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Subplugin Submission [ZP] Extra Item: Golden Ak - 47 v1.1 Fix


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YamiKaitou
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Old 05-04-2009 , 18:20   Re: [ZP] Extra Item: Golden Ak - 47 v0.02
Reply With Quote #11

alan_el_more, No. He is correct.
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alan_el_more
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Old 05-04-2009 , 18:31   Re: [ZP] Extra Item: Golden Ak - 47 v0.02
Reply With Quote #12

Quote:
Originally Posted by YamiKaitou View Post
alan_el_more, No. He is correct.
why?
i read this tut: https://forums.alliedmods.net/showthread.php?t=91207
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Arkshine
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Old 05-04-2009 , 18:34   Re: [ZP] Extra Item: Golden Ak - 47 v0.02
Reply With Quote #13

Actually you can do it but it should be : SetHamParamFloat(4, ( damage *= dmg ) )

but there is no need to update 'damage' since the new value will be passed using SetHamParamFloat. So, he's right to use directly damage* dmg.
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YamiKaitou
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Old 05-04-2009 , 18:34   Re: [ZP] Extra Item: Golden Ak - 47 v0.02
Reply With Quote #14

Because the *= operation is for assigning a value. Using the * operator is enough. Plus, I believe your method would pass true (or 1) to the function and not the actual value
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joaquimandrade
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Old 05-04-2009 , 18:35   Re: [ZP] Extra Item: Golden Ak - 47 v0.02
Reply With Quote #15

Quote:
Originally Posted by alan_el_more View Post
Both work.

The difference is that yours make a redundant operation. It saves the value of the final damage in the variable damage
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AlejandroSk
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Old 05-04-2009 , 18:57   Re: [ZP] Extra Item: Golden Ak - 47 v0.02
Reply With Quote #16

Can someone help me whit this?
Code:
L 05/04/2009 - 18:54:16: Invalid player id 0
L 05/04/2009 - 18:54:16: [AMXX] Displaying debug trace (plugin "zp_extra_goldenak.amxx")
L 05/04/2009 - 18:54:16: [AMXX] Run time error 10: native error (native "get_user_weapon")
L 05/04/2009 - 18:54:16: [AMXX]    [0] zp_extra_goldena.sma::fw_TakeDamage (line
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Arkshine
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Old 05-04-2009 , 19:06   Re: [ZP] Extra Item: Golden Ak - 47 v0.02
Reply With Quote #17

The reason is the killer can be world ( 0 as id, eg: suicide ) or an entity > max_clients ; and you don't check it.

But, instead of get_user_weapon, you should read_data(1). ( like you can see here)
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IneedHelp
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Old 05-04-2009 , 19:06   Re: [ZP] Extra Item: Golden Ak - 47 v0.02
Reply With Quote #18

Quote:
Originally Posted by AlejandroSk View Post
Can someone help me whit this?
Code:
L 05/04/2009 - 18:54:16: Invalid player id 0
L 05/04/2009 - 18:54:16: [AMXX] Displaying debug trace (plugin "zp_extra_goldenak.amxx")
L 05/04/2009 - 18:54:16: [AMXX] Run time error 10: native error (native "get_user_weapon")
L 05/04/2009 - 18:54:16: [AMXX]    [0] zp_extra_goldena.sma::fw_TakeDamage (line
Check if the attacker is a player.

EDIT:
Oh, arkshine, you answered first.
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AlejandroSk
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Old 05-04-2009 , 19:20   Re: [ZP] Extra Item: Golden Ak - 47 v0.02
Reply With Quote #19

How can i check if the attacker is a player?
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alan_el_more
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Old 05-04-2009 , 19:23   Re: [ZP] Extra Item: Golden Ak - 47 v0.02
Reply With Quote #20

PHP Code:
#define is_valid_player(%1) (1 <= %1 <= 32)

if(is_valid_player[attacker]) 
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