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[CS:GO] Weapon Paints


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ecca
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Join Date: Jan 2011
Old 04-09-2015 , 17:17   Re: [CS:GO] weapon paints v1.1
Reply With Quote #21

Actually my method works and your plugin works fine aswell, but you can't assign skins on default knives. You have to use it on karambit or bayonet and such. You could do submenu, letting them select knife first and then skin.

The menus would look something like

Code:
1. Weapons -> (use stattrak or not or randomize it) -> select the skin you want to apply
2. Knives -> (use stattrak or not or randomize it) -> select any knife (karambit, bayonet) etc -> select the skin you want to apply
I included how i fixed it, by moving down the Equip.

Note that i changed line 95 to

PHP Code:
new entity GivePlayerItem(client"weapon_knife_karambit"); 
for testing, so you have to change it back Franc1sco

also for best looks i recommend you setting the quality so close to the minimal wear as possible using prop

PHP Code:
SetEntPropFloat(entityProp_Send"m_flFallbackWear"0.1); // using 0.0 gives it a bad look :s ? 1.0 worst (BS) and 0.1 best (MW) 
and for some styling using the "star" next to knife name use. You would probably want to do this inside the check if it is a knife we are applying to.

PHP Code:
SetEntProp(entityProp_Send"m_iEntityQuality"3); //Sets the star icon before knife name 
also for the sake of fun, you could do randomly assign stattrak or not. -1 will set the weapon to normal and anything above will set it as stattrak and number of kills.

PHP Code:
new stattrakcount GetRandomInt(-110000);
SetEntProp(entityProp_Send"m_nFallbackStatTrak"stattrakcount); //-1 not stattrak, >= 0 is stattrak 
Attached Files
File Type: sp Get Plugin or Get Source (franug_weaponpaints.sp - 719 views - 5.3 KB)
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Last edited by ecca; 04-09-2015 at 17:52.
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Franc1sco
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Join Date: Oct 2010
Location: Spain (Madrid)
Old 04-09-2015 , 18:13   Re: [CS:GO] weapon paints v1.1
Reply With Quote #22

Quote:
Originally Posted by ecca View Post
The menus would look something like

Code:
1. Weapons -> (use stattrak or not or randomize it) -> select the skin you want to apply
2. Knives -> (use stattrak or not or randomize it) -> select any knife (karambit, bayonet) etc -> select the skin you want to apply
Good idea. Maybe I will do it.



Quote:
Originally Posted by ecca View Post
also for best looks i recommend you setting the quality so close to the minimal wear as possible using prop

PHP Code:
SetEntPropFloat(entityProp_Send"m_flFallbackWear"0.1); // using 0.0 gives it a bad look :s ? 1.0 worst (BS) and 0.1 best (MW) 
and for some styling using the "star" next to knife name use. You would probably want to do this inside the check if it is a knife we are applying to.

PHP Code:
SetEntProp(entityProp_Send"m_iEntityQuality"3); //Sets the star icon before knife name 
also for the sake of fun, you could do randomly assign stattrak or not. -1 will set the weapon to normal and anything above will set it as stattrak and number of kills.

PHP Code:
new stattrakcount GetRandomInt(-110000);
SetEntProp(entityProp_Send"m_nFallbackStatTrak"stattrakcount); //-1 not stattrak, >= 0 is stattrak 
I already know about these netprops. I am planning in add in the cfg file for define the values of these netprops. Like this:
Code:
	"GROUNDWATER" // name
	{
		"paint"		"2" // paint value
                "stattrack"  "10" // statrak value
                "Quality" "3" // quality
                "Wear" "0.1" // wear value
	}
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indungi
Member
Join Date: Oct 2011
Location: Romania
Old 04-09-2015 , 18:31   Re: [CS:GO] weapon paints v1.1
Reply With Quote #23

Config file updated ...
Attached Files
File Type: cfg csgo_wpaints.cfg (2.1 KB, 499 views)
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Franc1sco
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Old 04-09-2015 , 18:38   Re: [CS:GO] weapon paints v1.1
Reply With Quote #24

Quote:
Originally Posted by indungi View Post
Config file updated ...
Thanks! I added it to the first post and you have been added in the credits for help in complete the cfg file. If someone help in complete the cfg file I will add him to the credits so now people have a reason to help.

Exist about 400 different paints so requires considerable effort
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Last edited by Franc1sco; 04-09-2015 at 18:39.
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Mitchell
~lick~
Join Date: Mar 2010
Old 04-09-2015 , 18:39   Re: [CS:GO] weapon paints v1.1
Reply With Quote #25

best wear 0.1 (minimal wear) does factory new not exist or something?
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Franc1sco
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Old 04-09-2015 , 18:42   Re: [CS:GO] weapon paints v1.1
Reply With Quote #26

A question. You like the !wskins command or you prefer something like !paints (??)
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xInfectedZz
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Join Date: Jul 2013
Old 04-09-2015 , 18:48   Re: [CS:GO] weapon paints v1.1
Reply With Quote #27

!wskins is just fine
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Franc1sco
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Old 04-09-2015 , 18:51   Re: [CS:GO] weapon paints v1.1
Reply With Quote #28

Quote:
Originally Posted by xInfectedZz View Post
!wskins is just fine
Ok, but maybe is better !ws for abbreviate. I will add it to the next version (!wskins !ws and !paints commands)
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notMe2
Member
Join Date: Feb 2014
Old 04-09-2015 , 18:51   Re: [CS:GO] weapon paints v1.1
Reply With Quote #29

Quote:
Originally Posted by Mitchell View Post
best wear 0.1 (minimal wear) does factory new not exist or something?
i never archived the factory new, i'm still debugging csgo to find it out... the only way i could manage to force the factory new was changing the item ID to a id of an existing weapon of the skin i want that is factory new
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indungi
Member
Join Date: Oct 2011
Location: Romania
Old 04-09-2015 , 19:27   Re: [CS:GO] weapon paints v1.2
Reply With Quote #30

It will be nice a Deathmatch give weapon menu example: in this case give skin like:

- Choose skin (select skin, after that plugin ask you
1. Give this skin every round
2. Give random skin every round
3. Remove skin, use default weapon style (no skin)
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Last edited by indungi; 04-09-2015 at 19:28.
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