- normal movement physics - Done
- decapitation - Planned (it's going to be awesome.)
- !zstuck or something that not triggers physics bug - I hate it that antistick does this to some servers, it's so awesome seeing it in action during gameplay, without the mayhem bug. The good news is SDKHooks might have a new hook will do the same thing as I'm doing now, but maybe, just maybe it won't cause the bug since we won't actually be modifying the physics properties. Stay hopeful
- force cl_minmodels 0 and sv_forcepreload 1 - I never even knew this was needed, you should make an issue in the bug tracker, very easy addition.
- overlays, working for dx80 - why didn't I think of that? Someone actually made an overlay for us, but hasn't given me the overlay files yet. Just a jpeg. I would really like if someone could make a cool zombie vision for us that could work (or be modified in the vmt to work) for dx8 users.
- default weapons to give on spawn in game after round start - Hm, well enabling auto-rebuy with ZMarket is the solution to this. And with the upcoming weapon profile features you can set the start weapons for each class.
- cvar to remove icon in the top right corner of a players screen, when someone gets turned into a zombie - Again, never knew this was needed, should post another issue in the tracker, another easy add.
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