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[L4D2] ABM: A MultiSlots / SuperVersus Alternative (Updated: 11-13-17)


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NgBUCKWANGS
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Join Date: Dec 2014
Old 03-17-2017 , 06:47   Re: [L4D2] ABM: A MultiSlots / SuperVersus Alternative (Updated: 02-22-17)
Reply With Quote #221

Quote:
Originally Posted by kochiurun119 View Post
Can you fix for server windows? I only use basic plugin of SM 1.8 and 1.9 with ABM but have error.
L 0/3/16/2017 - 15:56:21: SourceMod error session started
L 0/3/16/2017 - 15:56:21: Info (map "c11m1_greenhouse") (file "errors_20170316.log")
L 0/3/16/2017 - 15:56:21: [SM] Failed to load plugin "nextmap.smx": Nextmap is incompatible with this game.
L 0/3/16/2017 - 15:56:21: [SM] Exception reported: Invalid convar handle 0 (error 4)
L 0/3/16/2017 - 15:56:21: [SM] Blaming: abm.smx
L 0/3/16/2017 - 15:56:21: [SM] Call stack trace:
L 0/3/16/2017 - 15:56:21: [SM] [0] GetConVarDefault
L 0/3/16/2017 - 15:56:21: [SM] [1] Line 643, C:\Users\Admin\Desktop\Addons 1.8\Addons map cu\addons\sourcemod\scripting\abm.sp::AutoSet TankHp
L 0/3/16/2017 - 15:56:21: [SM] [2] Line 578, C:\Users\Admin\Desktop\Addons 1.8\Addons map cu\addons\sourcemod\scripting\abm.sp::UpdateC onVarsHook
L 0/3/16/2017 - 15:56:21: [SM] [3] Line 257, C:\Users\Admin\Desktop\Addons 1.8\Addons map cu\addons\sourcemod\scripting\abm.sp::OnPlugi nStart
L 0/3/16/2017 - 15:56:21: [SM] Unable to load plugin "abm.smx": Error detected in plugin startup (see error logs)
L 0/3/16/2017 - 15:56:47: Error log file session closed.
If you've made changes to the source or even if you've only changed some cvars, can you please post those changes? What is the value of z_tank_health? What is the value of abm_tankchunkhp? ABM only works with L4D2, not L4D1.

Worse comes to worse, you can try commenting lines 635 through to 647 but you will lose all ability to auto set the Tanks health. You'll have to compile these changes. This isn't a solution but may help narrow the problem down. If it only leads to another problem, revert the changes.

If you end up figuring it out, can you please post the solution back on this thread?
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bazrael
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Join Date: Jan 2010
Location: Where Lucy became superw
Old 03-17-2017 , 10:22   Re: [L4D2] ABM: A MultiSlots / SuperVersus Alternative (feedback appreciated)
Reply With Quote #222

Quote:
Originally Posted by NgBUCKWANGS View Post
As for overwhelming SI, there was a bug a few releases back that could cause all remaining slots to get filled with them. Is it possible, you might be using an older version than what is on the main post? I tried getting a sense of what it is you're exactly after as I have a version of ABM I'm sort of sitting on to get out. What exactly can ABM make easier for you?
Why I asked the influence of Left 4 Downtown 2 is that ABM seems ignore abm_spawninterval. No matter what I set was 1440 (full wave at 2 hours), 2880 (full wave at 4 hours) or 720 (full wave at an hour), overwhelming special infected still showed up within a few minutes. I'll try to install older version and see whether this happen again.
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NgBUCKWANGS
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Join Date: Dec 2014
Old 03-17-2017 , 12:02   Re: [L4D2] ABM: A MultiSlots / SuperVersus Alternative (feedback appreciated)
Reply With Quote #223

Quote:
Originally Posted by bazrael View Post
Why I asked the influence of Left 4 Downtown 2 is that ABM seems ignore abm_spawninterval. No matter what I set was 1440 (full wave at 2 hours), 2880 (full wave at 4 hours) or 720 (full wave at an hour), overwhelming special infected still showed up within a few minutes. I'll try to install older version and see whether this happen again.
Older versions had an issue with overwhelming SI but that should be fixed in the latest release. Is it possible something else may be helping to spawn SI? ABM will only spawn SI if abm_spawninterval is greater than 0 and abm_autohard is greater than or equal to 1. I can try to reproduce what you're experiencing, can you tell me, do you see this in a certain mode? Do you see it with a certain number of bots? a particular map?

Include your abm.cfg for me to copy and paste into a test setup?
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kochiurun119
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Old 03-18-2017 , 02:59   Re: [L4D2] ABM: A MultiSlots / SuperVersus Alternative (Updated: 02-22-17)
Reply With Quote #224

I use following link to the GitLab download. Plugin no have error log and working good. But main link of forums.alliedmods.net have error log and not working in server windows.But sometimes the plugin does not automatically kick the survivors bot. Can you fix it?(No have error log)
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NgBUCKWANGS
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Old 03-19-2017 , 05:15   Re: [L4D2] ABM: A MultiSlots / SuperVersus Alternative (Updated: 02-22-17)
Reply With Quote #225

Quote:
Originally Posted by kochiurun119 View Post
I use following link to the GitLab download. Plugin no have error log and working good. But main link of forums.alliedmods.net have error log and not working in server windows.But sometimes the plugin does not automatically kick the survivors bot. Can you fix it?(No have error log)
By default, players after player 4 should get pruned when they leave. This is figured out by combining abm_minplayers which defaults to 4 and abm_extraplayers which defaults to 0. What are the values of these now? Is it the 5th player and higher that don't get pruned?
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kochiurun119
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Old 03-19-2017 , 06:01   Re: [L4D2] ABM: A MultiSlots / SuperVersus Alternative (Updated: 02-22-17)
Reply With Quote #226

I see. Plugin no kick bot when a player in team spec(No idle) leave server.Adm_minplayers = 4, abm_extraplayers = 0 (By default).
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kochiurun119
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Old 03-19-2017 , 06:02   Re: [L4D2] ABM: A MultiSlots / SuperVersus Alternative (Updated: 02-22-17)
Reply With Quote #227

Quote:
Originally Posted by kochiurun119 View Post
I see. Plugin no kick bot when a player in team spec(No idle) leave server.Adm_minplayers = 4, abm_extraplayers = 0 (By default).
My server have 5 bot(1 bot add when player 5th join server). Have a 1 player in team spec(No idle).
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NgBUCKWANGS
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Old 03-19-2017 , 16:38   Re: [L4D2] ABM: A MultiSlots / SuperVersus Alternative (Updated: 02-22-17)
Reply With Quote #228

Quote:
Originally Posted by kochiurun119 View Post
My server have 5 bot(1 bot add when player 5th join server). Have a 1 player in team spec(No idle).
Bots are pruned only when people leave the server. Going spec is like going idle. The bot still belongs to you.
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kochiurun119
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Old 03-20-2017 , 08:38   Re: [L4D2] ABM: A MultiSlots / SuperVersus Alternative (Updated: 02-22-17)
Reply With Quote #229

Quote:
Originally Posted by NgBUCKWANGS View Post
Bots are pruned only when people leave the server. Going spec is like going idle. The bot still belongs to you.
I mean. When player in spec team leave server plugin haven't kick bot then my server have 5 bot and 4 player!!
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NgBUCKWANGS
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Join Date: Dec 2014
Old 03-20-2017 , 14:52   Re: [L4D2] ABM: A MultiSlots / SuperVersus Alternative (Updated: 02-22-17)
Reply With Quote #230

Quote:
Originally Posted by kochiurun119 View Post
I mean. When player in spec team leave server plugin haven't kick bot then my server have 5 bot and 4 player!!
I tried reproducing this and couldn't. I did abm_minplayers 1 and joined onto survivors. I was the only survivor in the game and got another account to get in. Upon their joining the game a bot was successfully created. I put that account both onto infected and spectator and had them quit and the bot created for them disappeared. I also put my account into idle and repeated this and again the bot successfully disappeared on their disconnection.

Sorry, I can't reliably reproduce the problem you describe.

On a side note. Going spectator will cause your bot to lock up to you. No one entering will be able to take this bot and !takeover should not show it available. The only time someone can remain in a game and release their bot is if they go infected. At this point, the bot becomes available but does not disappear. Someone coming in may get the bot and anyone doing a !takeover can also get it.

Is it possible, an admin you thought left the game, went infected instead?

If so, you might wish to bind the following to a key for a quick and manual intervention abm-rm -4 2. That command basically says, remove all bots but 4 on team 2 (survivors). Although someone on infected have released their bot, it will not disappear until someone physically leaves the server. Running the previous command will get rid of it. Adjust it to your liking e.g, abm-rm -8 2. Whatever suits your needs.
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