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[L4D & L4D2] Missile System


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KRUTIK
Member
Join Date: Feb 2019
Location: Мос
Old 04-01-2020 , 08:11   Re: [L4D & L4D2] Missile System
Reply With Quote #81

Quote:
Originally Posted by Marttt View Post
Well I had this problem a long time ago, fixed that by just precaching it on MapStart.

Spoiler
Could you add this fix to the plugin code and drop it here for version 1.9
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KRUTIK
Member
Join Date: Feb 2019
Location: Мос
Old 04-15-2020 , 08:44   Re: [L4D & L4D2] Missile System
Reply With Quote #82

[SM] Blaming: missile_l4d.smx
[SM] Call stack trace:
[SM] [0] TeleportEntity
[SM] [1] Line 961, plugin.sp::TraceMissile
[SM] [2] Line 631, plugin.sp::ThinkMissile
[SM] Exception reported: Entity 48 is not valid
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TypicalType
Junior Member
Join Date: Mar 2020
Location: Brazil
Old 06-01-2020 , 15:06   Re: [L4D & L4D2] Missile System
Reply With Quote #83

How do i edit the particles of the missile?
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canadianjeff
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Join Date: Sep 2016
Old 08-01-2020 , 06:44   Re: [L4D & L4D2] Missile System
Reply With Quote #84

does this plugin offer any translation file???

"a missile hitted" is not proper english
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