR_pHit
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TraceHull's TR_pHit returns only world (-1) and non player entities' ID.

Code:
static trace; trace = create_tr2();
engfunc(EngFunc_TraceHull, origin, end_new, IGNORE_MONSTERS, HULL_HEAD, id, trace);
static hit; hit = get_tr2(trace, TR_pHit);
client_print(0, print_chat, "HIT BY TRACE: %i", hit);
This one should every entities. Isn't it? As I know the game also usning this method to determinate knife attack.

My goal is to detect player's and their body part.

Any useful information?

Edit: Solved. You have to use DONT_IGNORE_MONSTERS instead of IGNORE_MONSTERS. Players are monsters.

Last edited by ConorCC; 01-10-2021 at 05:40. Reason: Solved
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