Hello! im trying to make a map called cfaf (a story game) and RAD, VIS wont work. Heres the code:
PHP Code:
hlcsg v3.4 VL33 (Feb 2 2014)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (vluzacn@163.com)
----- BEGIN hlcsg -----
Command line: C:\PROGRA~1\VALVEH~1\tools\hlcsg.exe "C:\Program Files\Half-Life\valve\maps\cfaf"
Arguments: "C:\Program Files\Half-Life\valve\maps\cfaf" -low -wadautodetect
Entering C:\Program Files\Half-Life\valve\maps\cfaf.map
Current hlcsg Settings
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
reset logfile [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 33554432 ] [ 33554432 ]
max lighting memory [ 50331648 ] [ 50331648 ]
priority [ Low ] [ Normal ]
noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ off ] [ off ]
clip hull type [ simple ] [ simple ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
wad configuration file[ None ] [ None ]
wad.cfg group name [ None ] [ None ]
nullfile [ None ] [ None ]
nullify trigger [ on ] [ on ]
min surface area [ 0.000 ] [ 0.000 ]
brush union threshold [ 0.000 ] [ 0.000 ]
map scaling [ None ] [ None ]
light name optimize [ on ] [ on ]
UTF8 game_text [ on ] [ on ]
Using mapfile wad configuration
Wadfiles not in use by the map will be excluded
Wadinclude list :
[zhlt.wad]
CreateBrush:
(0.00 seconds)
CSGBrush:
(0.06 seconds)
Using Wadfile: \program files\half-life\valve\cs_havana.wad
- Contains 1 used texture, 33.33 percent of map (122 textures in wad)
Using Wadfile: \program files\half-life\valve\halflife.wad
- Contains 1 used texture, 33.33 percent of map (3119 textures in wad)
Using Wadfile: \program files\half-life\valve\package.wad
- Contains 1 used texture, 33.33 percent of map (4 textures in wad)
Wad files required to run the map: "cs_havana.wad;halflife.wad;package.wad;"
Texture usage is at 0.10 mb (of 32.00 mb MAX)
0.17 seconds elapsed
----- END hlcsg -----
hlbsp v3.4 VL33 (Feb 2 2014)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (vluzacn@163.com)
----- BEGIN hlbsp -----
Command line: C:\PROGRA~1\VALVEH~1\tools\hlbsp.exe "C:\Program Files\Half-Life\valve\maps\cfaf"
Arguments: "C:\Program Files\Half-Life\valve\maps\cfaf" -low -chart
Current hlbsp Settings
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ on ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 33554432 ] [ 33554432 ]
priority [ Low ] [ Normal ]
noclip [ off ] [ off ]
nofill [ off ] [ off ]
noinsidefill [ off ] [ off ]
noopt [ off ] [ off ]
no clipnode merging [ off ] [ off ]
null tex. stripping [ on ] [ on ]
notjunc [ off ] [ off ]
nobrink [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 65536)
remove hull 2 [ off ] [ off ]
SolidBSP [hull 0] 100 (0.03 seconds)
Warning: === LEAK in hull 0 ===
Entity light_environment @ ( 120,-352, 176)
Error:
A LEAK is a hole in the map, where the inside of it is exposed to the
(unwanted) outside region. The entity listed in the error is just a helpful
indication of where the beginning of the leak pointfile starts, so the
beginning of the line can be quickly found and traced to until reaching the
outside. Unless this entity is accidentally on the outside of the map, it
probably should not be deleted. Some complex rotating objects entities need
their origins outside the map. To deal with these, just enclose the origin
brush with a solid world brush
Leak pointfile generated
SolidBSP [hull 1] 118 (0.03 seconds)
SolidBSP [hull 2] 118 (0.02 seconds)
SolidBSP [hull 3] 118 (0.02 seconds)
Reduced 105 clipnodes to 87
Reduced 10 texinfos to 10
Reduced 3 texdatas to 3 (136 bytes to 136)
Reduced 354 planes to 93
FixBrinks:
Increased 87 clipnodes to 87.
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 1/512 64/32768 ( 0.2%)
planes 93/32768 1860/655360 ( 0.3%)
vertexes 568/65535 6816/786420 ( 0.9%)
nodes 99/32767 2376/786408 ( 0.3%)
texinfos 10/32767 400/1310680 ( 0.0%)
faces 403/65535 8060/1310700 ( 0.6%)
* worldfaces 403/32768 0/0 ( 1.2%)
clipnodes 87/32767 696/262136 ( 0.3%)
leaves 58/32760 1624/917280 ( 0.2%)
* worldleaves 57/8192 0/0 ( 0.7%)
marksurfaces 452/65535 904/131070 ( 0.7%)
surfedges 1976/512000 7904/2048000 ( 0.4%)
edges 989/256000 3956/1024000 ( 0.4%)
texdata [variable] 136/33554432 ( 0.0%)
lightdata [variable] 0/50331648 ( 0.0%)
visdata [variable] 0/8388608 ( 0.0%)
entdata [variable] 365/2097152 ( 0.0%)
* AllocBlock 4/64 0/0 ( 6.3%)
3 textures referenced
=== Total BSP file data space used: 35161 bytes ===
Wad files required to run the map: "cs_havana.wad;halflife.wad;package.wad;"
0.30 seconds elapsed
----- END hlbsp -----
hlvis v3.4 VL33 (Feb 2 2014)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (vluzacn@163.com)
----- BEGIN hlvis -----
Command line: C:\PROGRA~1\VALVEH~1\tools\hlvis.exe "C:\Program Files\Half-Life\valve\maps\cfaf"
Arguments: "C:\Program Files\Half-Life\valve\maps\cfaf" -low
>> There was a problem compiling the map.
>> Check the file C:\Program Files\Half-Life\valve\maps\cfaf.log for the cause.
----- END hlvis -----
hlrad v3.4 VL33 (Feb 2 2014)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (vluzacn@163.com)
----- BEGIN hlrad -----
Command line: C:\PROGRA~1\VALVEH~1\tools\hlrad.exe "C:\Program Files\Half-Life\valve\maps\cfaf"
Arguments: "C:\Program Files\Half-Life\valve\maps\cfaf" -low
>> There was a problem compiling the map.
>> Check the file C:\Program Files\Half-Life\valve\maps\cfaf.log for the cause.
----- END hlrad -----