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[L4D & L4D2] Mutant Tanks (v9.1, 3-20-2024)


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ReCreator
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Join Date: Nov 2017
Location: Ukraine,Kyiv
Old 06-03-2021 , 11:15   Re: [L4D & L4D2] Mutant Tanks (v8.84, 6-1-2021)
Reply With Quote #1001

Yep, tanks were disabled and i didn't noticed.
Tested all one more time, clear windows - works great.
On linux still crashes before throw. I will test clear linux and give more information soon.

UPDT.
Tested on clear linux sm 1.10, still crashes. Might be useful, it crashes instantly on ATTACK2 event, model of rock dont't even appear.
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Last edited by ReCreator; 06-03-2021 at 21:35.
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ddd123
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Join Date: May 2021
Old 06-04-2021 , 05:59   Re: [L4D & L4D2] Mutant Tanks (v8.84, 6-1-2021)
Reply With Quote #1002

Thank you for the update!
The "Attack + Rock throw" things are so much awesome!
The Medic ability are nicely working but Necromancer are not
There's already 2~3 special infected corpses and yet still nothing happened

Can someone confirm if this only happened to me who doesn't work necro ability?
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Psyk0tik
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Join Date: May 2012
Location: Homeless
Old 06-04-2021 , 16:34   Re: [L4D & L4D2] Mutant Tanks (v8.84, 6-1-2021)
Reply With Quote #1003

Quote:
Originally Posted by ReCreator View Post
UPDT.
Tested on clear linux sm 1.10, still crashes. Might be useful, it crashes instantly on ATTACK2 event, model of rock dont't even appear.
Do you have any Accelerator logs I can look at to help determine the cause of the crash?

Quote:
Originally Posted by ddd123 View Post
Can someone confirm if this only happened to me who doesn't work necro ability?
I checked the code again and realized that it's not letting the Tank check finish. That's why it's still not working. I'll have it truly fixed in a few days. Thanks for reporting again.
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Last edited by Psyk0tik; 06-04-2021 at 16:35.
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ddd123
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Join Date: May 2021
Old 06-04-2021 , 17:45   Re: [L4D & L4D2] Mutant Tanks (v8.84, 6-1-2021)
Reply With Quote #1004

Quote:
Originally Posted by Crasher_3637 View Post
I checked the code again and realized that it's not letting the Tank check finish. That's why it's still not working. I'll have it truly fixed in a few days. Thanks for reporting again.
Thank you so much for check up!
Also i don't know if this other bugs i found are mutant tank plugin related or not and really very sorry if i'm wrong:

- Since i'm using Reward system with Speed boost on.
When i kill a tank and get reward while i'm on adrenaline effect (from using adrenaline item) Sometime i still get the sound filter effect from adrenaline effect(high pass filter) and forever remain even after the reward is off. This fix when i move to next chapter.

- When tank use (I'm guessing) Spam Ability, sometime you can hear the loud "WHOOOOSH" loop sound even the tank is dead.
Although this fix problem by removing "thrown_missile_loop_1.wav" from "sound" file

- Sometime, when tank do a "Claw + Rock Throw" attack, the rock still stuck on Tank's hand even after rock thrown animation is end
after that and later, the Rock will automatically throw
I'm guessing because when Tank hit the survivor with claw, they do taunt animation and maybe that's interrupt the rock thrown animation or something?

Reeeaaaally love your mutant tank plugin btw!
The Tank is now more challenge and gambling!

Last edited by ddd123; 06-04-2021 at 17:52.
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Psyk0tik
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Old 06-04-2021 , 17:53   Re: [L4D & L4D2] Mutant Tanks (v8.84, 6-1-2021)
Reply With Quote #1005

Quote:
Originally Posted by ddd123 View Post
- Since i'm using Reward system with Speed boost on.
When i kill a tank and get reward while i'm on adrenaline effect (from using adrenaline item) Sometime i still get the sound filter effect from adrenaline effect(high pass filter) and forever remain even after the reward is off. This fix when i move to next chapter.
This seems to be a part of the game. I cannot provide a fix for it.

Quote:
Originally Posted by ddd123 View Post
- When tank use (I'm guessing) Spam Ability, sometime you can hear the loud "WHOOOOSH" loop sound even the tank is dead.
Although this fix problem by removing "thrown_missile_loop_1.wav" from "sound" file
This has been an issue with Tank rocks since forever. I think there is a fix out there but it does not always work. MT provides the same fix but it does not work either.

Quote:
Originally Posted by ddd123 View Post
- Sometime, when tank do a "Claw + Rock Throw" attack, the rock still stuck on Tank's hand even after rock thrown animation is end
after that and later, the Rock will automatically throw
I'm guessing because when Tank hit the survivor with claw, they do taunt animation and maybe that's interrupt the rock thrown animation or something?
Yeah, that is most likely the reason for the bug. I do not see this happen too often and I do not know how to fix it.
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pugs
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Join Date: Jun 2021
Old 06-16-2021 , 04:02   Re: [L4D & L4D2] Mutant Tanks (v8.84, 6-1-2021)
Reply With Quote #1006

Quote:
Originally Posted by Crasher_3637 View Post
Did you enable the Tanks? Each Tank has its "Tank Enabled" set to "0" by default now.
noob here, where can I enabled it? I can't seem to find the file/location [my game only spawns normal tanks with 9K HP then it crashes]

Last edited by pugs; 06-16-2021 at 04:07.
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Psyk0tik
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Join Date: May 2012
Location: Homeless
Old 06-16-2021 , 05:17   Re: [L4D & L4D2] Mutant Tanks (v8.84, 6-1-2021)
Reply With Quote #1007

Quote:
Originally Posted by pugs View Post
noob here, where can I enabled it? I can't seem to find the file/location [my game only spawns normal tanks with 9K HP then it crashes]
You must configure each Mutant Tank yourself inside "addons/sourcemod/data/mutant_tanks/mutant_tanks.cfg"

Everyone will have to wait for me to release the next update since the latest L4D2 update broke a lot of parts of this plugin.
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ddd123
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Join Date: May 2021
Old 06-16-2021 , 17:47   Re: [L4D & L4D2] Mutant Tanks (v8.84, 6-1-2021)
Reply With Quote #1008

Can confirm the latest update broke the mutant tank plugin
I get crash by just killing mutant tank for me and sometime the tank theme doesn't play
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Psyk0tik
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Old 06-18-2021 , 02:20   Re: [L4D & L4D2] Mutant Tanks (v8.84, 6-1-2021)
Reply With Quote #1009

Quote:
Originally Posted by CrAzYno0oB View Post
From Left-4-fix
PHP Code:
/* CTerrorPlayer::StartReviving(CTerrorPlayer*) */
            
"CTerrorPlayer::StartReviving"
            
{
                
"library"    "server"
                "linux"        "@_ZN13CTerrorPlayer13StartRevivingEPS_"
                "windows"    "\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\xA1\x2A\x2A\x2A\x2A\x33\xC5\x89\x45\xFC\x53\x8B\x5D\x08\x8B\x83\x38\x2E\x00\x00"
                            
/* ? ? ? ? ? ? ? ? ? A1 ? ? ? ? 33 C5 89 45 FC 53 8B 5D 08 8B 83 38 2E 00 00 */
            

[mutant_tanks\mutant_tanks.smx] [MT] Failed to find signature: CTankRock::Detonate
Anyone ?
Quote:
Originally Posted by Crasher_3637 View Post
Everyone will have to wait for me to release the next update since the latest L4D2 update broke a lot of parts of this plugin.
I already have all the new signatures and offsets ready. I'm just not ready to release an update yet.
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Psyk0tik
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Old 06-18-2021 , 22:39   Re: [L4D & L4D2] Mutant Tanks (v8.84, 6-1-2021)
Reply With Quote #1010

I don't know where you got your Windows offset from but you are way off. The Linux offset has also changed drastically.

Anyone who uses your offsets will be trying to access an invalid address and will be spammed with this error:
PHP Code:
L 06/18/2021 19:30:23: [SMException reportedInvalid address 0x803c is pointing to reserved memory.
L 06/18/2021 19:30:23: [SMBlamingmutant_tanks\mutant_tanks.smx
L 06
/18/2021 19:30:23: [SMCall stack trace:
L 06/18/2021 19:30:23: [SM]   [0LoadFromAddress
L 06
/18/2021 19:30:23: [SM]   [1Line 14437mutant_tanks.sp::bIsTankIdle
L 06
/18/2021 19:30:23: [SM]   [2Line 5444mutant_tanks.sp::OnGameFrame 
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