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Scream Fortress [2013]


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Mitchell
~lick~
Join Date: Mar 2010
Old 10-29-2013 , 17:34   Scream Fortress [2013]
Reply With Quote #1

Looksl iek it went live:
Quote:
Scream Fortress 2013 has arrived
  • Help settle the score in one of the longest running feuds in Mann history
  • Comic and additional information available on the website (http://www.teamfortress.com/bazbobarrabus)
  • Scream Fortress 2013 runs until Nov 11, 2013
  • Added New Halloween Map Helltower
    • Equip a spell book and cast spells against your enemies
    • Spells can be found by pushing the cart, killing enemies and during the Witching hour
    • The Clocktower contains powerful magic during the Witching hour
    • Win the race to start mega healed in the final battle for your prize
  • Granting Spellbook Magazine to all players who launch TF2 during Scream Fortress
  • Added over 100 Halloween tagged items from the TF2 Steam workshop
  • Added Spooky Crate and Spooky Key to drop list and Mann co Store respectively
  • Added class Transmogrifier's to covert Scream Fortress 2013 items of one type to another
  • Added item Enchantment: Eternaween
  • Enabled Halloween event maps in quick play
  • Enabled Halloween gifts on Halloween event maps
  • Enabled Halloween Spell Potions
  • Enabled Mann Vs Machine event map Wave 666 in bootcamp
  • Enabled Halloween themed Unusual Effects to be found from Mann Co Supply Crates
  • Haunted Quality Items can now be listed on the Steam Market place
Map : Ghost Fort
  • Lowered Merasmus's base health

Weapon Changes
  • Medic's Crusader Crossbow now silently reloads when unholstered, similar to Pyro flaregun
  • Fixed the charge rate for the Bazaar Bargain when the player has 0 heads
  • In PvP Medics can now see the clip status of a patient’s active weapon

Item Fixes
  • Updated The Air Raider so it can be painted correctly
  • Updated The Bone Dome so it doesn't hide Pyro backpack
  • Strange Part: Kills While Ubercharged can no longer be applied to Strange Equalizers and Escape Plans
  • Fixed the backpack panel using the wrong "drop_sound" when items are moved around

Virtual Reality changes
  • Improved readability of the UI in VR
  • Removed the IPD calibration tool. TF2 will now obey the Oculus configuration file. Use the Oculus calibration tool in your SDK or install and run "OpenVR" under Tools in Steam to calibrate your IPD.
  • Added dropdown to enable VR mode in the Video options. Removed the -vr command line option.
  • Added the ability to switch in and out of VR mode without quitting the game
  • By default VR mode will run full screen. To switch back to a borderless window set the vr_force_windowed convar.
  • Added support for VR mode on Linux

Misc Bug Fixes
  • Fixed an exploit that allowed unlimited uses of noisemaker items
  • Fixed not being able to earn the Brotherhood of Steel achievement in MvM (play with 5 friends)
  • Fixed the camera target not always being visible when using the replay editor
  • Removed some servers that forged player counts from quickplay and the server browser
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AeroAcrobat
AlliedModders Donor
Join Date: Apr 2011
Location: lives in a circus
Old 10-29-2013 , 17:38   Re: Scream Fortress [2013]
Reply With Quote #2

any sv_tags to set ?
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Velture
Senior Member
Join Date: Jan 2011
Location: Poland, Warsaw
Old 10-29-2013 , 17:58   Re: Scream Fortress [2013]
Reply With Quote #3

any SM update? SM not working.
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MasterOfTheXP
Veteran Member
Join Date: Aug 2011
Location: Cloudbank
Old 10-29-2013 , 17:59   Re: Scream Fortress [2013]
Reply With Quote #4

SM's working for me on Windows (after a TF2 update? Wow!)...but firing a projectile (rockets, flares) seems to crash the server instantly.
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Mitchell
~lick~
Join Date: Mar 2010
Old 10-29-2013 , 18:02   Re: Scream Fortress [2013]
Reply With Quote #5

Quote:
Originally Posted by MasterOfTheXP View Post
SM's working for me on Windows (after a TF2 update? Wow!)...but firing a projectile (rockets, flares) seems to crash the server instantly.
Seems like a update to projectiles:
Spoiler

And added some new ones:
Spoiler

Last edited by Mitchell; 10-29-2013 at 18:14.
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Horsedick
AlliedModders Donor
Join Date: Sep 2011
Old 10-29-2013 , 19:13   Re: Scream Fortress [2013]
Reply With Quote #6

Looks like skeletons are the boss in this one - any able to post the PrecacheModel/Sound list such as for the horsemann and Mono? I'll just edit one of those plugins to make it auto spawn skeletons.

Also I'm running latest snapshot windows and no crashes thus far

Last edited by Horsedick; 10-29-2013 at 19:28.
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moxie2020
Veteran Member
Join Date: Aug 2011
Old 10-29-2013 , 19:34   Re: Scream Fortress [2013]
Reply With Quote #7

Whats the new map name and are there any tags for quickplay? I got nothing from the mailing list.
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Horsedick
AlliedModders Donor
Join Date: Sep 2011
Old 10-29-2013 , 19:36   Re: Scream Fortress [2013]
Reply With Quote #8

Quote:
Originally Posted by moxie2020 View Post
Whats the new map name and are there any tags for quickplay? I got nothing from the mailing list.
plr_hightower_event and as far as I know all previous things apply for quickplay
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MasterOfTheXP
Veteran Member
Join Date: Aug 2011
Location: Cloudbank
Old 10-29-2013 , 19:42   Re: Scream Fortress [2013]
Reply With Quote #9

Looks like the projectile crashes were caused by tf_weapon_criticals 0 simulator. I also had it crashing whenever the Boston Boom-Bringer's sound played (via taunting with the attribute) but disabling TF2Attributes seems to have fixed that as well. Could've been something else that I'm using with TF2Att, though.
Quote:
Originally Posted by Horsedick View Post
Looks like skeletons are the boss in this one - any able to post the PrecacheModel/Sound list such as for the horsemann and Mono? I'll just edit one of those plugins to make it auto spawn skeletons.
Simply spawning a tf_zombie seems to precache everything needed without error. Doing so won't completely lag the server or clients, unlike doing the same with Merasmus.

EDIT: My Windows server is running an old version of SM, which is probably why that simulator crash is happening.
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Last edited by MasterOfTheXP; 10-29-2013 at 21:36.
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Static2601
Senior Member
Join Date: Jun 2010
Old 10-29-2013 , 19:56   Re: Scream Fortress [2013]
Reply With Quote #10

What plugins, if any might cause the server to crash? Im trying to fix it be unloading certain plugins. I dont use TF2Atributes or and crit modifiers and im not getting any errors.
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