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[CS:S] VIPMod


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Blakes7
Senior Member
Join Date: Dec 2012
Location: New England
Old 07-16-2014 , 16:06   Re: [CS:S] VIPMod
Reply With Quote #361

Quote:
Originally Posted by KyleS View Post
There's actually a CS:GO plugin for this that I was working with PimpinJuice on before the official release of GO. HPE had the reigns removed from them in July, and it's been Valve on the game since. I've given up on the game, but you're welcome to try the plugin on GO. It should also work on CS:S, but I haven't tried it.
https://github.com/AnthonyIacono/GOVIP

It too, isn't done using game functions, which will hopefully come at a later date.
KyleS I appreciate you are pretty done and dusted with this MOD but I have 20 Maps running on our Server running the VIP MOD. My only real issue it turning the MOD On/Off, do you have a cvar to do it, that I can run in a Map Startup script? Great work by the way sir, much appreciated ;)

Cheers, Blakes7
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KyleS
SourceMod Plugin Approver
Join Date: Jul 2009
Location: Segmentation Fault.
Old 07-16-2014 , 18:13   Re: [CS:S] VIPMod
Reply With Quote #362

Quote:
Originally Posted by Blakes7 View Post
KyleS I appreciate you are pretty done and dusted with this MOD but I have 20 Maps running on our Server running the VIP MOD. My only real issue it turning the MOD On/Off, do you have a cvar to do it, that I can run in a Map Startup script? Great work by the way sir, much appreciated ;)

Cheers, Blakes7
As far as turning it off, you should unload the plugin. It isn't ideal, but that's way less error prone then having a convar.
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Blakes7
Senior Member
Join Date: Dec 2012
Location: New England
Old 07-17-2014 , 08:48   Re: [CS:S] VIPMod
Reply With Quote #363

Quote:
Originally Posted by KyleS View Post
As far as turning it off, you should unload the plugin. It isn't ideal, but that's way less error prone then having a convar.
Roger Sir, thanks for getting back, much appreciated!
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Last edited by Blakes7; 07-17-2014 at 08:49.
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Blakes7
Senior Member
Join Date: Dec 2012
Location: New England
Old 07-18-2014 , 09:07   Re: [CS:S] VIPMod
Reply With Quote #364

Quote:
Originally Posted by KyleS View Post
As far as turning it off, you should unload the plugin. It isn't ideal, but that's way less error prone then having a convar.
KyleS, one final question if you don't mind sir?

If I put the vip_forceload "0" in my server.cfg file and vip_forceload "1" in my map.cfg file it does not load?
Any understanding as to why? I always understood the server.cfg to hit first, then the map configs, finally the plugin configs?
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Blakes7
Senior Member
Join Date: Dec 2012
Location: New England
Old 07-21-2014 , 12:15   Re: [CS:S] VIPMod
Reply With Quote #365

DE_Map Configurations for VIP MOD

1. You need the regular (VIPmod.smx) plugin.
2. Add (DoPe^'s) RemoveMapObjectives Plugin. (Enable "vip_forceload" from the .cfg).
3. Stick the maps attachments into a sub-folder:
cfg/sourcemod/as_maps

4. Entry in adminmenu_cfgs.txt
"cfg/sourcemod/VIP_OFF.cfg" "VIP OFF"
"cfg/sourcemod/as_maps/as_aztec.cfg" "VIP AS_Aztec"
"cfg/sourcemod/as_maps/as_other maps.cfg" "VIP etc..."

5. VIP_OFF.cfg detailed below:
vip_forceload 0
sm_rmo_enable "0"
mp_restartgame 3

6. Hit the option you want and the VIP Mod will load onto the Map that you have configured.
7. To Exit hit the VIP_OFF.cfg option and select your regular map, to get back to some regular fragging.

Additional Options: You can also set VIP Skins separately for each map, check out Meridian and Resident Evil and or weapon selection.

Hope this helps,
Attached Files
File Type: zip VIP_Map_Configs.zip (5.2 KB, 122 views)
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Last edited by Blakes7; 08-01-2014 at 11:10.
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Blakes7
Senior Member
Join Date: Dec 2012
Location: New England
Old 07-24-2014 , 11:53   Re: [CS:S] VIPMod
Reply With Quote #366

Quote:
Originally Posted by DoPe^ View Post
No problem
Just tell me if there is some issues.
I havn't tested it fully.
Works a treat Sir, I owe you a beer or two!!
I have everything working great now, just have to manually force vip_forceload "0" at Map End!

I have a VIP Rescue Mission on "de_battleship_day" where the team have to get "Hitler" off the Ship, brilliant!

Cheers Man
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Blakes7
Senior Member
Join Date: Dec 2012
Location: New England
Old 08-04-2014 , 14:45   Re: [CS:S] VIPMod
Reply With Quote #367

Quote:
Originally Posted by DoPe^ View Post
No problem
Just tell me if there is some issues.
I havn't tested it fully.
DoPe^ just a minor point, the bomb still appears on the minimap with the player that originally had the bomb. Is there anyway to make this disappear from the minimap? Nothing "game stopping" just cosmetic. Thanks again, works like a charm ;)
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Last edited by Blakes7; 08-04-2014 at 14:46.
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Blakes7
Senior Member
Join Date: Dec 2012
Location: New England
Old 09-21-2014 , 21:55   Re: [CS:S] VIPMod Base Install Pack
Reply With Quote #368

Here is a VIPMOD Base Install Link to a Zip File in Google Drive:
This is just a Drop and Go to play VIP, it simply puts all the files in the right locations.
The problem I had originally setting this up was files were missing and not in the right place.e.g. Models.cfg.
https://drive.google.com/file/d/0BxT...it?usp=sharing

1. Just drop the CSTRIKE Folder onto CSTRIKE on your server and the files will be dropped into the correct locations
2. A VIPMOD.cfg file will be created the first time you run the MOD under cstrike/cfg/sourcemod/VIPMOD.cfg
3. This pack, contains all usable AS_Maps (VIP) plus 1 of SLOWs Skins installed and configured for the server.
4. To enable the skin, omit the vip_vipmodel configuration in the VIPMOD.cfg file and copy it to your server.cfg file.
5. \\vip_vipmodel "models/player/vip/small2/vip.mdl" in your vipmod.cfg file.
6. vip_vipmodel "models/player/vip/small2/vip.mdl" add this to your server.cfg file

All credit goes to KyleS, the Map Developers and other testers and designers for this MOD.
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Last edited by Blakes7; 09-21-2014 at 22:03.
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Armyan
New Member
Join Date: Mar 2015
Old 03-11-2015 , 14:15   Re: [CS:S] VIPMod
Reply With Quote #369

How change something?

I need to fix
1) when T kill vip - the game still go on..
2) when vip rich target ("hely" or just a "plaece") the game still go on...
3) when time out - the game still go on..

what's wrong?
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Blakes7
Senior Member
Join Date: Dec 2012
Location: New England
Old 03-11-2015 , 15:15   Re: [CS:S] VIPMod
Reply With Quote #370

Quote:
Originally Posted by Armyan View Post
How change something?

I need to fix
1) when T kill vip - the game still go on..
2) when vip rich target ("hely" or just a "plaece") the game still go on...
3) when time out - the game still go on..

what's wrong?
Sounds like the MOD is not running, try:
vip_forceload 1 in your map.cfg file.
The Map is an AS_Map right?
If the Map is running Bots and the Bots are the VIP the Map will not end...
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Last edited by Blakes7; 03-11-2015 at 15:27.
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