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Remove transparency?


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fysiks
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Join Date: Sep 2007
Location: Flatland, USA
Old 08-01-2020 , 02:28   Re: Remove transparency?
Reply With Quote #21

Quote:
Originally Posted by Stefanos View Post
i dont want to spam in threads.. easier is like this
... he said while spamming posts in this thread
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DJEarthQuake
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Old 08-01-2020 , 08:39   Re: Remove transparency?
Reply With Quote #22

Quote:
Originally Posted by Stefanos View Post
or even better, transparency works for team, but for non team does not work ?
Is that still the thread objective?
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Cirovic
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Join Date: Sep 2019
Old 08-01-2020 , 10:14   Re: Remove transparency?
Reply With Quote #23

yes it would be good if u can make that
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DJEarthQuake
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Old 08-01-2020 , 14:17   Re: Remove transparency?
Reply With Quote #24

Code:
    new SzTeam[4], Players_team, Your_team;     Players_team = get_user_team(iEnt, SzTeam, charsmax(SzTeam));     Your_team = get_user_team(id, SzTeam, charsmax(SzTeam));     if( player && id != iEnt && get_orig_retval() && is_user_alive(id) && Players_team == Your_team )

Toning the distance down to 50.0 also is more 'balanced' otherwise people can walk close together and be invisible.
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"It's not the actual programming that's interesting. But it's what you can accomplish with the end results that are important." -Dennis Ritchie
"Mathematics, rightly viewed, possesses not only truth, but supreme beauty a beauty cold and austere, like that of sculpture..." -Bertrand Russell
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Cirovic
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Join Date: Sep 2019
Old 08-01-2020 , 15:22   Re: Remove transparency?
Reply With Quote #25

so what should i do with that
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DJEarthQuake
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Join Date: Jan 2014
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Old 08-01-2020 , 16:16   Re: Remove transparency?
Reply With Quote #26

Replace this line with the snip.
Code:
if( player && id != iEnt && get_orig_retval() && is_user_alive(id) )
Code:
#include <amxmodx> #include <amxmisc> #include <engine> #include <fakemeta> #include <hamsandwich> #define NotDeadorHLTV "ah" const MAX_PLAYERS = 32 new g_iPlayers[MAX_PLAYERS], g_iNum, g_iPlayer, g_iSemiclip, i; new SzTeam[4], Players_team, Your_team; static Float:flDistance public plugin_init() {     register_plugin("Semiclip", "1.1", "ConnorMcLeod|SPiNX")     g_iSemiclip = register_cvar("sv_semiclip", "1");     register_forward(FM_AddToFullPack, "FM_client_AddToFullPack_Post", 1)     RegisterHam(Ham_Player_PreThink, "player", "Ham_CBasePlayer_PreThink_Post", 1) } public FM_client_AddToFullPack_Post(es, e, iEnt, id, hostflags, player, pSet) {     Players_team = get_user_team(iEnt, SzTeam, charsmax(SzTeam));     Your_team = get_user_team(id, SzTeam, charsmax(SzTeam));     if( player && id != iEnt && get_orig_retval() && is_user_alive(id) && Players_team == Your_team )     {         flDistance = entity_range(id, iEnt)         if( flDistance < 50.0 )         {             set_es(es, ES_RenderMode, kRenderTransAlpha)             set_es(es, ES_RenderAmt, floatround(flDistance)/2)         }     } } public Ham_CBasePlayer_PreThink_Post(id) {     if(!is_user_alive(id) || get_pcvar_num(g_iSemiclip) == 0)     {         return     }     if( is_user_bot(id) && is_user_connected(id) || !is_user_bot(id) && is_user_connected(id) ){     //'Some' bots are knife proof otherwise.     get_players(g_iPlayers, g_iNum, NotDeadorHLTV)     for(i = 0; i<g_iNum; i++)     {         g_iPlayer = g_iPlayers[i]         Players_team = get_user_team(g_iPlayer, SzTeam, charsmax(SzTeam));         Your_team = get_user_team(id, SzTeam, charsmax(SzTeam));         if( id != g_iPlayer && Your_team == Players_team  )         {             set_pev(g_iPlayer, pev_solid, SOLID_NOT)         }       }    } } public client_PostThink(id) {     if( !is_user_connected(id) )     {         return     }     get_players(g_iPlayers, g_iNum, NotDeadorHLTV)     for(i = 0; i<g_iNum; i++)     {         g_iPlayer = g_iPlayers[i]         if( g_iPlayer != id )         {             set_pev(g_iPlayer, pev_solid, SOLID_SLIDEBOX)         }     } }
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"It's not the actual programming that's interesting. But it's what you can accomplish with the end results that are important." -Dennis Ritchie
"Mathematics, rightly viewed, possesses not only truth, but supreme beauty a beauty cold and austere, like that of sculpture..." -Bertrand Russell

Last edited by DJEarthQuake; 08-07-2020 at 18:50. Reason: typo
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