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[CSO] Hidden Mod(Update v3.5-3/10/13)


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MegaBeach
Junior Member
Join Date: May 2013
Old 06-14-2013 , 11:37   Re: [CSO] Hidden Mod(Update v3.2-5/6/13)
Reply With Quote #131

Hey,
I have installed the lastest version of this plugin, but there are lots of bugs:

- sometimes there are no terror players and only ct.
- players can change teams.
- the hidden knife isn't working good, when i attack it's not moving (the knife model).
- there are black squares under the players models:




pleas fix the bugs. the mode is messy right now ...
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oxygen935
Veteran Member
Join Date: Jun 2012
Location: Athens, Greece
Old 06-15-2013 , 10:38   Re: [CSO] Hidden Mod(Update v3.2-5/6/13)
Reply With Quote #132

Quote:
Originally Posted by MegaBeach View Post
Hey,
I have installed the lastest version of this plugin, but there are lots of bugs:

- sometimes there are no terror players and only ct.
- players can change teams.
- the hidden knife isn't working good, when i attack it's not moving (the knife model).
- there are black squares under the players models:

pleas fix the bugs. the mode is messy right now ...
-so 1 of them can go to terror team
-they can change teams only if theres is not terrors
-if u will open the knife u will see that it is working good when u test it on jed's half life model viewer. I cannot fix this problem cause i don't know from what is happening.
-The spuares are problem from your cs, it is not the plugin.
AFAIK, i have not any of these problems... Describe more when these are happens?? Make a demo to see them.. I have tested this mod with 12-15 people on my linux server and all worked fine...
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denny3033
Junior Member
Join Date: Mar 2013
Location: indonesia
Old 10-03-2013 , 03:40   Re: [CSO] Hidden Mod(Update v3.2-5/6/13)
Reply With Quote #133

can i play this mod plugin with bots??
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oxygen935
Veteran Member
Join Date: Jun 2012
Location: Athens, Greece
Old 10-03-2013 , 17:30   Re: [CSO] Hidden Mod(Update v3.2-5/6/13)
Reply With Quote #134

Quote:
Originally Posted by denny3033 View Post
can i play this mod plugin with bots??
i have not tried... Try and tell us.

Also a new update has arrived!

UPDATE TO v3.5
-Finally Fixed The Joker's Knife
-Optimize The Team Select & Changing to a different way(The 1st will be joker, the others cts)
-If the joker will disconnect a random ct will take his place
-Optimize code to be more efficient
-More...
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Stopped any pawn work cause of university for computer science
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NitrogenGR
New Member
Join Date: Oct 2013
Old 10-13-2013 , 16:40   Re: [CSO] Hidden Mod(Update v3.5-3/10/13)
Reply With Quote #135

Nice Job
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oxygen935
Veteran Member
Join Date: Jun 2012
Location: Athens, Greece
Old 10-14-2013 , 08:50   Re: [CSO] Hidden Mod(Update v3.5-3/10/13)
Reply With Quote #136

Thanks
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shopbot
Junior Member
Join Date: Jan 2014
Old 02-22-2014 , 03:29   Re: [CSO] Hidden Mod(Update v3.5-3/10/13)
Reply With Quote #137

FIX Joker's Knife!
when the right and left click on (Joker's Knife) got effect:
1 left ~ damage 75 (waiting to hit [As CSO])
2 Right ~ Instant Kill (waiting to stab [As CSO) and issued Electricity )

Last edited by shopbot; 02-22-2014 at 04:03.
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oxygen935
Veteran Member
Join Date: Jun 2012
Location: Athens, Greece
Old 02-22-2014 , 03:40   Re: [CSO] Hidden Mod(Update v3.5-3/10/13)
Reply With Quote #138

Quote:
Originally Posted by shopbot View Post
and issued Electricity
What do you mean electricity? Can u describe more?
Or post a video which shows the "electricity"
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shopbot
Junior Member
Join Date: Jan 2014
Old 02-22-2014 , 03:50   Re: [CSO] Hidden Mod(Update v3.5-3/10/13)
Reply With Quote #139

See: https://www.youtube.com/watch?v=4rBI7ciPg-U.See> Time 01:40. Joker will take time to stab him

Last edited by shopbot; 02-22-2014 at 20:47.
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Old 02-22-2014, 04:14
shopbot
This message has been deleted by hornet. Reason: Dupe post
Mayer
New Member
Join Date: Dec 2014
Location: Romania
Old 12-15-2014 , 04:12   Re: [CSO] Hidden Mod(Update v3.5-3/10/13)
Reply With Quote #140

Is there somebody here that can help me?
UPDATE TO v3.5
-Finally Fixed The Joker's Knife
-Optimize The Team Select & Changing to a different way(The 1st will be joker, the others cts)
-If the joker will disconnect a random ct will take his place
-Optimize code to be more efficient
-More...

after killing ct or t there are 2 ct and 2 t (only 2 players on server) no team swap

Last edited by Mayer; 12-15-2014 at 04:20.
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