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News: 100 Zombie:Reloaded servers


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rhelgeby
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Join Date: Oct 2008
Location: 0x4E6F72776179
Old 02-04-2010 , 09:48   News: 100 Zombie:Reloaded servers
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At the moment I write this post there are 103 servers running Zombie:Reloaded. We've reached a milestone now and Zombie:Reloaded is starting to get a good reputation.
Before I started working on the old 2.5.1 branch there were less than 30 Zombie:Reloaded server. After we release ZR 3.0 beta 1 number of servers kept increasing, and now there are more than 100 servers.

After releasing 3.0 beta 2 the plugin became very stable, which is making it a more attractive plugin.

There are still a few 2.5.1 servers left. Maybe the server owners forgot about this forum? I don't know. Anyways, those few highly ranked zombie servers running Zombie:Reloaded will help improve the plugin's reputation.
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Richard Helgeby

Zombie:Reloaded | PawnUnit | Object Library
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Last edited by rhelgeby; 02-04-2010 at 09:52.
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nonick
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Join Date: Jul 2008
Old 02-04-2010 , 13:24   Re: News: 100 Zombie:Reloaded servers
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Yeah. I use 2.5.1 Because now this version is better for me, with BETA version some my used plugins are incompatible and some feature didnt like me, like zmarket menu it's little hard to use... So i using oldest version ;]
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Xoleum
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Join Date: Jul 2005
Old 02-04-2010 , 13:53   Re: News: 100 Zombie:Reloaded servers
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And a bunch of international servers. For example, I run my from Argentina with 32 slots full almost 24/7.
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Darkthrone
Senior Member
Join Date: Jun 2009
Old 02-04-2010 , 14:00   Re: News: 100 Zombie:Reloaded servers
Reply With Quote #4

when zr will have all features of zm, i think its popularity will be even more
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rhelgeby
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Join Date: Oct 2008
Location: 0x4E6F72776179
Old 02-04-2010 , 15:37   Re: News: 100 Zombie:Reloaded servers
Reply With Quote #5

What features are missing? I know that we don't have jetpack, but that won't be a part of the core plugin anyways. It's better as a separate plugin that's using our ZR API.

Here's our issue tracker. Search for stuff and leave comments, or add new feature requests or bug reports: http://code.google.com/p/zombiereloaded/issues/list
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Richard Helgeby

Zombie:Reloaded | PawnUnit | Object Library
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Greyscale
SourceMod Plugin Approver
Join Date: Dec 2007
Location: strYoMommasHouse[you];
Old 02-04-2010 , 19:52   Re: News: 100 Zombie:Reloaded servers
Reply With Quote #6

We recently finally achieved setting player speed the "right" way. Jump is no longer affected by speed. Besides that, ZM has cooler zombie vision, but that's all I know about.
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Korrupzion
Junior Member
Join Date: Jan 2008
Old 02-05-2010 , 03:08   Re: News: 100 Zombie:Reloaded servers
Reply With Quote #7

Excellent I have 2 servers running ZR
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zeroibis
Veteran Member
Join Date: Jun 2007
Old 02-05-2010 , 17:01   Re: News: 100 Zombie:Reloaded servers
Reply With Quote #8

Yea and now I finally did the switch on my zombie mod server after completing all the testing needed on my test server.

Great work and lets see this number grow!
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Sandfly
Member
Join Date: Dec 2009
Location: Qld, Australia
Old 02-05-2010 , 18:43   Re: News: 100 Zombie:Reloaded servers
Reply With Quote #9

Excellent news Richard & Grey! It is terrific to see the server list pass 100, and increasing daily.
Once it gets out there and spreads, which it is doing now, people will really see the benefits of the stability and thoroughness of how well ZR is coded.

Sorry, but for us, it takes a lot more than just one fancy vision overlay to make us adopt a Mod .. ZM has so many glitches and bugs in it that there's not even a hassle in making the choice

It is also worth noting that Zombie: Reloaded equipped servers have hit both the World No.1 Zombie server rank position, and the World CSS No.1 Overall server rank position too - a credit to the work that Richard & Greyscale have started and continue to improve on.
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Last edited by Sandfly; 02-05-2010 at 18:45.
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rhelgeby
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Join Date: Oct 2008
Location: 0x4E6F72776179
Old 02-05-2010 , 19:56   Re: News: 100 Zombie:Reloaded servers
Reply With Quote #10

It's at 80 servers now. The number isn't stable, but the last week it reached above 100 servers several times.

I think the new SM 1.3 version is making it difficult for someone, because they may have plugins which still only run well on 1.2. But ZR didn't run well on 1.2 with SDK Hooks for 1.2, so I had to update. A solution might be to update our compiler for the stable branch, so SM 1.3 will be forced.
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Richard Helgeby

Zombie:Reloaded | PawnUnit | Object Library
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