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FF2 Xerk Rewrite Bosses [UPDATED: 12/4]


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XerK
Junior Member
Join Date: Apr 2024
Location: vsh_bobomb_battlefield
Old 04-17-2024 , 13:58   Xerk Rewrite Bosses [UPDATED: 12/4]
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BOSSES THAT I MADE FOR FUN
BOY KISSER

A simple boss i made a few months ago, based on that mauzymice meme

Abilities:
Alt-Fire - Air Dash.
LifeLoss - Summon minions
Passive - You have double jump and increased jump height.
Menu Abilities:
Mischievous Look! - Stuns near players and sentrys.
Furry Sprint! - Speed Boost + Crits for 7 seconds.
Finish Them! - Shoots a Laser Beam in the direction you're looking.

Download Link

REQUIRED SUBPLUGINS:
ff2r_default_abilities
ff2_octogonapus by xXDeathreusXx (Plugin included in folder so you don't have to recompile it.)
ff2r_movespeed by J0BL3SS
ff2r_tfcond by J0BL3SS
ffsamu_airdash by Samuwu

CREDITS:
Original model by xytanimous
Model rig for TF2 by usernamecipher
Voices made by dewperland
Character by Mauzymice

THE EMPLOYEE

From the game Lethal Company created by Zeekerss, truly a great asset.

Abilities:
Alt-Fire - Super Jump.
Crouch in ground - Anchor (gains knockback resistance).
Crouch in air - Weighdown.
RAGE - Launchs an explosive easter egg.
Passive - Turn any merc you kill in minions.
Menu Abilities:
Stop Sign - Gains a strong melee that deals massive damage, has a 5s duration before disappearing.
Zap Gun - A one-shot Short Circuit that stuns players for 3s.

Download Link

REQUIRED SUBPLUGINS:
ff2r_default_abilities
ff2r_menu_abilities
ff2r_special_zombie by J0BL3SS (plugin included in folder)
ffalex_finalpack by LeAlex14
m7_abilities_extended by M76030

CREDITS:
Model rig and Stop Sign by BingBongPT.V
Lethal Company game and assets by Zeekerss

ENA

From the indie animation of the same name, created by Joel G.

Abilities:
Alt-Fire - Super Jump.
Reload - Air Dash.
RAGE - Applies delirium effect for 2s and reduces the sizes of mercs in a radius of 1500hu for 7s.
Passive - Gain rage on kill.

Download Link

REQUIRED SUBPLUGINS:
ff2r_default_abilities
ff2_phatrages by jasonfrog
m7_abilities_extended by M76030
ff2r_tfcond by J0BL3SS

CREDITS:
Model rig by Razoldon
ENA character and series by Joel G


PYRO 3000

It comes from the future! - Switch between melees and use all your weapons to perform deadly combos!
Includes CFG for FF2 and BvB

Abilities:
Main Weapon - Detonator.
Alt-Fire - Thermal Thruster.
Crouch in air - Weighdown. (BvB only)
Passive - Can jump using his Detonator
Passive 2 - Can heal picking up healthpacks (FF2 only)
Menu Abilities:
The Axtinguisher - Low DMG. Faster attack speed.
Volcano Fragment - Medium DMG. Set on fire on hit.
Homewrecker - High DMG. Low attack speed.
Neon Annihilator - Low DMG. Marks for death on hit.
Flames Rampage - Gain a Backburner for 10s (60s cooldown)
Rage Abilities:
Setup TP - Mark a spot to use your TP ability
Use TP - Teleport to the marked location
Slam - Push up all nearby enemies (BvB only)
Power Shield - Activate your shield to block all incoming damage (BvB only)

Download Link

REQUIRED SUBPLUGINS:
ff2r_default_abilities
ff2r_menu_abilities
ff2r_epic_abilities
ff2_thruster by kking117
ffalex_finalpack by LeAlex14

JONKLER

No need to explain what even is this...

Abilities:
Alt-Fire - Teleport.
Crouch in air - Weighdown.
RAGE - Stun sentryguns and use Matrix Attack for 10s (Matrix doesn't instakill and doesn't apply slowmo effect).

Download Link

REQUIRED SUBPLUGINS:
ff2r_default_abilities
ffalex_finalpack by LeAlex14

CREDITS:
Model rig and Boss idea by KellDoStuff
Attached Files
File Type: sp Get Plugin or Get Source (ff2r_special_zombie.sp - 58 views - 4.4 KB)
File Type: sp Get Plugin or Get Source (ff2_octogonapus.sp - 61 views - 11.6 KB)

Last edited by XerK; 12-06-2024 at 17:19. Reason: Updated Boy Kisser abilities description.
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XerK
Junior Member
Join Date: Apr 2024
Location: vsh_bobomb_battlefield
Old 07-31-2024 , 18:54   Re: Xerk Rewrite Bosses [UPDATED: 07/31]
Reply With Quote #2

CHANGELOG 07/31:
° Boy Kisser Unofficial version is no longer supported and the file has been removed
° Added 2 new bosses: The Employee and ENA

° Boy Kisser changes:
- Reduced max health
- Removed wall jump ability
- Removed overlay on kill ability
- Reduced stun durations (3.5s to 1.5s max/1.5s to 0.7s when solo rage)
+ Increased melee damage
+ Reduced weighdown delay
+ Replaced minions health formula with flat 350hp
+ Increased "Sprint!" ability duration (5s - 7s)
> Replaced explosion dance rage with the unofficial laserbeam ability
> Limited the minions spawns to 15 to prevent client crashes
> Fixed some sounds and texture errors
> Replaced and removed some of the BGMs

Last edited by XerK; 07-31-2024 at 18:55.
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Naydef
Senior Member
Join Date: Dec 2015
Location: Doom Town, Nevada
Old 08-01-2024 , 19:25   Re: Xerk Rewrite Bosses [UPDATED: 07/31]
Reply With Quote #3

Source code for ff2_laserbeam and ff2r_special_zombie is missing. Please attach it.
__________________
My plugins:
*None for now*


Steam:
naydef

Last edited by Naydef; 08-02-2024 at 04:10.
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XerK
Junior Member
Join Date: Apr 2024
Location: vsh_bobomb_battlefield
Old 08-01-2024 , 21:11   Re: Xerk Rewrite Bosses [UPDATED: 07/31]
Reply With Quote #4

Quote:
Originally Posted by Naydef View Post
Source code for ff2_laserbeam and ff2r_special_zombie is missing. Please attach it.
Thanks for letting me know. Unfortunately i don't have the source code of ff2_laserbeam and don't know who made it, so i'll probably replace it with another plugin
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XerK
Junior Member
Join Date: Apr 2024
Location: vsh_bobomb_battlefield
Old 08-04-2024 , 17:19   Re: Xerk Rewrite Bosses [UPDATED: 07/31]
Reply With Quote #5

Quote:
Originally Posted by XerK View Post
CHANGELOG 07/31:
° Boy Kisser Unofficial version is no longer supported and the file has been removed
° Added 2 new bosses: The Employee and ENA

° Boy Kisser changes:
- Reduced max health
- Removed wall jump ability
- Removed overlay on kill ability
- Reduced stun durations (3.5s to 1.5s max/1.5s to 0.7s when solo rage)
+ Increased melee damage
+ Reduced weighdown delay
+ Replaced minions health formula with flat 350hp
+ Increased "Sprint!" ability duration (5s - 7s)
> Replaced explosion dance rage with the unofficial laserbeam ability
> Limited the minions spawns to 15 to prevent client crashes
> Fixed some sounds and texture errors
> Replaced and removed some of the BGMs
CHANGELOG 08/4:
° Added a new boss: Pyro 3000
° Replaced Boy Kisser's laser plugin
° Fixed a typo in one of Boy Kisser's abilities
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XerK
Junior Member
Join Date: Apr 2024
Location: vsh_bobomb_battlefield
Old 09-22-2024 , 21:05   Re: Xerk Rewrite Bosses [UPDATED: 07/31]
Reply With Quote #6

Quote:
Originally Posted by XerK View Post
CHANGELOG 08/4:
° Added a new boss: Pyro 3000
° Replaced Boy Kisser's laser plugin
° Fixed a typo in one of Boy Kisser's abilities
CHANGELOG 09/22:
° Added a new boss: Jonkler
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XerK
Junior Member
Join Date: Apr 2024
Location: vsh_bobomb_battlefield
Old 11-02-2024 , 13:42   Re: Xerk Rewrite Bosses [UPDATED: 07/31]
Reply With Quote #7

Quote:
Originally Posted by XerK View Post
CHANGELOG 09/22:
° Added a new boss: Jonkler
CHANGELOG 11/2:
° The Employee
- Boss and minions will now use the red team texture (base orange suit instead of the green pijama one).
- Removed special_anchor ability.
- Increased base melee damage (x2.5 - x3.0).
- Decreased Stop Sign damage (x6.0 - x4.5).
- Increased Stop Sign lifetime duration (5s - 10s).
- Increased minions melee damage.
- Increased minions catch_phrase volume.
° Boy Kisser
- Renamed some ability sounds.
- Replaced "sound_kill_buildable" with just "sound_kill".
- Replaced the abilities menu (no longer needs ffalex_finalpack).
- Decreased max duration of sentrygun stun (10s - 7s).
- Replaced Sprint ability plugin. (no longer needs ffalex_finalpack, required subplugins updated).
- Increased minions melee damage.
- Minions will no longer display rage hud.
° ENA
- Added a speedboost when using rage (required subplugins updated).
° PYRO 3000 (Only FF2 cfg)
- Increased ragedamage (2000 - 5000).
- Massive decrease in health gained from healthpacks (0.2 - 0.075).
- Increased Flames Rampage ability duration (10s - 13.5s).
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Regia
New Member
Join Date: Nov 2024
Old 11-03-2024 , 06:46   Re: Xerk Rewrite Bosses [UPDATED: 11/2]
Reply With Quote #8

Really wonderful so far, tested them out and I can say I absolutely adore these bosses! They are working perfectly so far!

Last edited by Regia; 11-03-2024 at 06:47.
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Regia
New Member
Join Date: Nov 2024
Old 11-03-2024 , 16:13   Re: Xerk Rewrite Bosses [UPDATED: 11/2]
Reply With Quote #9

I noticed that the "Mimic" character from the Employee boss can actually spawn if the player selects "random", is this normal? I have only seen this with bots, but perhaps it happens for players too?
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XerK
Junior Member
Join Date: Apr 2024
Location: vsh_bobomb_battlefield
Old 11-03-2024 , 17:02   Re: Xerk Rewrite Bosses [UPDATED: 11/2]
Reply With Quote #10

Quote:
Originally Posted by Regia View Post
I noticed that the "Mimic" character from the Employee boss can actually spawn if the player selects "random", is this normal? I have only seen this with bots, but perhaps it happens for players too?
I don't think this should be possible since the Mimic is a minion that only spawns when invoked by the main boss ability
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