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[TF2] Set sequence / animation of playermodel


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AnubisTF2
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Join Date: Oct 2015
Old 12-29-2018 , 14:29   [TF2] Set sequence / animation of playermodel
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Trying to figure out how to call a sequence from a playermodel and play it. I thought I could use something like CTFPlayer::PlaySpecificSequence but I couldn't get it to work. Help? Thanks

Last edited by AnubisTF2; 12-29-2018 at 14:29.
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XiLuo
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Join Date: Mar 2018
Old 12-29-2018 , 21:29   Re: [TF2] Set sequence / animation of playermodel
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https://forums.alliedmods.net/showthread.php?p=1349107

Can this plugin will help you?
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AnubisTF2
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Join Date: Oct 2015
Old 12-30-2018 , 15:32   Re: [TF2] Set sequence / animation of playermodel
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thanks for the reply, but it turns out that it can't be done
at least from what most know
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nosoop
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Join Date: Aug 2014
Old 12-30-2018 , 20:14   Re: [TF2] Set sequence / animation of playermodel
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This is as far as I got when I experimented with this sort of thing forever ago; plays hell with prediction, but you can see yourself taunt consistently. No animation blending, though. Not sure about how it looks on other clients.

I vaguely remember either Arthurdead and/or Pelipoika doing something with sequences, but my memory is fuzzy.

Could look at how Default Dance does it if you don't mind the extra download.
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File Type: sp Get Plugin or Get Source (tf_unused_taunt.sp - 409 views - 5.2 KB)
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Last edited by nosoop; 12-30-2018 at 20:17.
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AnubisTF2
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Join Date: Oct 2015
Old 12-30-2018 , 21:59   Re: [TF2] Set sequence / animation of playermodel
Reply With Quote #5

SetClientTauntSequence ?
yeah that seems like it would do exactly that, i'll try it out
thanks!
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