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[TF2] Boss Battles (1.2, April 20, 2012)


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Fun21
Member
Join Date: Dec 2011
Old 01-26-2012 , 16:04   Re: [TF2] Boss Battles 1.1.2
Reply With Quote #81

Hey You Said You Would Be Adding Some Boss / Player Item Configing Stuff And On My Sever I Wanted To Know How Do This If You Know How Too : Config Weps So I Can Give Them Stuff With TF2Items How Do I Do That?
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FlaminSarge
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Join Date: Jul 2010
Old 01-26-2012 , 16:12   Re: [TF2] Boss Battles 1.1.2
Reply With Quote #82

He Has Not Implemented That Yet But He Will Eventually I Think So Maybe You Should Lay Off Your Shift Key For Every Single Word.

But seriously though, you can use several of the already-existing plugins to give weapons to bosses when you want to.
All it takes is a little search. Not much effort.
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Last edited by FlaminSarge; 01-26-2012 at 16:13.
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Fun21
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Join Date: Dec 2011
Old 01-26-2012 , 16:16   Re: [TF2] Boss Battles 1.1.2
Reply With Quote #83

Quote:
Originally Posted by FlaminSarge View Post
He Has Not Implemented That Yet But He Will Eventually I Think So Maybe You Should Lay Off Your Shift Key For Every Single Word.

But seriously though, you can use several of the already-existing plugins to give weapons to bosses when you want to.
All it takes is a little search. Not much effort.
Flaminsarge I know but how i have tf2items 2 item give plugins i just want to know how to config the wep (I know tf2items) but how do you do it?
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FlaminSarge
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Join Date: Jul 2010
Old 01-26-2012 , 16:18   Re: [TF2] Boss Battles 1.1.2
Reply With Quote #84

A little bit more searching will find you a tutorial.
__________________
Bread EOTL GunMettle Invasion Jungle Inferno 64-bit will break everything. Don't even ask.

All plugins: Randomizer/GiveWeapon, ModelManager, etc.
Post in plugin threads with questions.
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You will be fed to javalia otherwise.
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tintinibar
Member
Join Date: Dec 2004
Location: WI
Old 01-26-2012 , 18:19   Re: [TF2] Boss Battles 1.1.2
Reply With Quote #85

L 01/26/2012 - 14:45:20: [SM] Native "PrintToChat" reported: Client index 0 is invalid
L 01/26/2012 - 14:45:20: [SM] Displaying call stack trace for plugin "boss.smx":
L 01/26/2012 - 14:45:20: [SM] [0] Line 702, D:\srcds\orangebox\tf\addons\sourcemod\script ing\boss.sp::Command_doubleboss()

L 01/26/2012 - 149:23: [SM] Native "PrintToChat" reported: Client index 0 is invalid
L 01/26/2012 - 149:23: [SM] Displaying call stack trace for plugin "boss.smx":
L 01/26/2012 - 149:23: [SM] [0] Line 1149, D:\srcds\orangebox\tf\addons\sourcemod\script ing\boss.sp::Command_bossshowdown()

L 01/26/2012 - 06:056: [SM] Plugin encountered error 4: Invalid parameter or parameter type
L 01/26/2012 - 06:056: [SM] Native "VFormat" reported: String formatted incorrectly - parameter 6 (total 5)
L 01/26/2012 - 06:056: [SM] Displaying call stack trace for plugin "boss.smx":
L 01/26/2012 - 06:056: [SM] [0] Line 67, D:\srcds\orangebox\tf\addons\sourcemod\script ing\include\colors.inc::CPrintToChat()
L 01/26/2012 - 06:056: [SM] [1] Line 2947, D:\srcds\orangebox\tf\addons\sourcemod\script ing\boss.sp::Timer_Ads()

People love this! They want double boss to increase as more people join though.

Last edited by tintinibar; 01-26-2012 at 21:51.
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FlaminSarge
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Join Date: Jul 2010
Old 01-27-2012 , 15:00   Re: [TF2] Boss Battles 1.1.2
Reply With Quote #86

tintinibar: rconning the commands in does that. If you're on your server, you should be using commands from in your server, not from rcon.

MasteroftheXP: ^there we go, the PrintToChat errors for if people use the commands through rcon.
As for the other error, CPrintToChat(z, "{green}%s{default} %t {lightgreen}%i{default} %t", tag, "BossAd_6", queuePoints[z]);
needs to be CPrintToChat(z, "{green}%s{default} %t", tag, "BossAd_6", queuePoints[z]);
since you've changed the translations.
__________________
Bread EOTL GunMettle Invasion Jungle Inferno 64-bit will break everything. Don't even ask.

All plugins: Randomizer/GiveWeapon, ModelManager, etc.
Post in plugin threads with questions.
Steam is for playing games.
You will be fed to javalia otherwise.
Psyduck likes replays.

Last edited by FlaminSarge; 01-27-2012 at 15:00.
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Parabyte
Member
Join Date: Jan 2012
Old 01-28-2012 , 00:16   Re: [TF2] Boss Battles 1.1.2
Reply With Quote #87

Heyas, first post. I created this account wholly because of this plugin, so kritz to you.

Anyways, my server has this, and there are a couple things that don't work for me, that no on else has a problem with. (At least, I didn't see it, correct me if I'm wrong) I am pretty sure I have it installed correctly, though I must say this was a little fun trying to set this up.

It is set to sm_boss_auto 0, as I was testing it and wanted it to be on-admin-demand only.

But my problem is, I'll type (as I do not want 'public people' to see what I'm typing) /sm_boss savage (my username on TF2) and it will start fine, except... the teams are even. I.E. 7 on Blu and 7 on Red, including me on Blu.

Music starts, but doesn't end if I die. Eventually music ends after that one song, even though it is set to select another song.

sm_stopboss does nothing at all.

I was a spy boss, able to cloak and equipped with my knife (Kunai; which also prevented my health from going over 60...)

I am not quite sure what I'm doing wrong here...

Last edited by Parabyte; 01-28-2012 at 00:18.
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FlaminSarge
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Join Date: Jul 2010
Old 01-28-2012 , 00:33   Re: [TF2] Boss Battles 1.1.2
Reply With Quote #88

Check for and post errors from tf/addons/sourcemod/logs/errors_ ....
That may show some stuff.
__________________
Bread EOTL GunMettle Invasion Jungle Inferno 64-bit will break everything. Don't even ask.

All plugins: Randomizer/GiveWeapon, ModelManager, etc.
Post in plugin threads with questions.
Steam is for playing games.
You will be fed to javalia otherwise.
Psyduck likes replays.

Last edited by FlaminSarge; 01-28-2012 at 00:33.
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FudgePoly
Senior Member
Join Date: Jul 2011
Old 01-28-2012 , 09:24   Re: [TF2] Boss Battles 1.1.2
Reply With Quote #89

Using 1.1.2, here is my config:

Code:
// If non-0, messages about the plugin are shown every X seconds.
// -
// Default: "300"
// Minimum: "0.000000"
// Maximum: "216000.000000"
sm_boss_advertisements "300"

// 0= Do nothing with AFKs. 1= On battle end, warn admins that there may be AFKs if people didn't deal any damage. 2= On battle end, kick whoever has 0 damage.
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "2.000000"
sm_boss_afk "1"

// If on, bosses are given 99999 (pretty much unlimited) ammo on spawn.
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_boss_ammo "1"

// 0= Plugin does nothing without asking 1= Plugin automatically makes people who have played the longest the next boss 2= Plugin automatically starts sm_bossshowdown contests, the winner of each contest gets to be next boss
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "2.000000"
sm_boss_auto "1"

// If boss_auto is 1 or 2, the next boss battle or next showdown begins this much time, in seconds, after each battle.
// -
// Default: "10.0"
// Minimum: "5.000000"
// Maximum: "120.000000"
sm_boss_auto_wait "10.0"

// If non-0, and the boss loses this much health without getting a kill, they become beaconed.
// -
// Default: "500"
// Minimum: "0.000000"
// Maximum: "34712.000000"
sm_boss_beacon "500"

// If on, players can use !bosshp every 30 seconds to check the boss's HP. Always works for admins, no matter what.
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_boss_checkhp "1"

// Percent chance that an automatically started boss, or any boss showdown, will result in a double boss! 0= No automatic double bosses. 0.15= 15% 1= Double bosses only!
// -
// Default: "0.20"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_boss_double_chance "0.20"

// Starting Health Points of each boss. Double boss HP = 50% of this.
// -
// Default: "750"
// Minimum: "1.000000"
// Maximum: "34713.000000"
sm_boss_health "750"

// If on, sm_boss_health is multiplied by currently connected players to determine the boss's HP.
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_boss_health_multi "1"

// Show the health/kills counter on boss's screen? 0 = Nope. 1 = When boss has >4095 HP. 2 = Always
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "2.000000"
sm_boss_hud "1"

// If on, music plays at the start of each boss battle.
// -
// Default: "2"
// Minimum: "0.000000"
// Maximum: "3.000000"
sm_boss_music "2"

// If on, the previous boss can win the next showdown.
// -
// Default: "0"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_boss_showdown_again "0"

// Tag to prepend before Boss Battles messages.
// -
// Default: "[Boss]"
sm_boss_tag "[Boss]"

// How much how boss's max HP is removed on tauntkill/telefrag. 0= taunts: 500, telefrags: 1000. 0.2= 20% 1= Instant kill
// -
// Default: "0.25"
sm_boss_taunt_dmg "0.25"

// If non-0, and the boss loses this much health without getting a kill, they become timebombed.
// -
// Default: "3000"
// Minimum: "0.000000"
// Maximum: "34712.000000"
sm_boss_timebomb "3000"
I have a script that puts the boss plugin in the plugins directory, then starts the server on a given day of the week. When the server is started, however, boss battles do not start automatically 100% of the time. It's as if I, as a console, need to trigger the first battle for sm_boss_auto to work... maybe it's because the queue system doesn't account for the first battle?

I'll take any advice or further investigation clues I can get.

EDIT: On maps like Gorge there is a bug that makes the spawn doors not open at all, I think this is due to the "fix" you made in the last version... I also noticed that the team balancing works but the boss battle doesn't right now.

Last edited by FudgePoly; 01-28-2012 at 10:40.
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Fun21
Member
Join Date: Dec 2011
Old 01-28-2012 , 14:25   Re: [TF2] Boss Battles 1.1.2
Reply With Quote #90

Quote:
Originally Posted by FlaminSarge View Post
A little bit more searching will find you a tutorial.
Well Nope Can't Find Anything...
@Masterofxp Could You Help Me?

Last edited by Fun21; 01-28-2012 at 14:26.
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