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[L4D & L4D2] Mini Gun Spawner (1.9) [11-Dec-2022]


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Silvers
SourceMod Plugin Approver
Join Date: Aug 2010
Location: SpaceX
Old 07-04-2013 , 12:57   Re: [L4D & L4D2] Mini Gun Spawner (1.4) [23-Jun-2012]
Reply With Quote #11

Quote:
sm_mg // Spawns a temporary Mini Gun at your crosshair. Usage: sm_mg <0|1> (0=.50 Cal / 1=Minigun).
Beacause you don't read, it's not sm_mg minigun, it's sm_mg 0 or sm_mg 1
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Silvers
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Join Date: Aug 2010
Location: SpaceX
Old 07-21-2013 , 12:50   Re: [L4D & L4D2] Mini Gun Spawner (1.5) [21-Jul-2013]
Reply With Quote #12

Plugin updated

1.5 (21-Jul-2013)
- Removed Sort_Random work-around. This was fixed in SourceMod 1.4.7, all should update or spawning issues will occur.
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chatyak
Senior Member
Join Date: Aug 2011
Old 08-05-2013 , 17:56   Re: [L4D & L4D2] Mini Gun Spawner (1.5) [21-Jul-2013]
Reply With Quote #13

Just had error:

L 08/05/2013 - 16:54:08: [l4d_mini_gun.smx] Error: 0,0,0 origin. Iteration=1. Index=0. Count=1.
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Silvers
SourceMod Plugin Approver
Join Date: Aug 2010
Location: SpaceX
Old 08-07-2013 , 19:08   Re: [L4D & L4D2] Mini Gun Spawner (1.5) [21-Jul-2013]
Reply With Quote #14

That error is due to running version 1.4. All must update to 1.5. But there is a minor issue with that piece of code which I wrote and subsequently copied into 10 other plugins of mine. It will produce that error if the X origin is at 0.0 in the world, but that's quite unlikely so it's not a problem. I'll fix it one day.
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wendigo
Senior Member
Join Date: Nov 2012
Location: Denmark
Old 08-27-2013 , 23:38   Re: [L4D & L4D2] Mini Gun Spawner (1.5) [21-Jul-2013]
Reply With Quote #15

Awesome plugin amigo. I just installed it for the very first time. And its time to have some fun in my server.
Also thanks for keeping it updated.

As some authors tends to abandon their plugins leaving them ancient old. Because they went inactive, or what I know.

Now for the stupid question:
sm_mgwipe -- does that also delete the fixed default mini guns, that were in the current map, and then they will NEVER be loaded again?

Last edited by wendigo; 08-28-2013 at 00:07.
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Silvers
SourceMod Plugin Approver
Join Date: Aug 2010
Location: SpaceX
Old 08-28-2013 , 00:49   Re: [L4D & L4D2] Mini Gun Spawner (1.5) [21-Jul-2013]
Reply With Quote #16

Quote:
Originally Posted by wendigo View Post
sm_mgwipe -- does that also delete the fixed default mini guns, that were in the current map, and then they will NEVER be loaded again?
Only those created by this plugin.
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wendigo
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Join Date: Nov 2012
Location: Denmark
Old 08-28-2013 , 12:37   Re: [L4D & L4D2] Mini Gun Spawner (1.5) [21-Jul-2013]
Reply With Quote #17

Quote:
Originally Posted by Silvers View Post
Only those created by this plugin.

Cool. I was just a little uncertain. Since it said it deleted from config
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kirahaku
Member
Join Date: Dec 2012
Old 05-22-2014 , 16:06   Re: [L4D & L4D2] Mini Gun Spawner (1.5) [21-Jul-2013]
Reply With Quote #18

So having an issue, I can get them to spawn and all and it says it save there location to the cfg file but when map changes and or reloads they are not there......

used sm_mg 0, sm_mg 1
Also tried sm_mgsave 1 and sm_mgsave 0

same result with both, how do i get them to load on there own?
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leonardo martinez
Member
Join Date: Jun 2014
Old 06-08-2014 , 17:38   Re: [L4D & L4D2] Mini Gun Spawner (1.5) [21-Jul-2013]
Reply With Quote #19

Plugin failed to compile! Please try contacting the author. I can not download. Will you help me? please help!
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mrelfire
Member
Join Date: May 2010
Old 06-09-2014 , 07:35   Re: [L4D & L4D2] Mini Gun Spawner (1.5) [21-Jul-2013]
Reply With Quote #20

Quote:
Originally Posted by leonardo martinez View Post
Plugin failed to compile! Please try contacting the author. I can not download. Will you help me? please help!
same problem ;)

=> I have to compile manually


also is somebody has got a list of points as a suggestion to use ?

Last edited by mrelfire; 06-10-2014 at 03:14.
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