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[L4D2] Standardized Revamp Structure 1.0 RTW


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GanjaStar
Senior Member
Join Date: Jun 2009
Old 01-21-2010 , 07:02   Re: [L4D2] Standardized Revamp Structure 1.0 RC2
Reply With Quote #51

thx for the nade laucher fix.
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An8
Junior Member
Join Date: Jan 2010
Old 01-21-2010 , 08:05   Re: [L4D2] Standardized Revamp Structure 1.0 RC2
Reply With Quote #52

Hi. I'm trying to make this plugin work in my server, but... no tank spawn on DeC1 for example. The item stuff works, i can remove all medkits, grenade launcher...

Server is Windows, it's dedicated.


I get this error on the server log:

L 01/21/2010 - 06:54:14: SourceMod error session started
L 01/21/2010 - 06:54:14: Info (map "c1m1_hotel") (file "errors_20100121.log")
L 01/21/2010 - 06:54:14: [SM] Native "UnhookEvent" reported: Invalid hook callback specified for game event "round_start"
L 01/21/2010 - 06:54:14: [SM] Displaying call stack trace for plugin "srsmod.smx":
L 01/21/2010 - 06:54:14: [SM] [0] Line 119, srs.despawninfected.sp::_DI_OnModuleDisabled( )
L 01/21/2010 - 06:54:14: [SM] [1] Line 98, srs.despawninfected.sp::_DI_FlipActivation()
L 01/21/2010 - 06:54:15: Error log file session closed.

Also i got this on the server.cfg

sm_cvar versus_tank_flow_team_variation 0.0

sm_cvar tank_stuck_time_suicide 99999999999

sm_cvar versus_tank_chance_intro 1
sm_cvar versus_tank_chance_finale 1
sm_cvar versus_tank_chance 1

sm_cvar director_tank_lottery_selection_time 2

sm_cvar versus_boss_flow_max 0.9
sm_cvar versus_boss_flow_max_intro 0.5

sm_cvar versus_boss_flow_min 0.3
sm_cvar versus_boss_flow_min_intro 0.2

sm_cvar z_frustration_lifetime 30

sm_cvar versus_witch_chance_intro 0.0
sm_cvar versus_witch_chance_finale 0.0
sm_cvar versus_witch_chance 1.0

sm_cvar versus_witch_flow_team_variation 0.0


Left4Downtown installed, SDK Hooks installed.

What i'm doing wrong? Thanks in advance
An8 is offline
GanjaStar
Senior Member
Join Date: Jun 2009
Old 01-21-2010 , 10:44   Re: [L4D2] Standardized Revamp Structure 1.0 RC2
Reply With Quote #53

Quote:
sm_cvar versus_boss_flow_max 0.9
sm_cvar versus_boss_flow_max_intro 0.9
sm_cvar versus_boss_flow_min 0.15
sm_cvar versus_boss_flow_min_intro 0.15

try those, i thnik your intro values are just too small.
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biship
Member
Join Date: Dec 2009
Old 01-21-2010 , 10:48   Re: [L4D2] Standardized Revamp Structure 1.0 RC2
Reply With Quote #54

Did any cvars change with RC2?
nevermind, i had a look and dont see any changes.

Last edited by biship; 01-21-2010 at 10:50.
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An8
Junior Member
Join Date: Jan 2010
Old 01-21-2010 , 11:43   Re: [L4D2] Standardized Revamp Structure 1.0 RC2
Reply With Quote #55

Quote:
Originally Posted by GanjaStar View Post
try those, i thnik your intro values are just too small.
Hi, thanks but tried with your values but still nothing Also the same error reported on sourcemod log.

Edit: to remove my error on the log, i just deleted this part on my server.cfg

srs_infected_despawn 0
srs_infected_respawn 0

But, the tank still doesn't appear on DeC1 :S

Last edited by An8; 01-21-2010 at 11:57.
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GanjaStar
Senior Member
Join Date: Jun 2009
Old 01-21-2010 , 12:22   Re: [L4D2] Standardized Revamp Structure 1.0 RC2
Reply With Quote #56

was water break removed in rc2? it deosnt work for me anymore all of a sudden. all i did was unrar the files into my server, and left the cvar as they were.

srs_water_brake 1
srs_remove_laser 0
srs_remove_chainsaw 0
srs_debug 0

Last edited by GanjaStar; 01-21-2010 at 12:25.
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Downtown1
Veteran Member
Join Date: Mar 2004
Old 01-21-2010 , 12:55   Re: [L4D2] Standardized Revamp Structure 1.0 RC2
Reply With Quote #57

Quote:
Originally Posted by egor1908 View Post
What about the infinite sniper rifle?
We weren't aware there is an infinite sniper rifle spawn, and even if there is, this mod doesn't remove any sniper rifles.

Quote:
Originally Posted by An8 View Post
Hi. I'm trying to make this plugin work in my server, but... no tank spawn on DeC1 for example. The item stuff works, i can remove all medkits, grenade launcher...
Your flows are probably too high, use the default boss flow intro or the CEVO ones.
Quote:
Originally Posted by GanjaStar View Post
was water break removed in rc2? it deosnt work for me anymore all of a sudden. all i did was unrar the files into my server, and left the cvar as they were.

srs_water_brake 1
srs_remove_laser 0
srs_remove_chainsaw 0
srs_debug 0
Nope, wasn't removed. Only thing we changed was add the infinite GL fix.
Downtown1 is offline
An8
Junior Member
Join Date: Jan 2010
Old 01-21-2010 , 13:45   Re: [L4D2] Standardized Revamp Structure 1.0 RC2
Reply With Quote #58

Hi Downtown, i just removed all the flows for the intro but nothing changed. Anything else i can test? Thx
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Downtown1
Veteran Member
Join Date: Mar 2004
Old 01-21-2010 , 14:05   Re: [L4D2] Standardized Revamp Structure 1.0 RC2
Reply With Quote #59

Quote:
Originally Posted by An8 View Post
Hi Downtown, i just removed all the flows for the intro but nothing changed. Anything else i can test? Thx
Use the CEVO config, guaranteed to spawn tanks on DC1.
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Skorpion1976
Veteran Member
Join Date: Jun 2009
Location: Austria
Old 01-21-2010 , 16:15   Re: [L4D2] Standardized Revamp Structure 1.0 RC2
Reply With Quote #60

Wow, really great stuff you guys created!
If I want to compile all the standalone .sp files into the srsmod.smx myself, do I need to run on of the .bat files provided in the archive? If yes, which o_O? I donīt know what sm compiler the sourcecode got compiled with regarding the .smx file that can be downloaded on the first page of this thread. I use stable SM 1.3.0 on my server.
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