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[TF2Items] Randomizer (v1.591, 08/11/2013)


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FlaminSarge
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Join Date: Jul 2010
Old 03-15-2012 , 23:56   Re: [TF2Items] Randomizer (v1.51, 01/15/2012)
Reply With Quote #311

Powerlord: No, I was excited b/c I knew some of the contents of the update already. Stuff that helps with Randomizer. Yeah.
Randomizer update will be released shortly.
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Last edited by FlaminSarge; 03-15-2012 at 23:56.
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FlaminSarge
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Old 03-18-2012 , 06:01   Re: [TF2Items] Randomizer (v1.52, 03/18/2012)
Reply With Quote #312

Updated to 1.52 on 3/18/2012. Some really great stuff!
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Last edited by FlaminSarge; 03-18-2012 at 06:01.
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Darc_wolf
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Join Date: Feb 2010
Old 03-18-2012 , 12:20   Re: [TF2Items] Randomizer (v1.52, 03/18/2012)
Reply With Quote #313

...Flamin'. I LOVE the update. I've been wanting head collections for a while now! But won't it seem a bit OP on the Scout or Heavy? With the Scout, he's going to be weak, sure, but fast already, adding more speed and health...

And the heavy, with at least 3 heads, won't be able to be taken out by a fully charged sniper rifle headshot... (Unless Machine, maybe.)

And the Bot fixes, and the banners DOING something, along with shields... amazing. Thank you!

Now, any chance on Custom weapons? I'm not saying soon, I'm wondering if it's a possibility.


EDIT: I was really slow on this, but I still haven't updated. Been too busy. Do I simply install the SMX file over the previous one?

Last edited by Darc_wolf; 03-18-2012 at 18:21.
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FlaminSarge
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Old 03-18-2012 , 18:43   Re: [TF2Items] Randomizer (v1.52, 03/18/2012)
Reply With Quote #314

5) Yeah.

1 & 2) Head collection just means that m_iDecapitations on the player increases and their eyes glow. How m_iDecapitations affects players depends on their class. In the case of Demomen, it does the whole headtaking buff thing. On others, it used to, but not anymore.

4) Will have to work on it.
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Bread EOTL GunMettle Invasion Jungle Inferno 64-bit will break everything. Don't even ask.

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Last edited by FlaminSarge; 03-18-2012 at 18:44.
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Darc_wolf
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Join Date: Feb 2010
Old 03-18-2012 , 21:56   Re: [TF2Items] Randomizer (v1.52, 03/18/2012)
Reply With Quote #315

Ah... any chance you could include a version where that still happens possibly? I'd like to test just how that can effect the server or bots if they happen to get a combo.

Also, do bots use the Charges from the shields? I've seen them actually use some food items efficiently, or items they can't use. (Though, sniper+Crossbow=not moving)
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FlaminSarge
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Old 03-18-2012 , 23:53   Re: [TF2Items] Randomizer (v1.52, 03/18/2012)
Reply With Quote #316

I can't. Not yet, at least.

Demo-bots tend to charge whenever their charge is ready. I don't know about others.
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Bread EOTL GunMettle Invasion Jungle Inferno 64-bit will break everything. Don't even ask.

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Powerlord
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Join Date: Jun 2008
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Old 03-23-2012 , 00:37   Re: [TF2Items] Randomizer (v1.52, 03/18/2012)
Reply With Quote #317

Now that the Sapper has an index (735/736), are there are plans on including it in the randomizer?
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Last edited by Powerlord; 03-23-2012 at 00:37.
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deprivedant
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Join Date: Mar 2012
Old 03-24-2012 , 08:47   Re: [TF2Items] Randomizer (v1.52, 03/18/2012)
Reply With Quote #318

Hey guys, had a problem with this plugin crashing the server when I enabled it. Solution was to downgrade sourcemod to a stable (non dev) release. Thanks to FlaminSarge for the help!
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FlaminSarge
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Old 03-24-2012 , 19:36   Re: [TF2Items] Randomizer (v1.52, 03/18/2012)
Reply With Quote #319

Powerlord, while that is my plan, try giving a sapper using the data from items_game with DarthNinja's item giver plugin. It has some issues. I'm working on it. If all else fails, there may need to be an extension for it to work.
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Bread EOTL GunMettle Invasion Jungle Inferno 64-bit will break everything. Don't even ask.

All plugins: Randomizer/GiveWeapon, ModelManager, etc.
Post in plugin threads with questions.
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PMAvers
Member
Join Date: Sep 2009
Old 03-24-2012 , 21:01   Re: [TF2Items] Randomizer (v1.52, 03/18/2012)
Reply With Quote #320

So I'm assuming a lot of class/weapon combos will cause weird visual glitches.

Like, say, Sun-on-a-Stick on a heavy. (It's actually there, it's just above the screen, and will swing sideways and downwards when you use it. Still impacts the correct area, though.)

The Phlog on the Heavy doesn't seem to have the meter, either.

EDIT: Don't suppose there's a list of what all the custom weapons actually *do*, is there? Or at least a hint-message when you spawn with one, telling you what it does.

Last edited by PMAvers; 03-24-2012 at 22:01.
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