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CreateFakeClient spawns INSIDE of map


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vortex.
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Join Date: Jan 2017
Location: OnGameFrame()
Old 01-04-2018 , 14:36   CreateFakeClient spawns INSIDE of map
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Get random coordinates inside of map. And create fake client on the coordinates.

Any idea for this?
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OSWO
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Join Date: Jul 2015
Location: United Kingdom, London
Old 01-05-2018 , 15:53   Re: CreateFakeClient spawns INSIDE of map
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I would firstly generate boundaries in a config by trace raying the whole dimension, and not use create fake client but rather bot_add and have a event hook on player connect.

Not sure how it’ll work with maps with teleporters.
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Last edited by OSWO; 01-05-2018 at 15:53.
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pride95
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Join Date: Aug 2015
Old 01-13-2018 , 07:49   Re: CreateFakeClient spawns INSIDE of map
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Quote:
Originally Posted by OSWO View Post
I would firstly generate boundaries in a config by trace raying the whole dimension, and not use create fake client but rather bot_add and have a event hook on player connect.

Not sure how it’ll work with maps with teleporters.
bot_add = more problems than createfakeclient.
i tried to use bot_add, and after the round_end the bot should be kicked, but the server just create a new bot ...

why do you need to spawn a bot randomly in the map?
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