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[L4D] Director Controller (All4Dead)


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ball2hi
Senior Member
Join Date: Feb 2010
Old 06-16-2010 , 13:14   Re: [L4D] Director Controller (All4Dead)
Reply With Quote #421

Quote:
Originally Posted by grandwazir View Post
Yeah that is where the trouble is coming from. It is very odd since it should be safe to assume that if this event has fired the there would be a client attached to it.

Since GetClientOfUserId does not raise an error if the userid is invalid, instead returning 0, we have to then assume that in these cases the userid provided by the event is invalid or never had a userid in the first place.

It would be safer to skip the whole block if client is == to 0 instead rather than just checking if they are in game.

I'll make the changes to the code this week and upload a new version. I've managed to get some free time on my hands and I'll be working through the thread. Sorry for taking so long!
Holy shit he's back!
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Big Myke
Senior Member
Join Date: Jan 2009
Location: Grain Belt, USA
Old 06-16-2010 , 16:36   Re: [L4D] Director Controller (All4Dead)
Reply With Quote #422

WB Grandwazir! we'll be waiting for your next official patch.
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nakashimakun
Senior Member
Join Date: Feb 2010
Location: England
Old 06-16-2010 , 17:38   Re: [L4D] Director Controller (All4Dead)
Reply With Quote #423

Hopefully my side step plugin helped in any way... Hopefully anyways.
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grandwazir
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Join Date: Jan 2009
Old 06-17-2010 , 09:43   Re: [L4D] Director Controller (All4Dead)
Reply With Quote #424

Quote:
Originally Posted by nakashimakun View Post
Hopefully my side step plugin helped in any way... Hopefully anyways.
Thanks for looking after the mod while I was away!
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nakashimakun
Senior Member
Join Date: Feb 2010
Location: England
Old 06-17-2010 , 10:34   Re: [L4D] Director Controller (All4Dead)
Reply With Quote #425

Just make sure your aware I added support for extra items but some need the vpk which is attached. (CSS knife, Riotshield, Golf Club)
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grandwazir
Senior Member
Join Date: Jan 2009
Old 06-18-2010 , 12:50   Re: [L4D] Director Controller (All4Dead)
Reply With Quote #426

I've attached a development version of the new update. It currently fixes the following things:
  • Fixed error messages being recorded about invalid clients
  • Fixed a crash which could occur on the first passing map when spawning a witch.
  • Added spawning of miniguns
  • Added ability to spawn bridal witches.
  • Added new melee and miscellaneous items such as the golfclub.
I have only tested it offline in singleplayer and it seems to be fine. If someone could give it a test on a live multiplayer server with some friends just to check everything works, I'll formally release it later this weekend.
Attached Files
File Type: smx all4dead2.smx (18.0 KB, 293 views)
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Big Myke
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Join Date: Jan 2009
Location: Grain Belt, USA
Old 06-18-2010 , 20:02   Re: [L4D] Director Controller (All4Dead)
Reply With Quote #427

can u spawn different witches such as Bridal, sitting and standing witches?
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ball2hi
Senior Member
Join Date: Feb 2010
Old 06-18-2010 , 23:32   Re: [L4D] Director Controller (All4Dead)
Reply With Quote #428

Quote:
Originally Posted by Big Myke View Post
can u spawn different witches such as Bridal, sitting and standing witches?
His BETA Add-on currently allows you to spawn a Bridal (Although, it doesn't seem to have the same health pool) and also, sitting and standing witches I believe are forced to be sitting (Daytime) and standing (Nighttime) depending on the time of day in the map.
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nakashimakun
Senior Member
Join Date: Feb 2010
Location: England
Old 06-20-2010 , 19:45   Re: [L4D] Director Controller (All4Dead)
Reply With Quote #429

  • Added spawning of miniguns
How have you added this feature?

im curious if you've done it the same way I did or not?
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realdreams
Senior Member
Join Date: Feb 2010
Old 07-13-2010 , 04:07   Re: [L4D] Director Controller (All4Dead)
Reply With Quote #430

Director commands menu doesnt work in the current version of all4dead linux server w/ latest updates
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