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[TUT] Bits, Bit-fields, and Bit-wise Operators


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Abhinash
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Old 09-16-2021 , 00:18   Re: [TUT] Bits, Bit-fields, and Bit-wise Operators
Reply With Quote #91

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Originally Posted by Bugsy View Post
Yes, the limiting factor is the number of bits in a 4-byte cell.

HamletEagle, I think it's better to say each enum item is 1 bit.
So, how many items can I have then 50, 100, 200 ?
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Bugsy
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Old 09-16-2021 , 00:23   Re: [TUT] Bits, Bit-fields, and Bit-wise Operators
Reply With Quote #92

Google how many bits are in a byte, then multiply that value by 4.

You can do extra coding to extend beyond this 'enum limit' if needed.
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Last edited by Bugsy; 09-16-2021 at 00:25.
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Abhinash
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Old 09-16-2021 , 03:00   Re: [TUT] Bits, Bit-fields, and Bit-wise Operators
Reply With Quote #93

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Originally Posted by Bugsy View Post
Google how many bits are in a byte, then multiply that value by 4.

You can do extra coding to extend beyond this 'enum limit' if needed.
So the result is 32 assuming cell as an signed 4 byte integer.
As in C++ also the max we can go is 32 items.

And how do you plan to exceed that 32 limit ?
Can you please show ?
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Bugsy
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Old 09-16-2021 , 08:59   Re: [TUT] Bits, Bit-fields, and Bit-wise Operators
Reply With Quote #94

It's been covered before somewhere on the forums, but you'd need to create a macro or function to do this. Basically you'd use an array to get bits in excess of 32. So if you need 64 bits, you have an array bitField[ 2 ]. For bits 1-32 the first cell is used, for bits 33 to 64, the second cell is used, etc.
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Abhinash
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Old 09-16-2021 , 09:02   Re: [TUT] Bits, Bit-fields, and Bit-wise Operators
Reply With Quote #95

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Originally Posted by Bugsy View Post
It's been covered before somewhere on the forums, but you'd need to create a macro or function to do this. Basically you'd use an array to get bits in excess of 32. So if you need 64 bits, you have an array bitField[ 2 ]. For bits 1-32 the first cell is used, for bits 33 to 64, the second cell is used, etc.
Any link or the way to do it would be usefull ...
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Bugsy
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Old 09-16-2021 , 09:13   Re: [TUT] Bits, Bit-fields, and Bit-wise Operators
Reply With Quote #96

Look here , post 49 and forward
https://forums.alliedmods.net/showth...t=90507&page=2
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Last edited by Bugsy; 09-16-2021 at 09:13.
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HamletEagle
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Old 09-16-2021 , 09:33   Re: [TUT] Bits, Bit-fields, and Bit-wise Operators
Reply With Quote #97

Out of curiosity, what are you trying to do that requires you to have more than 32 flags?
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Abhinash
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Old 09-16-2021 , 20:56   Re: [TUT] Bits, Bit-fields, and Bit-wise Operators
Reply With Quote #98

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Originally Posted by HamletEagle View Post
Out of curiosity, what are you trying to do that requires you to have more than 32 flags?
Out of curiosity I just created a mod which currently has 32 different round types. Maybe in future I will add more. That's why I asked and also for knowledge. Because I am also learning C and C++.
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fysiks
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Old 09-16-2021 , 21:26   Re: [TUT] Bits, Bit-fields, and Bit-wise Operators
Reply With Quote #99

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Originally Posted by Abhinash View Post
Out of curiosity I just created a mod which currently has 32 different round types. Maybe in future I will add more. That's why I asked and also for knowledge. Because I am also learning C and C++.
"round type" sounds like something that has mutually exclusive values (i.e. two or more round types cannot be active at the same time). If this is true, then you shouldn't be using bits for storing these values, you should use an integer-based enum.
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Abhinash
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Old 09-19-2021 , 10:58   Re: [TUT] Bits, Bit-fields, and Bit-wise Operators
Reply With Quote #100

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Originally Posted by fysiks View Post
"round type" sounds like something that has mutually exclusive values (i.e. two or more round types cannot be active at the same time). If this is true, then you shouldn't be using bits for storing these values, you should use an integer-based enum.
Ofcourse not. Both of them are not active at the same time. Only one at a time. And that is also reset at the round end to g_roundtype = R_NONE where value of R_NONE in the left bit shifting enum is '0'.
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