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Polymorph: Mod Manager


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fysiks
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Join Date: Sep 2007
Location: Flatland, USA
Old 08-04-2012 , 20:52   Re: Polymorph: Mod Manager
Reply With Quote #551

Quote:
Originally Posted by striker07 View Post
How does mapspermod work?
After you've played <mapspermod> maps it lets you vote for a new mod.

Quote:
Originally Posted by striker07 View Post
can i disable it so that when a map of the first mod is loaded the first mod will automaticly load and when a map of the second mod, the second mod will be loaded?

I'm having a few bugs with you're plugin and im not sure if its in the configs or not (using the defaults)
in my maps.ini i have listed all possible maps to play on my server.
in polymorph folder i have divided all those maps to play on my server into 2 (becous i have only 2 diffrent mods it can load)
so now when an admin changes to a map from the other mod (the mod not currently loaded) then it doesnt always change automaticly to that mod so that the previous mod is still loaded on the map that should start the second mod.
It doesn't work like that. It's a voting plugin.

Quote:
Originally Posted by striker07 View Post
i.o.w. how can i ensure the correct mod will be loaded when a map is loaded without looking to mapspermod, i don't want a maximum per mod it just needs to start the amx_votemod whenever a mapvote would start on the end of the map
You clearly don't understand how this plugin works. If you want to vote for a new mod at the end of every map, set mapspermod to 1.
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striker07
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Join Date: Mar 2012
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Old 08-05-2012 , 06:54   Re: Polymorph: Mod Manager
Reply With Quote #552

I have that now but the problem is with rtv (galileo), when ppl do rtv and the vote is rocked then the vote for nextmod should start first, i guess i'm need to look into galileo and change it there.

maybe you could make a rtv function in you're polymorph?
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Last edited by striker07; 08-05-2012 at 08:03.
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fysiks
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Old 08-05-2012 , 13:48   Re: Polymorph: Mod Manager
Reply With Quote #553

Quote:
Originally Posted by striker07 View Post
I have that now but the problem is with rtv (galileo), when ppl do rtv and the vote is rocked then the vote for nextmod should start first, i guess i'm need to look into galileo and change it there.
You can't use Galileo with Polymorph (clearly stated in the documentation).

Quote:
Originally Posted by striker07 View Post
maybe you could make a rtv function in you're polymorph?
It seems that you have not looked hard enough.
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striker07
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Old 08-05-2012 , 21:40   Re: Polymorph: Mod Manager
Reply With Quote #554

Oh, didnt saw your second post there :s
ty & gj
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Last edited by striker07; 08-05-2012 at 21:47.
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lolerto
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Join Date: Jul 2011
Old 08-07-2012 , 15:18   Re: Polymorph: Mod Manager
Reply With Quote #555

fysiks, how could have a mod initiation??

I have the mods

-jailbreak
-Deathmatch
-Surf
-gungame
-Deathrun
-......
-........

I wish that when to restart the server , gungame is run
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fysiks
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Join Date: Sep 2007
Location: Flatland, USA
Old 08-07-2012 , 20:17   Re: Polymorph: Mod Manager
Reply With Quote #556

I don't believe that there is an option to do that in the plugin. It will default to the one that was last loaded. I don't plan on implementing something like this because the alternate solution is so simple (on the first map, set amx_nextmod to gungame and then change the map).
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lockyleung
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Join Date: Aug 2010
Old 08-18-2012 , 02:38   Re: Polymorph: Mod Manager
Reply With Quote #557

Hi fysiks,
Can you modify this plugin that there is a cvar to allow changing map after a round is ended?
This modification is deeply needed especially for the base builder mod (but other mods are not required)
That's why I want you to put the cvar in this modified version.

Last edited by lockyleung; 08-18-2012 at 02:39.
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fysiks
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Location: Flatland, USA
Old 08-18-2012 , 11:39   Re: Polymorph: Mod Manager
Reply With Quote #558

The plugin is not counter-strike specific so I don't plan on adding features that make it Counter-Strike specific.
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lockyleung
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Join Date: Aug 2010
Old 08-19-2012 , 00:39   Re: Polymorph: Mod Manager
Reply With Quote #559

So can you make this an additional version for me and some of the others as they need?
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fysiks
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Old 08-20-2012 , 00:33   Re: Polymorph: Mod Manager
Reply With Quote #560

Quote:
Originally Posted by lockyleung View Post
So can you make this an additional version for me and some of the others as they need?
Like I said, I don't plan on making something that is Counter-Strike specific. However, you could probably try and find someone to make an add-on to this plugin that initiates the vote at the end of a round. I don't have time to work on something like this.
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