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[TF2] TFDodgeball


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thatsmark
New Member
Join Date: Aug 2011
Old 08-21-2011 , 08:57   Re: [TF2] TFDodgeball
Reply With Quote #501

I forgot if I posted this here or not but, I made a tfdb map called clambake.

Check it out: http://youtu.be/_VpzEHNB0Wg?hd=1

tfdb_clambake_v1

Tons O Fun.

DL Link in video info
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snelvuur
Veteran Member
Join Date: Jun 2008
Location: Netherlands
Old 08-21-2011 , 12:12   Re: [TF2] TFDodgeball
Reply With Quote #502

Hmm i downloaded the map pack from http://forums.alliedmods.net/showpos...&postcount=474 but some maps dont include rounds, they just keep on respawning people (so arena mode is disabled) am i missing a cvar here or are these maps not arena made?
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yellowblood
Member
Join Date: May 2010
Old 08-22-2011 , 18:18   Re: [TF2] TFDodgeball
Reply With Quote #503

Quote:
Originally Posted by snelvuur View Post
Hmm i downloaded the map pack from http://forums.alliedmods.net/showpos...&postcount=474 but some maps dont include rounds, they just keep on respawning people (so arena mode is disabled) am i missing a cvar here or are these maps not arena made?
Yea, some maps aren't arena mode. That's up to the map author to decide.

By the way, did you check out my plugin FewGoodMen?
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failhorse
Junior Member
Join Date: Mar 2010
Location: Chicago IL
Old 08-23-2011 , 02:39   Re: [TF2] TFDodgeball
Reply With Quote #504

If you're looking for a few more dodgeball maps. Download these http://www.megaupload.com/?d=O8I4SW2N

4 in total. None are included in the other link. I made them a few months back for my community. Never posted them anywhere. All are arena style, polished, and have been thoroughly tested.
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snelvuur
Veteran Member
Join Date: Jun 2008
Location: Netherlands
Old 08-23-2011 , 03:42   Re: [TF2] TFDodgeball
Reply With Quote #505

@yellowblood: i think that if i got all maps in arena style i'll give it a go.
@failhorse: i'll add those too
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luckyg
Junior Member
Join Date: Jun 2009
Old 08-23-2011 , 17:08   Re: [TF2] TFDodgeball
Reply With Quote #506

Having a problem where some maps are not following the settings set by the cvars, such as amount of rockets, curve and stuff. Not sure if this is a problem our end or a problem with the maps.

Also sometime the maps allow people to use all weapons and other don't. Is this an issue with the maps or our server

EDIT: fixed the first issue by using the round triggers plugin to execute the correct commands at the end of each setup time. But my second issue of weapons still exists

Last edited by luckyg; 08-24-2011 at 06:56.
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mehmetali
Senior Member
Join Date: Jan 2010
Location: Turkey
Old 08-24-2011 , 16:21   Re: [TF2] TFDodgeball
Reply With Quote #507

Quote:
Originally Posted by luckyg View Post
Having a problem where some maps are not following the settings set by the cvars, such as amount of rockets, curve and stuff. Not sure if this is a problem our end or a problem with the maps.

Also sometime the maps allow people to use all weapons and other don't. Is this an issue with the maps or our server

EDIT: fixed the first issue by using the round triggers plugin to execute the correct commands at the end of each setup time. But my second issue of weapons still exists
same problem here,

I use mapconfigs plugin and cvar settings in tfdb_.cfg

eg sm_dodgeball_maxrockets 1 in cfg but max rocket in server 10
also rocket speed, autojoin does not work in settings such as
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asherkin
SourceMod Developer
Join Date: Aug 2009
Location: OnGameFrame()
Old 08-25-2011 , 06:47   Re: [TF2] TFDodgeball
Reply With Quote #508

Quote:
Originally Posted by luckyg View Post
Having a problem where some maps are not following the settings set by the cvars, such as amount of rockets, curve and stuff. Not sure if this is a problem our end or a problem with the maps.

Also sometime the maps allow people to use all weapons and other don't. Is this an issue with the maps or our server
Quote:
Originally Posted by mehmetali View Post
same problem here,

I use mapconfigs plugin and cvar settings in tfdb_.cfg

eg sm_dodgeball_maxrockets 1 in cfg but max rocket in server 10
also rocket speed, autojoin does not work in settings such as
As was discussed on the previous page and the top of this one (yes, I am implying you should try reading), you should remove all the maps listed here (also earlier/later "versions" of them) from your rotation.
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Last edited by asherkin; 08-25-2011 at 06:53.
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mehmetali
Senior Member
Join Date: Jan 2010
Location: Turkey
Old 08-25-2011 , 09:31   Re: [TF2] TFDodgeball
Reply With Quote #509

I use only tfdb_castle and tfdb_tennis.

but I solved the problem

I have written two times in a incorrect setting

ago
sm_dodgeball_maxrockets 2
just below the command
sm_dodgeball_maxrockets 1

fixed my problem

thanks for help
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SmackDaddy
Veteran Member
Join Date: Oct 2009
Old 09-01-2011 , 19:59   Re: [TF2] TFDodgeball
Reply With Quote #510

Quote:
Originally Posted by yellowblood View Post
Hey all, I created a plugin for dodgeball - it's calld "Few Good Men".

Basically it manages balancing in dodgeball. If a team is winning X rounds in a row, then a player from the winning team will move to the losing team. It means that if someone is really pro, he can find himself playing against 16 players all alone. It adds much taste to the mode, and we already have it running on the Israeli dodgeball server.

You can download the plugin here (version 0.3). Just throw it in the plugins folder of SourceMod.
Was wondering if this plugin would work for the other dodgeball plugin as well? Thank you for your reply in advance.
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