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Dealing with accelerator


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MAGNET12
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Join Date: Dec 2017
Old 05-28-2019 , 14:11   Dealing with accelerator
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Hello everybody

I struggle with crashes on my server, which occur almost every time the second map is being played - unfortunately, with no logs or whatsoever. To solve this, I tried installing accelerator (crash.limetech.org), but I ran into another problem - I have completely no idea how to interpret the dump logs. All I end up with are some strange-looking memory addresses, that doesn't really help me. Could help me in getting used to this software? Any help would be appreciated

PS: I'm not even sure what to upload. In case, I enclose the crash ID: VSWM-NJJU-Y4T7
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MAGNET12
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Old 05-28-2019 , 18:15   Re: Dealing with accelerator
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https://crash.limetech.org/72oxvtrhdmhv <-- link to the crash logs
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asherkin
SourceMod Developer
Join Date: Aug 2009
Location: OnGameFrame()
Old 05-29-2019 , 14:22   Re: Dealing with accelerator
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Quote:
2/ - player: UTIL_SetModel: not precached: models/player/custom_player/legacy/ctm_idf_variantD.mdl
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MAGNET12
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Old 05-29-2019 , 17:06   Re: Dealing with accelerator
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@ashkerin
your respond turned out to be very helpful, except there is another issue, which seems to look more "general" compared to the error above:

https://crash.limetech.org/jpwfdkzl7bgk
Quote:
libc-2.19.so!__libc_start_main + 0xf3
Do u happen to have any advice in this case? It usually happens on the very beginning after map was changed (somewhere after warmup). It does not crash right away, but rather VAR reaches enormous amounts.
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asherkin
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Join Date: Aug 2009
Location: OnGameFrame()
Old 05-29-2019 , 17:22   Re: Dealing with accelerator
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Quote:
Host_Error: Index error writing string table baseline downloadables
If you search for this error you'll find many threads discussing it.
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MAGNET12
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Join Date: Dec 2017
Old 05-29-2019 , 17:52   Re: Dealing with accelerator
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My tv was off indeed. So far everything looks very promising. I will let you know if everything works. Thank you very much for your help
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MAGNET12
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Old 05-30-2019 , 17:40   Re: Dealing with accelerator
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Well, that was basically the issue - not having SourceTV on my server everything works just fine now
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asherkin
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Location: OnGameFrame()
Old 05-30-2019 , 18:16   Re: Dealing with accelerator
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Sweet - glad it's all sorted.
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MAGNET12
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Old 06-03-2019 , 18:43   Re: Dealing with accelerator
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I started to face another problem that only Throttle catches: https://crash.limetech.org/lktrlcndid54

While I understand, that there is some issue, that is triggered by FindSendPropInfo, I have no idea which plugin causes the issue and how to prevent this crash from happening again. Do u have any suggestions?
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asherkin
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Location: OnGameFrame()
Old 06-03-2019 , 19:16   Re: Dealing with accelerator
Reply With Quote #10

You're running out of available entities - you can probably ignore the stack (it's GiveNamedItem creating a weapon entity) as it's just what is finally pushing it over the limit.

Quote:
ED_Alloc: no free edicts
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