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[CS:GO] Futuristic Grenades (v1.3.4 4/16/2017)


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parthi
Senior Member
Join Date: Mar 2015
Old 03-03-2017 , 15:03   Re: [CS:GO] Futuristic Grenades (v1.3 3/3/2017)
Reply With Quote #21

Amazing work again, but i dont know why i dont have blackhole effect ...
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lay295
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Join Date: Sep 2013
Old 03-03-2017 , 15:25   Re: [CS:GO] Futuristic Grenades (v1.3 3/3/2017)
Reply With Quote #22

Quote:
Originally Posted by parthi View Post
Amazing work again, but i dont know why i dont have blackhole effect ...
On first join you can't see particles, rejoin or change map and you should be fine.
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parthi
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Join Date: Mar 2015
Old 03-03-2017 , 15:38   Re: [CS:GO] Futuristic Grenades (v1.3 3/3/2017)
Reply With Quote #23

Quote:
Originally Posted by lay295 View Post
On first join you can't see particles, rejoin or change map and you should be fine.
Already done, dosnt work I think it wont download it ...

Last edited by parthi; 03-03-2017 at 15:42.
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iGANGNAM
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Join Date: Sep 2012
Location: Lithuania
Old 03-03-2017 , 18:00   Re: [CS:GO] Futuristic Grenades (v1.3 3/3/2017)
Reply With Quote #24

Maybe you can add them all as different plugins with api included? With abilities to give player that grenade with quantity or remove it also checking if he has it and so on.

Last edited by iGANGNAM; 03-03-2017 at 18:00.
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nguyenbaodanh
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Join Date: Jun 2007
Location: HCMC, Vietnam
Old 03-03-2017 , 21:03   Re: [CS:GO] Futuristic Grenades (v1.3 3/3/2017)
Reply With Quote #25

Quote:
Originally Posted by parthi View Post
Amazing work again, but i dont know why i dont have blackhole effect ...
same to me .. can't see particles
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Rachnus
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Join Date: Jun 2016
Location: Funland
Old 03-03-2017 , 21:21   Re: [CS:GO] Futuristic Grenades (v1.3 3/3/2017)
Reply With Quote #26

Quote:
Originally Posted by nguyenbaodanh View Post
same to me .. can't see particles
Is sv_pure set to 0?
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parthi
Senior Member
Join Date: Mar 2015
Old 03-04-2017 , 05:01   Re: [CS:GO] Futuristic Grenades (v1.3 3/3/2017)
Reply With Quote #27

Yes i have sv_pure 0
But force field particules works

Last edited by parthi; 03-04-2017 at 05:02.
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Rachnus
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Join Date: Jun 2016
Location: Funland
Old 03-04-2017 , 07:06   Re: [CS:GO] Futuristic Grenades (v1.3 3/3/2017)
Reply With Quote #28

Quote:
Originally Posted by parthi View Post
Yes i have sv_pure 0
But force field particules works
Thats because the outer ring of the forcefield is not a particle, its TE_Beams, same stuff as sm_beacon uses
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eXtreme911
Junior Member
Join Date: Dec 2014
Location: Germany
Old 03-04-2017 , 08:01   Re: [CS:GO] Futuristic Grenades (v1.3 3/3/2017)
Reply With Quote #29

This plugin is really cool.

I have just one question, will you maybe add one more thing ? xD It would be awesome if you would add a timer to your plugin. So if i set in the cvar 30 sec then the grenade will have no effect until the time passed [after a round start]. Why would we need this ? Well the problem is, that zombie servers move people into diffrent teams, so at the beginning we all start with lets say 16 in ct team and 16 in t team and after selection a zombie, t's will get moved into the ct team, that means that people could use this against team mates until there are zombies selected. Just a request ^^ If not it is ok.
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_pHabb
Senior Member
Join Date: Jul 2013
Location: GetCountry(pHabb);
Old 03-05-2017 , 18:08   Re: [CS:GO] Futuristic Grenades (v1.3 3/3/2017)
Reply With Quote #30

This plugin use OnGameFrame()... Its bad or not?

Last edited by _pHabb; 03-05-2017 at 18:09.
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