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Release: Zombie:Reloaded 3.0 Beta 1


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Spikey
Junior Member
Join Date: Dec 2010
Old 12-24-2010 , 15:23   Re: Release: Zombie:Reloaded 3.0 Beta 1
Reply With Quote #171

Hi guys ive got a Problem. Game is starting, but not starting a map. i m searchin now 2 weeks, i dont found sth @ google or somewhere

Here comes the Startcommand:
Quote:
./srcds_run -console -game cstrike +maxplayers 50 -autoupdate -port 27015 +map zm_lila_panic_v2
Here the Problem:
Quote:
./srcds_run -console -game cstrike +maxplayers 50 -port 27015 +map zm_lila_panic_v2
Auto detecting CPU
Using default binary: ./srcds_linux
Server will auto-restart if there is a crash.
Using breakpad minidump system
Using breakpad crash handler

Console initialized.
Game.dll loaded for "Counter-Strike: Source"
Setting breakpad minidump AppID = 240
Forcing breakpad minidump interfaces to load
Looking up breakpad interfaces from steamclient
Calling BreakpadMiniDumpSystemInit
Installing breakpad exception handler for appid(240)/version(4426)
maxplayers set to 50
Unknown command "r_decal_cullsize"
maxplayers set to 50
Network: IP 84.38.68.21, mode MP, dedicated Yes, ports 27015 SV / 27005 CL
L 12/24/2010 - 21:264: -------- Mapchange to zm_lila_panic_v2 --------
L 12/24/2010 - 21:264: [SM] Unable to load extension "hacks.ext": vstdlib_i486.so: cannot open shared object file: No such file or directory
L 12/24/2010 - 21:265: [SM] Unable to load plugin "zombiereloaded.smx": Required extension "Hacks Extension" file("hacks.ext") not running
ConVarRef room_type doesn't point to an existing ConVar
Executing dedicated server config file
[S_API FAIL] SteamAPI_Init() failed; unable to update local steamclient.dll. Continuing with current version anyway.
Looking up breakpad interfaces from steamclient
Calling BreakpadMiniDumpSystemInit
Failed to load Steam ServiceServiceStart: failed to startUnknown command "sv_pushaway_clientside_size"
Unknown command "mapchangecfgfile"
Unknown command "sv_unlag"
Unknown command "sv_unlag_debug"
Unknown command "sv_unlag_fixstuck"
Writing cfg/banned_user.cfg.
Writing cfg/banned_ip.cfg.
Unknown command "sv_aim"
L 12/24/2010 - 21:26:40: [UPDATER] Successfully updated gamedata file "sm-tf2.games.txt"
L 12/24/2010 - 21:26:40: [UPDATER] Successfully updated gamedata file "sdktools.games/game.cstrike.txt"
L 12/24/2010 - 21:26:40: [UPDATER] Successfully updated gamedata file "sdktools.games/game.dod.txt"
L 12/24/2010 - 21:26:40: [UPDATER] Successfully updated gamedata file "sdktools.games/game.garrysmod.txt"
L 12/24/2010 - 21:26:40: [UPDATER] Successfully updated gamedata file "sdktools.games/game.gesource.txt"
L 12/24/2010 - 21:26:40: [UPDATER] Successfully updated gamedata file "sdktools.games/game.hl2mp.txt"
L 12/24/2010 - 21:26:40: [UPDATER] Successfully updated gamedata file "sdktools.games/game.tf.txt"
L 12/24/2010 - 21:26:40: [UPDATER] SourceMod has been updated, please reload it or restart your server.
Invalid terrorist spawnpoint at (-1792.0,-271.0,-271.0)
Connection to Steam servers successful.
VAC secure mode is activated.
map
No map specified
Hes is not starting the map? ive testet it with several maps. Doesnt works.


Ive installed: Css, Metamod, Sourcemod, Hacks (in toturial is it called hacks or hooks, i too the mod from the link in that toturial(readme)) zombie:reloaded

All downloaded newst version and fresh installed... please help

(linux server, ive empiresmod, hl2dm... but not installed or had any problems till now)
deleted all, reinstalled... not worked... tryed it 2 times

hlsw found the server online, without map


Infos:
Quote:
21:279 Metamod:Source version 1.8.5
Build ID: 752e48f4adf523
Loaded As: Valve Server Plugin
Compiled on: Dec 19 2010
Plugin interface version: 15:14
SourceHook version: 5:5
http://www.metamodsource.net/


21:28:00 SourceMod Version Information:
SourceMod Version: 1.3.6
SourcePawn Engine: SourcePawn 1.1, jit-x86 (build 1.3.6)
SourcePawn API: v1 = 4, v2 = 3
Compiled on: Oct 30 2010 18:49:41
Build ID: 3065:8036343199ca
http://www.sourcemod.net/

21:28:22 [SM] Listing 18 plugins:
01 <Failed> "Zombie:Reloaded" (2.5.1) by Greyscale
02 "Client Preferences" (1.3.6) by AlliedModders LLC
03 "Basic Info Triggers" (1.3.6) by AlliedModders LLC
04 "Admin File Reader" (1.3.6) by AlliedModders LLC
05 "Anti-Flood" (1.3.6) by AlliedModders LLC
06 "Admin Help" (1.3.6) by AlliedModders LLC
07 "Basic Commands" (1.3.6) by AlliedModders LLC
08 "Nextmap" (1.3.6) by AlliedModders LLC
09 "Fun Commands" (1.3.6) by AlliedModders LLC
10 "Reserved Slots" (1.3.6) by AlliedModders LLC
11 "Fun Votes" (1.3.6) by AlliedModders LLC
12 "Basic Comm Control" (1.3.6) by AlliedModders LLC
13 "Sound Commands" (1.3.6) by AlliedModders LLC
14 "Basic Chat" (1.3.6) by AlliedModders LLC
15 "Basic Votes" (1.3.6) by AlliedModders LLC
16 "Basic Ban Commands" (1.3.6) by AlliedModders LLC
17 "Admin Menu" (1.3.6) by AlliedModders LLC
18 "Player Commands" (1.3.6) by AlliedModders LLC

Last edited by Spikey; 12-24-2010 at 15:28.
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rhelgeby
Veteran Member
Join Date: Oct 2008
Location: 0x4E6F72776179
Old 12-24-2010 , 15:42   Re: Release: Zombie:Reloaded 3.0 Beta 1
Reply With Quote #172

Get the latest ZR version (+ patch): http://forums.alliedmods.net/showthread.php?t=111492
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Richard Helgeby

Zombie:Reloaded | PawnUnit | Object Library
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Spikey
Junior Member
Join Date: Dec 2010
Old 12-24-2010 , 16:02   Re: Release: Zombie:Reloaded 3.0 Beta 1
Reply With Quote #173

Quote:
Auto detecting CPU
Using default binary: ./srcds_linux
Server will auto-restart if there is a crash.
Using breakpad minidump system
Using breakpad crash handler

Console initialized.
Game.dll loaded for "Counter-Strike: Source"
Setting breakpad minidump AppID = 240
Forcing breakpad minidump interfaces to load
Looking up breakpad interfaces from steamclient
Calling BreakpadMiniDumpSystemInit
Installing breakpad exception handler for appid(240)/version(4426)
maxplayers set to 50
Unknown command "r_decal_cullsize"
maxplayers set to 50
Network: IP 84.38.68.21, mode MP, dedicated Yes, ports 27015 SV / 27005 CL
L 12/24/2010 - 22:19:16: -------- Mapchange to zm_lila_panic_v2 --------
ConVarRef room_type doesn't point to an existing ConVar
Executing dedicated server config file
[S_API FAIL] SteamAPI_Init() failed; unable to update local steamclient.dll. Continuing with current version anyway.
Looking up breakpad interfaces from steamclient
Calling BreakpadMiniDumpSystemInit
Failed to load Steam ServiceServiceStart: failed to startUnknown command "sv_pushaway_clientside_size"
Unknown command "mapchangecfgfile"
Unknown command "sv_unlag"
Unknown command "sv_unlag_debug"
Unknown command "sv_unlag_fixstuck"
Writing cfg/banned_user.cfg.
Writing cfg/banned_ip.cfg.
Unknown command "sv_aim"
Invalid terrorist spawnpoint at (-1792.0,-271.0,-271.0)
[ZR] The game is @greenHumans vs. Zombies@default, the goal for zombies is to infect all humans by knifing them.
Connection to Steam servers successful.
VAC secure mode is activated.
map
No map specified
sm
SourceMod Menu:
Usage: sm <command> [arguments]
cmds - List console commands
config - Set core configuration options
credits - Display credits listing
cvars - View convars created by a plugin
exts - Manage extensions
plugins - Manage Plugins
profiler - Profiler commands
version - Display version information
sm plugins list
[SM] Listing 18 plugins:
01 "Zombie:Reloaded" (3.0.0-b2) by Greyscale | Richard Helgeby
02 "Client Preferences" (1.3.6) by AlliedModders LLC
03 "Basic Info Triggers" (1.3.6) by AlliedModders LLC
04 "Admin File Reader" (1.3.6) by AlliedModders LLC
05 "Anti-Flood" (1.3.6) by AlliedModders LLC
06 "Admin Help" (1.3.6) by AlliedModders LLC
07 "Basic Commands" (1.3.6) by AlliedModders LLC
08 "Nextmap" (1.3.6) by AlliedModders LLC
09 "Fun Commands" (1.3.6) by AlliedModders LLC
10 "Reserved Slots" (1.3.6) by AlliedModders LLC
11 "Fun Votes" (1.3.6) by AlliedModders LLC
12 "Basic Comm Control" (1.3.6) by AlliedModders LLC
13 "Sound Commands" (1.3.6) by AlliedModders LLC
14 "Basic Chat" (1.3.6) by AlliedModders LLC
15 "Basic Votes" (1.3.6) by AlliedModders LLC
16 "Basic Ban Commands" (1.3.6) by AlliedModders LLC
17 "Admin Menu" (1.3.6) by AlliedModders LLC
18 "Player Commands" (1.3.6) by AlliedModders LLC
same

map doesnt starts

(there was a problem with some files, but now i dont know ((((( )

Last edited by Spikey; 12-24-2010 at 16:20.
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rhelgeby
Veteran Member
Join Date: Oct 2008
Location: 0x4E6F72776179
Old 12-24-2010 , 19:54   Re: Release: Zombie:Reloaded 3.0 Beta 1
Reply With Quote #174

According to your log the map did load:

Quote:
L 12/24/2010 - 22:19:16: -------- Mapchange to zm_lila_panic_v2 --------
And this confirms it:
Quote:
Invalid terrorist spawnpoint at (-1792.0,-271.0,-271.0)
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Richard Helgeby

Zombie:Reloaded | PawnUnit | Object Library
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Spikey
Junior Member
Join Date: Dec 2010
Old 12-26-2010 , 10:01   Re: Release: Zombie:Reloaded 3.0 Beta 1
Reply With Quote #175

but, if i take another map this msg not recieve drom the server:

Quote:
./srcds_run -console -game cstrike +maxplayers 32 -port 27015 +map cs_assault
Auto detecting CPU
Using default binary: ./srcds_linux
Server will auto-restart if there is a crash.
Using breakpad minidump system
Using breakpad crash handler

Console initialized.
Game.dll loaded for "Counter-Strike: Source"
Setting breakpad minidump AppID = 240
Forcing breakpad minidump interfaces to load
Looking up breakpad interfaces from steamclient
Calling BreakpadMiniDumpSystemInit
Installing breakpad exception handler for appid(240)/version(4426)
maxplayers set to 32
Unknown command "r_decal_cullsize"
maxplayers set to 32
Network: IP 84.38.68.21, mode MP, dedicated Yes, ports 27015 SV / 27005 CL

qhull precision error: Only 4 facets remain. Can not merge another
pair. The convexity constraints may be too strong. Reduce the
magnitude of 'Cn' or increase the magnitude of 'An'. For example,
try 'C-0.001' instead of 'C-0.1' or 'A-0.999' instead of 'A-0.9'.
L 12/26/2010 - 16:20:14: -------- Mapchange to cs_assault --------
ConVarRef room_type doesn't point to an existing ConVar
Executing dedicated server config file
Attempted to create unknown entity type info_ladder!
Can't init info_ladder
[S_API FAIL] SteamAPI_Init() failed; unable to update local steamclient.dll. Continuing with current version anyway.
Looking up breakpad interfaces from steamclient
Calling BreakpadMiniDumpSystemInit
Failed to load Steam ServiceServiceStart: failed to startWriting cfg/banned_user.cfg.
Writing cfg/banned_ip.cfg.
[ZR] The game is @greenHumans vs. Zombies@default, the goal for zombies is to infect all humans by knifing them.
Connection to Steam servers successful.
VAC secure mode is activated.
map
No map specified


Last edited by Spikey; 12-26-2010 at 10:23.
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rhelgeby
Veteran Member
Join Date: Oct 2008
Location: 0x4E6F72776179
Old 12-26-2010 , 11:52   Re: Release: Zombie:Reloaded 3.0 Beta 1
Reply With Quote #176

Quote:
map
No map specified
You didn't write the map name. Try "changelevel <map name>" or "sm_map <map name>".

Btw, this isn't related to ZR.
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Richard Helgeby

Zombie:Reloaded | PawnUnit | Object Library
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Spikey
Junior Member
Join Date: Dec 2010
Old 12-27-2010 , 01:20   Re: Release: Zombie:Reloaded 3.0 Beta 1
Reply With Quote #177

solved



alright ^^

but, now i got another problem, zombies could pickup weapons Oo

Last edited by Spikey; 12-27-2010 at 03:58.
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rhelgeby
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Join Date: Oct 2008
Location: 0x4E6F72776179
Old 12-27-2010 , 04:09   Re: Release: Zombie:Reloaded 3.0 Beta 1
Reply With Quote #178

http://forums.alliedmods.net/showthread.php?t=145691
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Richard Helgeby

Zombie:Reloaded | PawnUnit | Object Library
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Spikey
Junior Member
Join Date: Dec 2010
Old 12-30-2010 , 11:25   Re: Release: Zombie:Reloaded 3.0 Beta 1
Reply With Quote #179

thanks! server running now!
how yould i thank you?
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Spikey
Junior Member
Join Date: Dec 2010
Old 01-29-2011 , 09:51   Re: Release: Zombie:Reloaded 3.0 Beta 1
Reply With Quote #180

hm... hi again :-P

i tried to install sourcebans. but if sourcebans is running, zombiereloaded is bugged. Ct could kill T....
how to fix this?

thanks!
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