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[EXTENSION] Dukehacks


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bl4nk
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Join Date: Jul 2007
Old 04-12-2008 , 18:08   Re: [EXTENSION] Dukehacks (CSS)
Reply With Quote #11

Progress bar for what?
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Fredd
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Join Date: Jul 2007
Old 04-12-2008 , 19:00   Re: [EXTENSION] Dukehacks (CSS)
Reply With Quote #12

bl4nk: its something similar to the BarTime usermessage, the one that is sent when you start defusing...LDuke uses a sig for sending ti not a usermessage.
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Fredd
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Old 04-30-2008 , 03:00   Re: [EXTENSION] Dukehacks (CSS)
Reply With Quote #13

LDuke: instead of using "engine->GetGameDir(..)" you could use the ISourceMod class pointer which is declare in smsdk files, you could simply go
Code:
smutils->GetGameFolderName()
to retrieve something like "cstrike"

kthxbai dukey!
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L. Duke
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Join Date: Apr 2005
Location: Walla Walla
Old 04-30-2008 , 10:16   Re: [EXTENSION] Dukehacks (CSS)
Reply With Quote #14

Quote:
Originally Posted by blade81 View Post
Nice! could you add progress bar asap pls? Can you make the progress bar cancelable at any time?
Didn't see this. I can get that added.
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L. Duke
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Join Date: Apr 2005
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Old 04-30-2008 , 10:18   Re: [EXTENSION] Dukehacks (CSS)
Reply With Quote #15

Quote:
Originally Posted by Fredd View Post
LDuke: instead of using "engine->GetGameDir(..)" you could use the ISourceMod class pointer which is declare in smsdk files, you could simply go
Code:
smutils->GetGameFolderName()
to retrieve something like "cstrike"

kthxbai dukey!
Thanks Fredd.
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kirewv
Senior Member
Join Date: Oct 2007
Old 05-01-2008 , 23:09   Re: [EXTENSION] Dukehacks (CSS)
Reply With Quote #16

We need to know when entities are touching. Start, Current and End if possible.
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DJ Tsunami
DJ Post Spammer
Join Date: Feb 2008
Location: The Netherlands
Old 05-08-2008 , 13:13   Re: [EXTENSION] Dukehacks (CSS)
Reply With Quote #17

I'm at a loss about where I should run dhRoundEnd(true) to stop the round from ending. I tried it on plugin start, on round start and when the bomb explodes, but the round still restarted. This was on de_dust.
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L. Duke
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Join Date: Apr 2005
Location: Walla Walla
Old 05-08-2008 , 13:27   Re: [EXTENSION] Dukehacks (CSS)
Reply With Quote #18

It should start blocking rounds from ending as soon as it is called. Can you post your source (or PM it to me if you don't want it released until you're done) and I'll take a look.
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L. Duke
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Old 05-08-2008 , 15:33   Re: [EXTENSION] Dukehacks (CSS)
Reply With Quote #19

I've posted an updated version that should fix your issue as well as a possible crash bug in the round end blocker.
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DJ Tsunami
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Old 05-08-2008 , 17:14   Re: [EXTENSION] Dukehacks (CSS)
Reply With Quote #20

First of all (yeah, I'm sure you know what's coming ), thanks again for the update. Blocking the round from ending works fine now. However, now dhTerminateRound doesn't work anymore? It was working fine before, printing to server console that it was terminating the round, with which delay and reason. But now, nothing Also, where would we be able to find a list of reasons and their corresponding numbers to use for dhTerminateRound? Thanks in advance.
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