Senior Member
Join Date: Jul 2017
Location: INDIA,KOLKATA
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02-23-2018
, 05:15
[REQ/HELP]Any One Can Fix it
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#1
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Hello Guys,
Anyone can please fix this one
PHP Code:
#include <amxmodx>
#include <amxmisc>
#include <nvault>
new PlayerXP,PlayerLevel,PlayerClass[33]
//These are for your special kills
new XP_Kill,XP_Knife,XP_Hs
//This is for the vault, so your EXP saves to the server
new g_vault
new const CLASSES[MAXCLASSES][] {
"None",
"Rifle Specialist",
"Sniper Specialist",
"Pistol Specialist",
"Machine Gun Specialist"
}
new const LEVELS[10] = {
"100",
"200",
"400",
"800",
"1600",
"3200",
"6400",
"12800",
"25600",
"51200"
}
public plugin_init()
{
register_plugin("Simple EXP Mod", "1.0", "Thelius") // Registers the Plugin to the ModName, Version, and Creator
register_event("DeathMsg", "eDeath", "a") // This is the death event
SaveXP = register_cvar("SaveXP", "1") // This is to make sure that Saving XP is enabled
XP_Kill = register_cvar("XP_per_kill", "40") // This defines the amount of EXP you gain per kill
XP_Hs = register_cvar("XP_hs_bonus", "50") // This defines the amount of exp gained per headshot
XP_Knife = register_cvar("XP_knife_bonus", "20") // This defines the amount of Exp gained per Knife Kill
g_vault = nvault_open("XPMod") // This opens the nvault so it can save the exp
register_clcmd("say /class", "ChangeClass") // Saying /class will open the class menu
register_clcmd("say_team /class", "ChangeClass") // Team saying /class will open the class menu
register_clcmd("say /xp", "ShowHud") // Saying /xp will show your EXP
register_clcmd("say_team /xp", "ShowHud") // Team Saying /xp will show your EXP
}
public eDeath( )
{
new headshot,attacker = read_data( 1 )
new weapon = get_user_weapon(attacker,headshot,headshot)
headshot = read_data( 3 )
PlayerXP[attacker] += get_pcvar_num(XP_Kill)
if(PlayerClass[attacker] == 0)
if(headshot)
PlayerXP[attacker] += get_pcvar_num(XP_Hs)
if(weapon == CSW_KNIFE)
PlayerXP[attacker] += get_pcvar_num(XP_Knife)
while(PlayerXP[attacker] >= LEVELS[PlayerLevel[attacker]])
{
client_print(attacker, print_chat, "[XP Mod] Congratulations you are now level %i %s!");
PlayerLevel[attacker] += 1
}
ShowHud(attacker)
SaveData(attacker)
}
public ShowHud(id)
{
set_hudmessage(0, 255, 0, 0.28, 0.88, 0, 6.0, 12.0)
show_hudmessage(id, "Level: %i^nXP: %i^nClass: %s", PlayerLevel[id],PlayerXP[id],CLASSES[PlayerClass[id]])
}
public ChangeClass(id)
{
new menu = menu_create("Class Menu", "Class_Handle");
menu_additem(menu ,"Rifle Specialist", "1" , 0);
menu_additem(menu ,"Sniper Specialist", "2" , 0);
menu_additem(menu ,"Pistol Specialist", "3" , 0);
menu_additem(menu ,"Machine Gun Specialist", "4" , 0);
menu_setprop(menu , MPROP_EXIT , MEXIT_ALL);
menu_display(id , menu , 0);
return PLUGIN_CONTINUE;
}
public Class_Handle(id , menu , item)
{
if(item == MENU_EXIT)
{
menu_destroy(menu);
}
new szCommand[6], szName[64];
new access , callback;
menu_item_getinfo(menu , item , access , szCommand , 5 , szName , 63 , callback);
new i = str_to_num(szCommand)
if(PlayerClass[id] != i)
{
PlayerClass[id] = i
client_print(id,print_chat, "[XP Mod] You are now a %s", CLASSES[i])
}
else
{
client_print(id,print_chat, "[XP Mod] You are already a %s",CLASSES[i]
}
menu_destroy(menu);
return PLUGIN_CONTINUE
}
public client_connect(id)
{
if(get_pcvar_num(SaveXP) == 1)
{
LoadData(id)
}
}
public client_disconnect(id)
{
if(get_pcvar_num(SaveXP) == 1)
{
SaveData(id)
}
PlayerXP[id] = 0
PlayerLevel[id] = 0
PlayerClass[id] = 0
}
public SaveData(id)
{
new AuthID[35]
get_user_authid(id,AuthID,34)
new vaultkey[64],vaultdata[256]
format(vaultkey,63,"%s-Mod", AuthID)
format(vaultdata,255,"%i#%i#",PlayerXP[id],PlayerLevel[id])
nvault_set(g_vault,vaultkey,vaultdata)
return PLUGIN_CONTINUE
}
public LoadData(id)
{
new AuthID[35]
get_user_authid(id,AuthID,34)
new vaultkey[64],vaultdata[256]
format(vaultkey,63,"%s-Mod",AuthID)
format(vaultdata,255,"%i#%i#",PlayerXP[id],PlayerLevel[id])
nvault_get(g_vault,vaultkey,vaultdata,255)
replace_all(vaultdata, 255, "#", " ")
new playerxp[32], playerlevel[32]
parse(vaultdata, playerxp, 31, playerlevel, 31)
PlayerXP[id] = str_to_num(playerxp)
PlayerLevel[id] = str_to_num(playerlevel)
return PLUGIN_CONTINUE
}
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