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[ANY] Store by Zephyrus [1.1 - 03.01.2016]


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GetRektByNoob
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Join Date: Nov 2018
Old 07-06-2019 , 18:10   Re: [ANY] Store by Zephyrus [1.1 - 03.01.2016]
Reply With Quote #1691

i know i dont but im trying to use a plugin that gives the items trought the sql and not the function i need it to connect to the store database even if its local ...
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einsfuhrer
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Join Date: Jun 2019
Location: Sweden
Old 07-11-2019 , 16:48   Re: [ANY] Store by Zephyrus [1.1 - 03.01.2016]
Reply With Quote #1692

Hay, I give myself 100 credits and then I restart the server 2 minutes later and when I rejoin my credits are removed, I'm using MySQL.

So my question is, how can I lower the time for the plugin to update the database?
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GetRektByNoob
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Join Date: Nov 2018
Old 07-11-2019 , 19:21   Re: [ANY] Store by Zephyrus [1.1 - 03.01.2016]
Reply With Quote #1693

Quote:
Originally Posted by einsfuhrer View Post
Hay, I give myself 100 credits and then I restart the server 2 minutes later and when I rejoin my credits are removed, I'm using MySQL.

So my question is, how can I lower the time for the plugin to update the database?
I'm not 100 percent sure if this is right but,
the save data is not based on timer it's based on client disconnect which means if you want the progress to be saved you need to make the client disconnect or change the map, restarting the server dosent trigger the save data code.
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mlov420
Senior Member
Join Date: May 2013
Old 07-12-2019 , 05:27   Re: [ANY] Store by Zephyrus [1.1 - 03.01.2016]
Reply With Quote #1694

^^ I second this statement. I also think there is a setting in the store.cfg file in cfg/sourcemod that allows you to 'save on death' as well. I think it's disabled by default because it obviously puts a little more load on your server and DB.
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einsfuhrer
Member
Join Date: Jun 2019
Location: Sweden
Old 07-12-2019 , 05:36   Re: [ANY] Store by Zephyrus [1.1 - 03.01.2016]
Reply With Quote #1695

Quote:
Originally Posted by GetRektByNoob View Post
I'm not 100 percent sure if this is right but,
the save data is not based on timer it's based on client disconnect which means if you want the progress to be saved you need to make the client disconnect or change the map, restarting the server dosent trigger the save data code.
Thanks for the answer, I will change map or make all clients disconnect before restarting. Thanks!
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GetRektByNoob
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Join Date: Nov 2018
Old 07-17-2019 , 12:26   Re: [ANY] Store by Zephyrus [1.1 - 03.01.2016]
Reply With Quote #1696

is it possible to refresh client inventory after giving him item through SQL? like is there a native for it or something

Last edited by GetRektByNoob; 07-17-2019 at 18:31.
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voidto
New Member
Join Date: May 2019
Old 07-18-2019 , 16:11   Re: [ANY] Store by Zephyrus [1.1 - 03.01.2016]
Reply With Quote #1697

Why i can't see my own hats,masks,and things like that.
Only others can see.
Any fix or command for that?
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Steve Merson
Junior Member
Join Date: Sep 2013
Location: Schweiz
Old 07-19-2019 , 18:35   Re: [ANY] Store by Zephyrus [1.1 - 03.01.2016]
Reply With Quote #1698

Hello Guys

Do you know where i find the Features for this Store ?

The Premium Section ?

The Pets

and Others?
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Steve Merson
Junior Member
Join Date: Sep 2013
Location: Schweiz
Old 07-20-2019 , 14:00   Re: [ANY] Store by Zephyrus [1.1 - 03.01.2016]
Reply With Quote #1699

Hello Team

Players of the Server have this disconnect message:

Pure server: file [GAME]\materials/models\vikinghelmet\vikinghelmet...

i think the reason is the People have older Versions of Trail Files ??

Or is another problem with the trail store plugin ???

Thanks for helping
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Hallucinogenic Troll
Senior Member
Join Date: Apr 2015
Old 07-20-2019 , 15:57   Re: [ANY] Store by Zephyrus [1.1 - 03.01.2016]
Reply With Quote #1700

Quote:
Originally Posted by Steve Merson View Post
Hello Team

Players of the Server have this disconnect message:

Pure server: file [GAME]\materials/models\vikinghelmet\vikinghelmet...

i think the reason is the People have older Versions of Trail Files ??

Or is another problem with the trail store plugin ???

Thanks for helping
sv_pure 0 fixes that (or if you need that cvar set to 1, change the materials/models necessary).
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