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[L4D2] Improved and Perfected SurvivorAI Autotrigger


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Xanaguy
Senior Member
Join Date: Jan 2017
Old 06-16-2019 , 11:43   Re: [L4D2] Improved and Perfected SurvivorAI Autotrigger
Reply With Quote #31

The easiest way is just to test on a mutation that’s only available in single player. (Use the away plugin)
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DreadedGhoul575
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Join Date: Apr 2016
Old 06-17-2019 , 04:38   Re: [L4D2] Improved and Perfected SurvivorAI Autotrigger
Reply With Quote #32

I use two commands to make the bots carry on themselves in the campaign when spectating; maybe it'll be similar to them e.g. "sm_cvar maxplayers 1"
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DreadedGhoul575
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Join Date: Apr 2016
Old 06-17-2019 , 21:35   Re: [L4D2] Improved and Perfected SurvivorAI Autotrigger
Reply With Quote #33

Nope, have no idea how to make the bots do port by default.

e.g. I get bots to play by opening the map with console, "jointeam 1", start new campaign, same map (fixes a bug with music, when switching to spectator at the start), restart campaign (resets the bots weapons) and I watch the default bots now play. Just wish I could get The Port to work though; somehow force maxplayers "1".
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Xanaguy
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Join Date: Jan 2017
Old 06-17-2019 , 22:43   Re: [L4D2] Improved and Perfected SurvivorAI Autotrigger
Reply With Quote #34

Quote:
Originally Posted by DreadedGhoul575 View Post
Nope, have no idea how to make the bots do port by default.

e.g. I get bots to play by opening the map with console, "jointeam 1", start new campaign, same map (fixes a bug with music, when switching to spectator at the start), restart campaign (resets the bots weapons) and I watch the default bots now play. Just wish I could get The Port to work though; somehow force maxplayers "1".
If you use sourcemod locally, simply play any custom mutation that allows survivor bots but also has maxplayers set to 1 (you can easily identify by the drop down menu having just “Start Game” and “Change Mutation”

Try some of my mutations for example, (but choose the single player version only.)
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DreadedGhoul575
Senior Member
Join Date: Apr 2016
Old 06-18-2019 , 07:35   Re: [L4D2] Improved and Perfected SurvivorAI Autotrigger
Reply With Quote #35

So, it's not possible to watch the bots play it on a normal campaign through console without custom changes/mutations?
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Xanaguy
Senior Member
Join Date: Jan 2017
Old 06-18-2019 , 12:07   Re: [L4D2] Improved and Perfected SurvivorAI Autotrigger
Reply With Quote #36

No. The trigger_finale’s “IsSacrificeFinale” will go off unless maxplayers is set to 1 (Last man on Earth, Lone Gunman, Etc)
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DreadedGhoul575
Senior Member
Join Date: Apr 2016
Old 06-18-2019 , 15:59   Re: [L4D2] Improved and Perfected SurvivorAI Autotrigger
Reply With Quote #37

Oh, I wanted to do it with 4 bots on default settings.
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