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[L4D & L4D2] Mutant Tanks (v9.1, 3-20-2024)


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AK978
Senior Member
Join Date: Jun 2018
Old 07-17-2020 , 09:31   Re: [L4D & L4D2] Mutant Tanks (v8.75, 7-5-2020) [Human/AI Tanks Supported]
Reply With Quote #781

Got a NaN velocity on tank_rock.
Got a NaN velocity on tank_rock.
Got a NaN velocity on tank_rock.
Got a NaN velocity on tank_rock.
.
.
.

Has anyone else encountered the same exception?

Last edited by AK978; 07-17-2020 at 09:32.
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AK978
Senior Member
Join Date: Jun 2018
Old 07-21-2020 , 07:25   Re: [L4D & L4D2] Mutant Tanks (v8.75, 7-5-2020) [Human/AI Tanks Supported]
Reply With Quote #782

1.
L 07/21/2020 - 19:17:55: [SM] Blaming: mutant_tanks\mt_track.smx
L 07/21/2020 - 19:17:55: [SM] Call stack trace:
L 07/21/2020 - 19:17:55: [SM] [1] Line 497, mt_track.sp::vTrackThink
L 07/21/2020 - 19:17:55: [SM] [2] Line 257, mt_track.sp::Think
L 07/21/2020 - 19:17:55: [SM] Exception reported: Array index out-of-bounds (index -1, limit 66)

2. Psyk0tik Tank - Player disconnected.


Not sure if the plugin is abnormal,only report the problem encountered by the server.

Last edited by AK978; 07-23-2020 at 11:22.
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Mi.Cura
Veteran Member
Join Date: Dec 2016
Location: Brazil
Old 07-26-2020 , 14:56   Re: [L4D & L4D2] Mutant Tanks (v8.75, 7-5-2020) [Human/AI Tanks Supported]
Reply With Quote #783

Hi Crasher, for me too

L 07/26/2020 - 14:46:25: [SM] Blaming: mutant_tanks\mt_track.smx
L 07/26/2020 - 14:46:25: [SM] Call stack trace:
L 07/26/2020 - 14:46:25: [SM] [1] Line 497, mt_track.sp::vTrackThink
L 07/26/2020 - 14:46:25: [SM] [2] Line 257, mt_track.sp::Think
L 07/26/2020 - 14:46:25: [SM] Exception reported: Array index out-of-bounds (index -1, limit 66)
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NeptuniaMX
Junior Member
Join Date: Feb 2020
Location: Jakarta, Indonesia
Old 07-29-2020 , 17:09   Re: [L4D & L4D2] Mutant Tanks (v8.75, 7-5-2020) [Human/AI Tanks Supported]
Reply With Quote #784

Hi crasher, beautiful works as usual. Anyway, i have some suggestion for your masterpiece. Considering that there's so many players who like to take a challange in any kind of Tank-Based custom map, i've decided to put those custom campaign as well like Tank Challange and Tank Arena. As you know, the tank spawn limit are really beyond my player's capability to fight all of my silly torture-machine tanks. Can you make something like "Regular Limit" that capable to limit a total amount of alive tanks for finale? Maybe creating "Finale Limit" which is a good function considering most of those map use finale conditions instead of regular condition. I know that you can also do it with "Finale Waves" but that stuff will affect the other campaign as well. As you aware, if you set one of the "Finale Waves" with any number, it will affect all the campaign so the total amount of spawned tank are controlled by how much is the "Finale Waves". My point is, with "Finale Limit" you can limit a maximum allowed tanks on the field without affecting the other campaign's natural tank spawn. Thank you for your great work mate.

Regards from Endless Apocalypse
Here's one of our massacre gameplay

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BenLH
Junior Member
Join Date: Aug 2019
Old 07-30-2020 , 04:33   Re: [L4D & L4D2] Mutant Tanks (v8.75, 7-5-2020) [Human/AI Tanks Supported]
Reply With Quote #785

Hi,Crasher. Thank you for your great work. Could I ask a question? The Fire Ability,Car Ability,Meteor Ability,Rock Ability and Spam Ability make the game freeze. The Psyk0tik Tank can always make the game crash. What should I do to make these entities and particle effects disappear faster? Forgive me for my poor English.
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Mi.Cura
Veteran Member
Join Date: Dec 2016
Location: Brazil
Old 07-30-2020 , 19:52   Re: [L4D & L4D2] Mutant Tanks (v8.75, 7-5-2020) [Human/AI Tanks Supported]
Reply With Quote #786

Quote:
Originally Posted by NeptuniaMX View Post
Hi crasher, beautiful works as usual. Anyway, i have some suggestion for your masterpiece. Considering that there's so many players who like to take a challange in any kind of Tank-Based custom map, i've decided to put those custom campaign as well like Tank Challange and Tank Arena. As you know, the tank spawn limit are really beyond my player's capability to fight all of my silly torture-machine tanks. Can you make something like "Regular Limit" that capable to limit a total amount of alive tanks for finale? Maybe creating "Finale Limit" which is a good function considering most of those map use finale conditions instead of regular condition. I know that you can also do it with "Finale Waves" but that stuff will affect the other campaign as well. As you aware, if you set one of the "Finale Waves" with any number, it will affect all the campaign so the total amount of spawned tank are controlled by how much is the "Finale Waves". My point is, with "Finale Limit" you can limit a maximum allowed tanks on the field without affecting the other campaign's natural tank spawn. Thank you for your great work mate.

Regards from Endless Apocalypse
Here's one of our massacre gameplay


"Custom"
{
"Enable Custom Configs" "1"
"Create Config Types" "2"
"Execute Config Types" "2"
}

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NeptuniaMX
Junior Member
Join Date: Feb 2020
Location: Jakarta, Indonesia
Old 07-31-2020 , 11:32   Re: [L4D & L4D2] Mutant Tanks (v8.75, 7-5-2020) [Human/AI Tanks Supported]
Reply With Quote #787

Quote:
"Custom"
{
"Enable Custom Configs" "1"
"Create Config Types" "2"
"Execute Config Types" "2"
}
I already have custom configs on each active players on the server. Dealing with 100+ custom tanks i made is just enough to break my head. I don't want to destroy all my brain cells by making more custom configs. But still, ill take your advice into consideration. Thanks mate.
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Psyk0tik
Veteran Member
Join Date: May 2012
Location: Homeless
Old 08-01-2020 , 18:25   Re: [L4D & L4D2] Mutant Tanks (v8.76, 8-1-2020) [Human/AI Tanks Supported]
Reply With Quote #788

Version 8.76 is out!

Download | Changelog

*Requires SourceMod 1.11.0.6511 or higher.
*Optional: DHooks.
*Optional: Left 4 DHooks Direct.
*Important: READ THE CHANGELOG.MD FILE FOR A DETAILED LIST OF CHANGES!
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Last edited by Psyk0tik; 10-11-2020 at 19:27.
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3aljiyavslgazana
Member
Join Date: Dec 2018
Old 08-03-2020 , 02:27   Re: [L4D & L4D2] Mutant Tanks (v8.76, 8-1-2020) [Human/AI Tanks Supported]
Reply With Quote #789

Hey Crasher the max HP of mutant tanks is 85k at the moment or is the health bar not showing HP correctly? I don't know.. but it should be more then that cause max base HP is 65k and max bonus HP is also 65k together the max HP that tank can have should be 130k I think :p also if you can add the ability for tank to how much intensity he can shake the ground that would be fun!!
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Psyk0tik
Veteran Member
Join Date: May 2012
Location: Homeless
Old 08-03-2020 , 02:29   Re: [L4D & L4D2] Mutant Tanks (v8.76, 8-1-2020) [Human/AI Tanks Supported]
Reply With Quote #790

Quote:
Originally Posted by 3aljiyavslgazana View Post
Hey Crasher the max HP of mutant tanks is 85k at the moment or is the health bar not showing HP correctly? I don't know.. but it should be more then that cause max base HP is 65k and max bonus HP is also 65k together the max HP that tank can have should be 130k I think :p also if you can add the ability for tank to how much intensity he can shake the ground that would be fun!!
Max HP is 65,535 total; it doesn't matter how much the base and bonus HP are.
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