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Scream Fortress [2013]


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owen_a
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Join Date: Mar 2009
Location: United Kingdom
Old 10-31-2013 , 06:37   Re: Scream Fortress [2013]
Reply With Quote #31

Quote:
Originally Posted by Mike_BoG View Post
I'm having an issue where the Skeleton King doesn't spawn. He's spawning just fine on other servers. Anyone seeing the same thing?
And I was beginning to think I was the only one, haha. I'm having the same issue too. You can hear the game as if he's spawned in, but you cannot see him.
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pcmaster
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Old 10-31-2013 , 08:17   Re: Scream Fortress [2013]
Reply With Quote #32

Same here.. seems like Valve forgot to actually add it to the Game
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Astridax
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Old 10-31-2013 , 08:21   Re: Scream Fortress [2013]
Reply With Quote #33

For the edict problem do you think this command would work:

sv_lowedict_action - def(0). 0 - no action, 1 - warn to log file, 2 - attempt to restart the game, if applicable, 3 - restart the map, 4 - go to the next map.

Taken from https://developer.valvesoftware.com/..._and_variables
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Mike_BoG
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Old 10-31-2013 , 08:45   Re: Scream Fortress [2013]
Reply With Quote #34

Quote:
Originally Posted by owen_a View Post
And I was beginning to think I was the only one, haha. I'm having the same issue too. You can hear the game as if he's spawned in, but you cannot see him.
Quote:
Originally Posted by pcmaster View Post
Same here.. seems like Valve forgot to actually add it to the Game
I really have no idea what's wrong, it's working just fine on other servers. We tried unloading SM and nothing happened, we unloaded Stripper: Source and nothing happened, so I guess we can rule out SM. I've tried validating all the files and that didn't do anything.
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owen_a
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Old 10-31-2013 , 08:57   Re: Scream Fortress [2013]
Reply With Quote #35

Quote:
Originally Posted by Mike_BoG View Post
I really have no idea what's wrong, it's working just fine on other servers. We tried unloading SM and nothing happened, we unloaded Stripper: Source and nothing happened, so I guess we can rule out SM. I've tried validating all the files and that didn't do anything.
I just visited one of my other servers running on Windows and discovered that the skeleton king spawns fine on there. The entire server is an exact replica of my Linux one, but yet it doesn't spawn on my Linux server.
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Mike_BoG
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Old 10-31-2013 , 09:00   Re: Scream Fortress [2013]
Reply With Quote #36

Quote:
Originally Posted by owen_a View Post
I just visited one of my other servers running on Windows and discovered that the skeleton king spawns fine on there. The entire server is an exact replica of my Linux one, but yet it doesn't spawn on my Linux server.
Just curious, could you post a screenshot of him? I haven't found anything online.

EDIT: Nevermind. Apparently the TF2 Wiki has been updated since I last checked it.
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Last edited by Mike_BoG; 10-31-2013 at 09:03.
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owen_a
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Old 10-31-2013 , 09:15   Re: Scream Fortress [2013]
Reply With Quote #37

Quote:
Originally Posted by Mike_BoG View Post
Just curious, could you post a screenshot of him? I haven't found anything online.

EDIT: Nevermind. Apparently the TF2 Wiki has been updated since I last checked it.
Are your servers running on Linux? If so, we know it's an issue with the Linux dedicated server.
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Mike_BoG
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Old 10-31-2013 , 09:54   Re: Scream Fortress [2013]
Reply With Quote #38

Quote:
Originally Posted by owen_a View Post
Are your servers running on Linux? If so, we know it's an issue with the Linux dedicated server.
Yes, they all are.
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Last edited by Mike_BoG; 10-31-2013 at 09:55.
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Powerlord
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Old 10-31-2013 , 11:09   Re: Scream Fortress [2013]
Reply With Quote #39

I was seeing the Skeleton King on both my Windows and Linux servers yesterday both before and after the update, but he wasn't spawning Wednesday night. Not sure if it's controlled by the identity system used for quickplay since the servers were being wonky the night before.

Anyway, I've noticed that the Skeleton animations have been broken since yesterday's update on my servers.

Having said that, Halloween gifts are working on my Linux eventmix QuickPlay server, but not on my Windows "registered but cvar Quickplay disquialified" server.
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Last edited by Powerlord; 10-31-2013 at 11:48.
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Mitchell
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Old 10-31-2013 , 11:41   Re: Scream Fortress [2013]
Reply With Quote #40

I've looked at the map, nothing stops the skeletons from spawning. it's all map configured with a logic_timer.
the skeleton replaces the tf_zombie also, i believe.

Last edited by Mitchell; 10-31-2013 at 11:42.
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