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soko
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Join Date: Dec 2017
Old 12-30-2017 , 12:12   Who can help me?
Reply With Quote #1

Who can help me?
I tried to add to this source another menu of weapons for the VIP GOLD class but still gives me a child error

code:
#include <amxmodx>
#include <cstrike>
#include <fakemeta>
#include <hamsandwich>
#include <fun>

new const PLUGIN[] = "X";
new const VERSION[] = "X";
new const AUTHOR[] = "X";

#pragma semicolon 1

#define VIP_FLAG ADMIN_LEVEL_H
#define GOLD_FLAG ADMIN_LEVEL_G

new const Knife1Model[66] = "models/Menu/v_cso1.mdl";
new const Knife2Model[66] = "models/Menu/v_cso2.mdl";
new const Knife3Model[66] = "models/Menu/v_cso3.mdl";
new const Knife4Model[66] = "models/Menu/v_cso4.mdl";
new const Knife5Model[66] = "models/Menu/v_cso5.mdl";

new const KnifeGold1Model[66] = "models/models/VMenu/v_cso1.mdl";
new const KnifeGold2Model[66] = "models/models/VMenu/v_cso2.mdl";
new const KnifeGold3Model[66] = "models/models/VMenu/v_cso3.mdl";

new const KnifeIron1Model[66] = "models/models/AMenu/v_cso1.mdl";
new const KnifeIron2Model[66] = "models/models/AMenu/v_cso2.mdl";
new const KnifeIron3Model[66] = "models/models/AMenu/v_cso3.mdl";

new bool: Knife1[33];
new bool: Knife2[33];
new bool: Knife3[33];
new bool: Knife4[33];
new bool: Knife5[33];

new bool: KnifeGold1[33];
new bool: KnifeGold2[33];
new bool: KnifeGold3[33];

new bool: KnifeIron1[33];
new bool: KnifeIron2[33];
new bool: KnifeIron3[33];

new bool: KnifeChoosen[33];

public plugin_init() {
register_plugin(PLUGIN, VERSION, AUTHOR);

register_clcmd("say /knife","SayKnife");

register_event("CurWeapon", "CurentWeapon", "be", "1=1");
RegisterHam(Ham_Spawn, "player", "Spawn", 1);
RegisterHam(Ham_TakeDamage, "player", "DamageKnife");

}

public Spawn(id) {
if(is_user_alive(id))
{
KnifeChoosen[id] = false;

Knife1[id] = false;
Knife2[id] = false;
Knife3[id] = false;
Knife4[id] = false;
Knife5[id] = false;

KnifeGold1[id] = false;
KnifeGold2[id] = false;
KnifeGold3[id] = false;

KnifeIron1[id] = false;
KnifeIron2[id] = false;
KnifeIron3[id] = false;

if(cs_get_user_team(id) == CS_TEAM_T) {
MenuKnife(id);
}
}
}

public plugin_precache() {
precache_model(Knife1Model);
precache_model(Knife2Model);
precache_model(Knife3Model);
precache_model(Knife4Model);
precache_model(Knife5Model);

precache_model(KnifeGold1Model);
precache_model(KnifeGold2Model);
precache_model(KnifeGold3Model);

precache_model(KnifeIron1Model);
precache_model(KnifeIron2Model);
precache_model(KnifeIron3Model);
}

public client_putinserver(id) {
Knife1[id] = false;
Knife2[id] = false;
Knife3[id] = false;
Knife4[id] = false;
Knife5[id] = false;

KnifeGold1[id] = false;
KnifeGold2[id] = false;
KnifeGold3[id] = false;

KnifeIron1[id] = false;
KnifeIron2[id] = false;
KnifeIron3[id] = false;
}

public MenuKnife(id)
{
new menu = menu_create ("\yKnife \rMenu", "CaseMenu");

menu_additem(menu, "\yPlayer \rKnife", "1");
menu_additem(menu, "\yVIP \rKnife", "2");
menu_additem(menu, "\yGOLD VIP\rKnife", "3");

menu_setprop(menu, MPROP_EXIT, MEXIT_ALL);
menu_display(id, menu, 0 );

return 1;
}

public CaseMenu(id, menu, item) {
if(item == MENU_EXIT) {
return 1;
}

new data [6], szName [64];
new access, callback;
menu_item_getinfo (menu, item, access, data,charsmax (data), szName,charsmax (szName), callback);
new key = str_to_num (data);

switch (key)
{
case 1:
{
MenuPlayeri(id);
}

case 2:
{
if( get_user_flags( id ) & VIP_FLAG ) {
MenuVIP(id);
}
else
{
ChatColor(id, "!g[Furien Knife]!nAcest meniu poate fi accesat doar de membri !gVIP");
MenuKnife(id);
}

case 3:
{
if( get_user_flags( id ) & GOLD_FLAG ) {
MenuGOLD(id);
}
else
{
ChatColor(id, "!g[Furien Knife]!nAcest meniu poate fi accesat doar de !gGOLD");
MenuKnife(id);
}
}
}

menu_destroy (menu);
return 1;
}

public MenuPlayeri(id) {
new menu = menu_create ("\yFurien \rPlayer \yKnife \rMenu", "CaseKnifePlayeri");
menu_additem(menu, "\yLava \rKnife", "1");
menu_additem(menu, "\yKarambit \rKnife", "2");
menu_additem(menu, "\yWolverin \rKnife", "3");
menu_additem(menu, "\yNeon \rKnife", "4");
menu_additem(menu, "\yCelurit \rKnife", "5");

menu_setprop(menu, MPROP_EXIT, MEXIT_ALL);
menu_display(id, menu, 0 );

return 1;
}

public CaseKnifePlayeri(id, menu, item) {
if(item == MENU_EXIT) {
return 1;
}
if(!(is_user_alive(id))) {
ChatColor(id, "!g[Furien Knife] !nNu poti alege cutitul atunci cānd esti mort");
return 1;
}

new data [6], szName [64];
new access, callback;
menu_item_getinfo (menu, item, access, data,charsmax (data), szName,charsmax (szName), callback);
new key = str_to_num (data);

switch (key)
{
case 1:
{
KnifeChoosen[id] = true;
Knife1[id] = true;
CurentWeapon(id);
ChatColor(id, "!g[Furien Knife] !nAi Ales !gLava Knife");
}

case 2:
{
KnifeChoosen[id] = true;
Knife2[id] = true;
CurentWeapon(id);
ChatColor(id, "!g[Furien Knife] !nAi Ales !gKarambit Knife");
}

case 3:
{
KnifeChoosen[id] = true;
Knife3[id] = true;
CurentWeapon(id);
ChatColor(id, "!g[Furien Knife] !nAi ales !gWolverin Knife");
}
case 4:
{
KnifeChoosen[id] = true;
Knife4[id] = true;
CurentWeapon(id);
ChatColor(id, "!g[Furien Knife] !nAi ales !gNeon Knife");
}
case 5:
{
KnifeChoosen[id] = true;
Knife5[id] = true;
CurentWeapon(id);
ChatColor(id, "!g[Furien Knife] !nAi ales !gCelurit Knife");
}
}

menu_destroy (menu);
return 1;
}


public MenuVIP(id) {
new menu = menu_create ("\yFurien \rVIP \yKnife \rMenu", "CaseKnifeVIP");
menu_additem(menu, "\wDefault \yGold \rKnife", "1");
menu_additem(menu, "\wHilius \yGold \rKnife ", "2");
menu_additem(menu, "\wAxe \yGold \rKnife", "3");

menu_setprop(menu, MPROP_EXIT, MEXIT_ALL);
menu_display(id, menu, 0 );

return 1;
}

public CaseKnifeVIP(id, menu, item) {
if(item == MENU_EXIT) {
return 1;
}

if(!(is_user_alive(id))) {
ChatColor(id, "!g[Furien Knife] !nNu poti alege cutitul atunci cānd esti mort");
return 1;
}

new data [6], szName [64];
new access, callback;
menu_item_getinfo (menu, item, access, data,charsmax (data), szName,charsmax (szName), callback);
new key = str_to_num (data);

switch (key)
{
case 1:
{
KnifeChoosen[id] = true;
KnifeGold1[id] = true;
CurentWeapon(id);
ChatColor(id, "!g[Furien Knife] !nAi ales !gKnife Gold");
}

case 2:
{
KnifeChoosen[id] = true;
KnifeGold2[id] = true;
CurentWeapon(id);
ChatColor(id, "!g[Furien Knife] !nAi ales !gHilius Gold");
}

case 3:
{
KnifeChoosen[id] = true;
KnifeGold3[id] = true;
CurentWeapon(id);
ChatColor(id, "!g[Furien Knife] !nAi ales !gAxe Gold");
}

}

menu_destroy (menu);
return 1;
}

public MenuGOLD(id) {
new menu = menu_create ("\yFurien \rGOLD \yKnife \rMenu", "CaseKnifeGOLD");
menu_additem(menu, "\wDefault \yGold \rKnife", "1");
menu_additem(menu, "\wHilius \yGold \rKnife ", "2");
menu_additem(menu, "\wAxe \yGold \rKnife", "3");

menu_setprop(menu, MPROP_EXIT, MEXIT_ALL);
menu_display(id, menu, 0 );

return 1;
}

public CaseKnifeGOLD(id, menu, item) {
if(item == MENU_EXIT) {
return 1;
}

if(!(is_user_alive(id))) {
ChatColor(id, "!g[Furien Knife] !nNu poti alege cutitul atunci cānd esti mort");
return 1;
}

new data [6], szName [64];
new access, callback;
menu_item_getinfo (menu, item, access, data,charsmax (data), szName,charsmax (szName), callback);
new key = str_to_num (data);

switch (key)
{
case 1:
{
KnifeChoosen[id] = true;
KnifeIron1[id] = true;
CurentWeapon(id);
ChatColor(id, "!g[Furien Knife] !nAi ales !gKnife Gold");
}

case 2:
{
KnifeChoosen[id] = true;
KnifeIron2[id] = true;
CurentWeapon(id);
ChatColor(id, "!g[Furien Knife] !nAi ales !gHilius Gold");
}

case 3:
{
KnifeChoosen[id] = true;
KnifeIron3[id] = true;
CurentWeapon(id);
ChatColor(id, "!g[Furien Knife] !nAi ales !gAxe Gold");
}

}

menu_destroy (menu);
return 1;
}

public CurentWeapon(id) {
if(get_user_weapon(id) == CSW_KNIFE) {

if(Knife1[id])
set_pev(id, pev_viewmodel2, Knife1Model);

if(Knife2[id])
set_pev(id, pev_viewmodel2, Knife2Model);

if(Knife3[id])
set_pev(id, pev_viewmodel2, Knife3Model);

if(Knife4[id])
set_pev(id, pev_viewmodel2, Knife4Model);

if(Knife5[id])
set_pev(id, pev_viewmodel2, Knife5Model);

if(KnifeGold1[id])
set_pev(id, pev_viewmodel2, KnifeGold1Model);

if(KnifeGold2[id])
set_pev(id, pev_viewmodel2, KnifeGold2Model);

if(KnifeGold3[id])
set_pev(id, pev_viewmodel2, KnifeGold3Model);

if(KnifeIron1[id])
set_pev(id, pev_viewmodel2, KnifeIron1Model);

if(KnifeIron2[id])
set_pev(id, pev_viewmodel2, KnifeIron2Model);

if(KnifeIron3[id])
set_pev(id, pev_viewmodel2, KnifeIron3Model);
}
}


public DamageKnife ( Victim, Inflictor, Attacker, Float:fDamage ) {
if(is_user_connected(Attacker) && Attacker != Victim) {
if(get_user_weapon(Attacker) == CSW_KNIFE) {

if(Knife1[Attacker])
SetHamParamFloat(4, fDamage * 1.0);

if(Knife2[Attacker])
SetHamParamFloat(4, fDamage * 1.0);

if(Knife3[Attacker])
SetHamParamFloat(4, fDamage * 1.0);

if(Knife4[Attacker])
SetHamParamFloat(4, fDamage * 1.0);

if(Knife5[Attacker])
SetHamParamFloat(4, fDamage * 1.0);

if(KnifeGold1[Attacker])
SetHamParamFloat(4, fDamage * 2.0);

if(KnifeGold2[Attacker])
SetHamParamFloat(4, fDamage * 2.0);

if(KnifeGold3[Attacker])
SetHamParamFloat(4, fDamage * 2.0);

if(KnifeIron1[Attacker])
SetHamParamFloat(4, fDamage * 3.0);

if(KnifeIron2[Attacker])
SetHamParamFloat(4, fDamage * 3.0);

if(KnifeIron3[Attacker])
SetHamParamFloat(4, fDamage * 3.0);

}
}
}

public SayKnife(id) {
if(KnifeChoosen[id]) {
ChatColor(id, "!g[Furien Knife] !nAti ales deja un cutit īn aceasta runda");
return;
}

if(cs_get_user_team(id) == CS_TEAM_T) {
MenuKnife(id);
}
}

stock ChatColor(const id, const input[], any:...) {
new count = 1, players[32];
static msg[191];
vformat(msg, 190, input, 3);

replace_all(msg, 190, "!g", "^4"); // verde
replace_all(msg, 190, "!n", "^1"); // galben/alb/negru
replace_all(msg, 190, "!t", "^3"); // rosu/albastru/gri
replace_all(msg, 190, "!t2", "^0"); // rosu2/albastru2/gri2

if (id) players[0] = id; else get_players(players, count, "ch");
{
for (new i = 0; i < count; i++)
{
if (is_user_connected(players[i]))
{
message_begin(MSG_ONE_UNRELIABLE, get_user_msgid("SayText"), _, players[i]);
write_byte(players[i]);
write_string(msg);
message_end();
}
}
}
}
soko is offline
Facksy
Senior Member
Join Date: Apr 2017
Location: +2+2
Old 12-30-2017 , 13:54   Re: Who can help me?
Reply With Quote #2

This is sourcemod section here not amx, and you have to use [CODE.]"your code"[/CODE.] to look better without dots

Last edited by Facksy; 12-30-2017 at 13:55.
Facksy is offline
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