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Set Cvars everytime player joins


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Jakesterdog123
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Join Date: Oct 2012
Location: California
Old 06-27-2013 , 02:00   Re: Set Cvars everytime player joins
Reply With Quote #21

Thank you thank you thank you!!!!!!!!!!!!!!!!!!!
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Last edited by Jakesterdog123; 06-27-2013 at 02:05.
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Jakesterdog123
Senior Member
Join Date: Oct 2012
Location: California
Old 06-28-2013 , 14:33   Re: Set Cvars everytime player joins
Reply With Quote #22

uh..necavi...
it seems sm_join just doesnt work no mater what i do ;-;

client cfg
sm_join #[userid]
sm_join

servercfg
sm_reloadadmins
sm_reloadadmins #[userid]

!join works in chat, sm_join works in console and chat, but the configs dont work with sm_join
why is this

it doesnt even show in console output for sm_join, nor does it write to admin_simple.ini

can you help me fix this again, and is anyone nice enough to test it out too, see if it works for u!?!?!
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Last edited by Jakesterdog123; 06-28-2013 at 14:34.
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Dr. McKay
Sir Dr. SourceMod Plugin Approver Esq. Ltd. M.D. PhD
Join Date: Aug 2011
Location: Atlantis
Old 06-28-2013 , 14:39   Re: Set Cvars everytime player joins
Reply With Quote #23

What does sm_join do?
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Jakesterdog123
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Join Date: Oct 2012
Location: California
Old 06-28-2013 , 14:43   Re: Set Cvars everytime player joins
Reply With Quote #24

Quote:
Originally Posted by Dr. McKay View Post
What does sm_join do?

Hey Dr. Mckay!

sm_join adds a client to an admin group in admin_simple.ini

btw, necavi, for now what i did is add sm_hsay to hint to users to type !join
this is another alt. for me xD
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Last edited by Jakesterdog123; 06-28-2013 at 14:44.
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Dr. McKay
Sir Dr. SourceMod Plugin Approver Esq. Ltd. M.D. PhD
Join Date: Aug 2011
Location: Atlantis
Old 06-28-2013 , 15:01   Re: Set Cvars everytime player joins
Reply With Quote #25

You'll need to use FakeClientCommand or something to run the command as the client when they join. Although that's a bit of a roundabout way of doing it.

Post the code of your sm_join plugin and it could be easily modified to do it automatically when the client joins.
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Jakesterdog123
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Join Date: Oct 2012
Location: California
Old 06-28-2013 , 15:07   Re: Set Cvars everytime player joins
Reply With Quote #26

Quote:
Originally Posted by Dr. McKay View Post
Post the code of your sm_join plugin and it could be easily modified to do it automatically when the client joins.
https://forums.alliedmods.net/showthread.php?p=1556742
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Jakesterdog123
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Join Date: Oct 2012
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Old 06-28-2013 , 15:09   Re: Set Cvars everytime player joins
Reply With Quote #27

OMGOMGOMGOMGOMGOMG!!!!!!!!!!!!!!!!!!!!!!!!!!! !!!!!!!!!!!!!!!!!!!!!!
I was using my friends computer, and joined my server from his pc....
I was looking at how my server was doing...now as for my hsay...

instead of console, it started printing out Admin #8, Admin#13

so i realised THAT THE JOIN PLUGIN ADDS THE CONSOLE AS AN ADMIN --______-- IT DOESNT EVEN LOOK AT CLIENTS ..... ADSJFKLAJKFL;SDF
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Dr. McKay
Sir Dr. SourceMod Plugin Approver Esq. Ltd. M.D. PhD
Join Date: Aug 2011
Location: Atlantis
Old 06-28-2013 , 15:46   Re: Set Cvars everytime player joins
Reply With Quote #28

This should do what you want.
Attached Files
File Type: sp Get Plugin or Get Source (join.sp - 31 views - 3.0 KB)
File Type: smx join.smx (5.4 KB, 25 views)
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Last edited by Dr. McKay; 06-28-2013 at 20:07.
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Jakesterdog123
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Location: California
Old 06-28-2013 , 16:07   Re: Set Cvars everytime player joins
Reply With Quote #29

Thanks McKay!!!
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necavi
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Join Date: Sep 2010
Old 06-28-2013 , 16:09   Re: Set Cvars everytime player joins
Reply With Quote #30

Yeah, I realized I must've been asleep when I added the client commands, I didn't even change servercommand to client command:
PHP Code:
#include <sourcemod>

public Plugin:myinfo 
{
    
name "Spawn Commands",
    
author "necavi",
    
description "Runs a set of commands from a config whenever a player spawns.",
    
version "1.0",
    
url "http://necavi.org/"
}
new 
Handle:g_hSpawnServerCommands INVALID_HANDLE;
new 
Handle:g_hSpawnClientCommands INVALID_HANDLE;
public 
OnPluginStart()
{
    new 
String:path[PLATFORM_MAX_PATH];
    
BuildPath(Path_SMpathsizeof(path), "configs/spawn_server_commands.cfg");
    if(
FileExists(path))
    {
        if(
g_hSpawnServerCommands != INVALID_HANDLE)
        {
            
CloseHandle(g_hSpawnServerCommands);
        }
        
g_hSpawnServerCommands CreateArray(256);
        new 
Handle:file OpenFile(path"r");
        new 
String:buffer[256];
        while(
ReadFileLine(filebuffersizeof(buffer)))
        {
            
PushArrayString(g_hSpawnServerCommandsbuffer);
        }
        
CloseHandle(file);
    }
    
BuildPath(Path_SMpathsizeof(path), "configs/spawn_client_commands.cfg");
    if(
FileExists(path))
    {
        if(
g_hSpawnClientCommands != INVALID_HANDLE)
        {
            
CloseHandle(g_hSpawnClientCommands);
        }
        
g_hSpawnClientCommands CreateArray(256);
        new 
Handle:file OpenFile(path"r");
        new 
String:buffer[256];
        while(
ReadFileLine(filebuffersizeof(buffer)))
        {
            
PushArrayString(g_hSpawnClientCommandsbuffer);
        }
        
CloseHandle(file);
    }
    
HookEvent("player_spawn"Event_PlayerSpawn);
}

public 
Event_PlayerSpawn(Handle:event, const String:name[], bool:dontBroadcast)
{
    new 
userid GetEventInt(event"userid");
    new 
client GetClientOfUserId(userid);
    if(
GetClientTeam(client) > 1)
    {
        new 
String:buffer[256];
        new 
String:szUserID[8];
        
IntToString(useridszUserIDsizeof(szUserID));
        for(new 
0GetArraySize(g_hSpawnServerCommands); i++)
        {
            
GetArrayString(g_hSpawnServerCommandsibuffersizeof(buffer));
            
ReplaceString(buffersizeof(buffer), "[userid]"szUserID);
            
ServerCommand("%s"buffer);
        }
        for(new 
0GetArraySize(g_hSpawnClientCommands); i++)
        {
            
GetArrayString(g_hSpawnClientCommandsibuffersizeof(buffer));
            
FakeClientCommand("%s"buffer);
        }
    }

</span></span>
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