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[L4D(2)] SuperVersus [1.5.4]


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phoenix0001
Senior Member
Join Date: Apr 2010
Location: China
Old 07-11-2019 , 03:12   Re: [L4D(2)] SuperVersus [1.5.4]
Reply With Quote #1251

Quote:
Originally Posted by Merudo View Post
Superversus 1.8.15.5

Changes:

- l4d_management can now be set to 4, to show infected bots / players to survivors in team menu. Should help with balancing/debugging
- New cvar director_si_more_delay. Add seconds to the timer for special infected bots spawn in versus.
- Fixed deprecation errors from 1.8 sourcepawn compiler.
- StringMap now used to store SteamIds
- Small edits to the printed text of the plugin to show [SV].

For more information, check this link about 1.8.x
Sometimes there are only 4 survivors and 4 survivors are missing.
Sometimes 4 survivors are born and die.
The problem is that survivors have four times less time, and the delay in birth is too long, sometimes not born.
So now it is often the case of 4VS8.
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rekcah
Junior Member
Join Date: Jun 2019
Old 07-15-2019 , 23:06   Re: [L4D(2)] SuperVersus [1.5.4]
Reply With Quote #1252

What do i need to do to get 8 si infected to spawn in versus instead of the default 4?
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Kai0205
Junior Member
Join Date: Sep 2017
Old 08-11-2019 , 16:00   Re: [L4D(2)] SuperVersus [1.5.4]
Reply With Quote #1253

Quote:
Originally Posted by Merudo View Post
Superversus 1.8.15.5
I cannot compile it on sourcemod 1.9 and above
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