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[L4D1/2] bebop - additional coop players (20+ players possible)


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St00ne
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Join Date: Jan 2011
Location: Annecy - France
Old 10-28-2014 , 22:18   Re: [L4D1/2] bebop - additional coop players (20+ players possible)
Reply With Quote #191

Hi,

I know what you did, I'm using NP++ to compare .sp files.

Quote:
I'm sorry but I just deleted some extra time, you can check out and test their


Sentence not finished I guess!
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Krufftys Killers
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Join Date: Jan 2014
Old 10-28-2014 , 23:38   Re: [L4D1/2] bebop - additional coop players (20+ players possible)
Reply With Quote #192

Check out MultiSlots new ver 1.1 work great running on my server for the last 2 days with out any errors .
https://forums.alliedmods.net/showpo...&postcount=157
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Munch
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Join Date: May 2012
Location: Liverpool UK
Old 10-29-2014 , 04:59   Re: [L4D1/2] bebop - additional coop players (20+ players possible)
Reply With Quote #193

Any chance you have the .sp file
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Krufftys Killers
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Old 10-29-2014 , 09:30   Re: [L4D1/2] bebop - additional coop players (20+ players possible)
Reply With Quote #194

No I found it here https://forums.alliedmods.net/showpo...0&postcount=34
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St00ne
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Join Date: Jan 2011
Location: Annecy - France
Old 10-31-2014 , 21:13   Re: [L4D1/2] bebop - additional coop players (20+ players possible)
Reply With Quote #195

Quote:
Originally Posted by Den_Marko View Post
I'm sorry but I just deleted some extra time, you can check out and test their
Btw, HookEvent for player_activate must be Post or else you need to change the syntax. If it is Pre, you'll need to set a return.

Last edited by St00ne; 10-31-2014 at 21:13.
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St00ne
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Old 11-02-2014 , 22:55   Re: [L4D1/2] bebop - additional coop players (20+ players possible)
Reply With Quote #196

Quote:
Originally Posted by St00ne View Post
Btw, HookEvent for player_activate must be Post or else you need to change the syntax. If it is Pre, you'll need to set a return.
Attached Files
File Type: sp Get Plugin or Get Source (bebop_den3eb.sp - 1467 views - 5.4 KB)
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Crazygamer34894
Senior Member
Join Date: Feb 2013
Location: Cape Town Western Cape
Old 11-21-2014 , 15:22   Re: [L4D(1)/2] bebop - unlimited player coop
Reply With Quote #197

Quote:
Originally Posted by quakerv View Post
Tested, it works fine. There is a prob, I set the maxplayers to 5, and the plugin will not spawn a bot for the 5th additional slot. Also, if there r 5 human players and 1 man leave, then only 4 human players left, and no bot will be added.
i think i have The Same Sort of problem. i managed to Get 8 players max on my l4d2 VPS BUT! when i use "L4DMissingSurvivors.smx" Standalone the bots spawn and Disappear endlessly. IDC. as long as people are able to spawn without problems. ;)

yes i know its stupid to reply to AND OLD post but i dont know what im doing wrong. ive done everything carefully. is it normal.
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Munch
Senior Member
Join Date: May 2012
Location: Liverpool UK
Old 11-21-2014 , 16:17   Re: [L4D1/2] bebop - additional coop players (20+ players possible)
Reply With Quote #198

If your looking to have 8 or more bots on server at once try [L4D/L4D2] LEFT12DEAD then read my post on how to modify bot count. It might do what you want it to but worth a try. If used with bebop then the extra bots may be able to take human players to. If it does please report back here I'm sure it would be of interest to others.
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St00ne
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Old 11-21-2014 , 18:06   Re: [L4D1/2] bebop - additional coop players (20+ players possible)
Reply With Quote #199

I thought l4dtoolz was limited to 8 players, sounds nice!

I don't know why there would be a bug with the 5th player.

Sry I can't help!

Last edited by St00ne; 11-21-2014 at 18:07.
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Munch
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Location: Liverpool UK
Old 11-21-2014 , 18:16   Re: [L4D1/2] bebop - additional coop players (20+ players possible)
Reply With Quote #200

I stopped using bebop because of the bot proliferation sometimes ending up with 20 or more bots.
Not sure what max slot count is for l4dtoolz but a friend has 16 slots and I'm sure I've seen 30 slot servers
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