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[TF2] Be The Giant Deflector Heavy


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Jammy
Member
Join Date: Aug 2014
Old 08-07-2014 , 15:17   Re: [TF2] Be The Giant Deflector Heavy
Reply With Quote #11

Quote:
Originally Posted by lyric View Post
for some reason this plugin breaks the tf2 x10 mod that someone posted here on the forums that i cannot find now????

here it is i found it, it was moved apparently... https://forums.alliedmods.net/showthread.php?t=245662
I think the problem is with TF2Attributes and not so much as this plugin.
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B_CANSIN
Senior Member
Join Date: Aug 2011
Location: B_CANSIN's SERVERS
Old 08-07-2014 , 20:00   Re: [TF2] Be The Giant Deflector Heavy
Reply With Quote #12

L 08/08/2014 - 02:55:59: [SM] [0] Line 343, bedeflector.sp::OnPlayerRunCmd()
L 08/08/2014 - 02:55:59: [SM] Native "GetEntProp" reported: Property "m_iWeaponS
tate" not found (entity 300/tf_weapon_sniperrifle)
L 08/08/2014 - 02:55:59: [SM] Displaying call stack trace for plugin "bedeflecto
r.smx":
L 08/08/2014 - 02:55:59: [SM] [0] Line 343, bedeflector.sp::OnPlayerRunCmd()
L 08/08/2014 - 02:55:59: [SM] Native "GetEntProp" reported: Property "m_iWeaponS
tate" not found (entity 300/tf_weapon_sniperrifle)
L 08/08/2014 - 02:55:59: [SM] Displaying call stack trace for plugin "bedeflecto
r.smx":
L 08/08/2014 - 02:55:59: [SM] [0] Line 343, bedeflector.sp::OnPlayerRunCmd()
L 08/08/2014 - 02:55:59: [SM] Native "GetEntProp" reported: Property "m_iWeaponS
tate" not found (entity 300/tf_weapon_sniperrifle)
L 08/08/2014 - 02:55:59: [SM] Displaying call stack trace for plugin "bedeflecto
r.smx":
L 08/08/2014 - 02:55:59: [SM] [0] Line 343, bedeflector.sp::OnPlayerRunCmd()
L 08/08/2014 - 02:55:59: [SM] Native "GetEntProp" reported: Property "m_iWeaponS
tate" not found (entity 300/tf_weapon_sniperrifle)
L 08/08/2014 - 02:56:00: [SM] Displaying call stack trace for plugin "bedeflecto
r.smx":
Lol how to stop being reflactor heavy when I change my class this happened
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ZooL
Member
Join Date: Apr 2013
Location: France
Old 08-08-2014 , 05:45   Re: [TF2] Be The Giant Deflector Heavy
Reply With Quote #13

Quote:
Originally Posted by lyric View Post
for some reason this plugin breaks the tf2 x10 mod that someone posted here on the forums that i cannot find now????

here it is i found it, it was moved apparently... https://forums.alliedmods.net/showthread.php?t=245662
nope, it still works for me (uh, having the brass beast is not useful wile giant xD)
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lyric
Veteran Member
Join Date: Sep 2012
Old 08-08-2014 , 19:36   Re: [TF2] Be The Giant Deflector Heavy
Reply With Quote #14

Quote:
Originally Posted by ZooL View Post
nope, it still works for me (uh, having the brass beast is not useful wile giant xD)
strange.. i use this /sm_bedeflector on me and play around a bit as deflector then decide to go demoman and spam bombs and notice it no longer working and had to restart server for it to work again.
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Last edited by lyric; 08-08-2014 at 19:37.
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B_CANSIN
Senior Member
Join Date: Aug 2011
Location: B_CANSIN's SERVERS
Old 08-08-2014 , 20:36   Re: [TF2] Be The Giant Deflector Heavy
Reply With Quote #15

Quote:
Originally Posted by lyric View Post
strange.. i use this /sm_bedeflector on me and play around a bit as deflector then decide to go demoman and spam bombs and notice it no longer working and had to restart server for it to work again.
It spawns errors in console if you want to stop that error cycle disconnect the server and reconnect it worked for me but this plunigs needs to off when you change your class or else you see NON STOP ERROR CYCLE lol after you discconnect reconnect it finally stops.
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Jaster
Member
Join Date: Jul 2014
Old 08-09-2014 , 00:51   Re: [TF2] Be The Giant Deflector Heavy
Reply With Quote #16

Awsome plugin, any chance of this getting the other giants? If not i may try to edit it for my own personal use on the server i host for the other giants.

Last edited by Jaster; 08-09-2014 at 00:51.
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lyric
Veteran Member
Join Date: Sep 2012
Old 08-09-2014 , 12:48   Re: [TF2] Be The Giant Deflector Heavy
Reply With Quote #17

Quote:
Originally Posted by Jaster View Post
Awsome plugin, any chance of this getting the other giants? If not i may try to edit it for my own personal use on the server i host for the other giants.
yes please do. it benefits all for you to do that and keep it private for your own servers thanks
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Pelipoika
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Join Date: May 2012
Location: Inside
Old 08-09-2014 , 13:20   Re: [TF2] Be The Giant Deflector Heavy
Reply With Quote #18

Quote:
Originally Posted by lyric View Post
yes please do. it benefits all for you to do that and keep it private for your own servers thanks
What kind of giants do you want? i have done Giant Charged Soldier, Sir Nukesalot and Captain Punch
Robots like Giant pyro don't seem unique enough to be worthy of making
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Jaster
Member
Join Date: Jul 2014
Old 08-09-2014 , 14:18   Re: [TF2] Be The Giant Deflector Heavy
Reply With Quote #19

Quote:
Originally Posted by Pelipoika View Post
What kind of giants do you want? i have done Giant Charged Soldier, Sir Nukesalot and Captain Punch
Robots like Giant pyro don't seem unique enough to be worthy of making
Honestly id love to all the ones you just mentioned plus anymore you would be willing to make, on the server i run we have a giant of each class except spy and engy but they dont have the motor sounds and the spawn sound which was freaking awsome i must say.

Quote:
Originally Posted by lyric View Post
yes please do. it benefits all for you to do that and keep it private for your own servers thanks
Whao man id release it if i had permisson from the authors of it was based on, and i honestly tried to work on it and failed XD.
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lyric
Veteran Member
Join Date: Sep 2012
Old 08-09-2014 , 16:40   Re: [TF2] Be The Giant Deflector Heavy
Reply With Quote #20

Quote:
Originally Posted by Pelipoika View Post
What kind of giants do you want? i have done Giant Charged Soldier, Sir Nukesalot and Captain Punch
Robots like Giant pyro don't seem unique enough to be worthy of making
Those sound fun, can you release them?
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