Raised This Month: $23 Target: $400
 5% 

[L4D & L4D2] Missile System


Post New Thread Reply   
 
Thread Tools Display Modes
Elektramode
Senior Member
Join Date: Mar 2010
Old 09-24-2010 , 16:01   Re: [L4D & L4D2] Missile System
Reply With Quote #11

could u also add so admins can give themselves and others points
Elektramode is offline
stufz
Member
Join Date: Jan 2010
Old 09-24-2010 , 20:23   Re: [L4D & L4D2] Missile System
Reply With Quote #12

hey Pan - can we get a summary of what the changes are ?

looks to be heavily missiled up
stufz is offline
blitzzz
Member
Join Date: Mar 2010
Old 09-25-2010 , 04:02   Re: [L4D & L4D2] Missile System
Reply With Quote #13

Yes. Can u also add a cvar to prevent damage to survivors? They get killed in a single shot if someone friendly fire
blitzzz is offline
panxiaohai
Senior Member
Join Date: Mar 2010
Old 09-25-2010 , 05:07   Re: [L4D & L4D2] Missile System
Reply With Quote #14

Quote:
Originally Posted by blitzzz View Post
Yes. Can u also add a cvar to prevent damage to survivors? They get killed in a single shot if someone friendly fire
Thank you , I will do it later.
panxiaohai is offline
Skorpion1976
Veteran Member
Join Date: Jun 2009
Location: Austria
Old 09-25-2010 , 06:35   Re: [L4D & L4D2] Missile System
Reply With Quote #15

@Left4dead 2 Version:

1. I added a chat command to show the players how this plugin works. Simply type !miss_help in the chat. I have set the killed_amount value to "20".
2. I removed the gamemode check. This version works in all gamemodes.

PHP Code:
    PrintToChat(client"[MISS] Owners of a SHOTGUN can use 3 missile types.\nFor every 20 killed infected you get 1 missile.");
    
PrintToChat(client"[MISS] Miss1 = Gren. Launcher. Stand still, Press USE and shoot.\nMiss2 = Automatic Tracking Missile. DUCK and press USE while firing");
    
PrintToChat(client"[MISS] Miss3 = Laserguided. Laser-Guided Missile.\nYou must be walking, press USE and shoot.\n Missile follows your mouse during flight"); 
Attached Files
File Type: sp Get Plugin or Get Source (l4d2_missile.sp - 325 views - 33.0 KB)

Last edited by Skorpion1976; 09-25-2010 at 06:41.
Skorpion1976 is offline
panxiaohai
Senior Member
Join Date: Mar 2010
Old 09-25-2010 , 09:42   Re: [L4D & L4D2] Missile System
Reply With Quote #16

Quote:
Originally Posted by Skorpion1976 View Post
@Left4dead 2 Version:

1. I added a chat command to show the players how this plugin works. Simply type !miss_help in the chat. I have set the killed_amount value to "20".
2. I removed the gamemode check. This version works in all gamemodes.

PHP Code:
    PrintToChat(client"[MISS] Owners of a SHOTGUN can use 3 missile types.\nFor every 20 killed infected you get 1 missile.");
    
PrintToChat(client"[MISS] Miss1 = Gren. Launcher. Stand still, Press USE and shoot.\nMiss2 = Automatic Tracking Missile. DUCK and press USE while firing");
    
PrintToChat(client"[MISS] Miss3 = Laserguided. Laser-Guided Missile.\nYou must be walking, press USE and shoot.\n Missile follows your mouse during flight"); 
Thank you very much.
panxiaohai is offline
dunkin84
Junior Member
Join Date: Sep 2010
Old 09-27-2010 , 22:23   Re: [L4D & L4D2] Missile System
Reply With Quote #17

hi..hmmm could u also add for all sniper too? plus scout and awp? it be like the terren ghost from starcraft =D
dunkin84 is offline
Skorpion1976
Veteran Member
Join Date: Jun 2009
Location: Austria
Old 09-28-2010 , 12:13   Re: [L4D & L4D2] Missile System
Reply With Quote #18

Because of too many crashes on our 9vs9 server we had to take it off. The server crashed 5-7x every day. Please fix the compiler warnings, maybe they have something to do with the crashes. We really love this plugin but itīs causing more trouble than there is fun. Also the server lags when you shoot the first missile.
Skorpion1976 is offline
panxiaohai
Senior Member
Join Date: Mar 2010
Old 09-29-2010 , 01:50   Re: [L4D & L4D2] Missile System
Reply With Quote #19

Quote:
Originally Posted by Skorpion1976 View Post
Because of too many crashes on our 9vs9 server we had to take it off. The server crashed 5-7x every day. Please fix the compiler warnings, maybe they have something to do with the crashes. We really love this plugin but itīs causing more trouble than there is fun. Also the server lags when you shoot the first missile.
Thank you , I will do more test to fix the crash problem.
panxiaohai is offline
dunkin84
Junior Member
Join Date: Sep 2010
Old 09-29-2010 , 09:40   Re: [L4D & L4D2] Missile System
Reply With Quote #20

make for snipers pls
dunkin84 is offline
Reply


Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 17:04.


Powered by vBulletin®
Copyright ©2000 - 2020, vBulletin Solutions, Inc.
Theme made by Freecode