If you still think infected is too weak, you're wrong.
There is probalility that a Infected( hunter, smoker, boomer, jockey, spitter, charger, tank) become more stronger, fast, and ugly .
ConVars:
"l4d_superboss_enable", "1", "super boss 0:disable, 1:eanble "
"l4d_superboss_print", "1", "print message when super boss spawn , 0:disable, 1:enable"
"l4d_superboss_print", "1", "print message when super infected spawn , 0:disable, 1:enable"
"l4d_invisible_print", "1", "print message when invisible infected spawn , 0:disable, 1:enable"
"l4d_super_probability_hunter", "10", "probalility of a hunter become a super hunter [0.0-100.0]"
"l4d_super_probability_smoker", "10", ""
"l4d_super_probability_boomer", "10", ""
"l4d_super_probability_jockey", "10", ""
"l4d_super_probability_spitter", "10", ""
"l4d_super_probability_charger", "10", ""
"l4d_super_probability_tank", "5", ""