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[Any] Source Chat Relay [Discord <=> Ingame]


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iGANGNAM
AlliedModders Donor
Join Date: Sep 2012
Location: Lithuania
Old 06-07-2020 , 05:33   Re: [Any] Source Chat Relay [Discord <=> Ingame]
Reply With Quote #251

Quote:
Originally Posted by Tonblader View Post
I understand your point and why you removed it, but is it possible that can add a type of protection to avoid excessive mentioning?
In addition, a file is needed where you can specify if you write, for example, @Tonblader in the game chat of left 4 dead 2, automatically transform it into <@340527599602106370> so that my discord name can be mentioned, I am satisfied that The file needs to be manually added to this setting.
Better try putting @everyone as Steam nickname and type something in-game chat. (If you are using simple messages)
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Last edited by iGANGNAM; 06-07-2020 at 05:33.
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MarcoCSGO
Member
Join Date: May 2020
Old 07-06-2020 , 03:00   Re: [Any] Source Chat Relay [Discord <=> Ingame]
Reply With Quote #252

Just wondering if you have any plans to add discord member validation to Source Chat Relay? E.g. SM function to check if current player is a member of the discord channel.
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MAGNAT2645
Senior Member
Join Date: Nov 2015
Location: AlliedMods.net
Old 07-06-2020 , 04:58   Re: [Any] Source Chat Relay [Discord <=> Ingame]
Reply With Quote #253

Quote:
Originally Posted by MAGNAT2645 View Post
I dont know why but messages from gagged players still appear in Discord channel but not in-game.
I use MaterialAdmin (fork from older SB++) and it blocks messages using OnClientSayCommand.
So, is there any fix for that bug?
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RumbleFrog
Great Tester of Whatever
Join Date: Dec 2016
Location: Fish Tank
Old 07-06-2020 , 06:34   Re: [Any] Source Chat Relay [Discord <=> Ingame]
Reply With Quote #254

Quote:
Originally Posted by MarcoCSGO View Post
Just wondering if you have any plans to add discord member validation to Source Chat Relay? E.g. SM function to check if current player is a member of the discord channel.
I don't really have a plan for that, as that's quite far outside the scope of this project.
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DrGamez
Member
Join Date: Jan 2005
Location: Seattle
Old 10-03-2020 , 19:58   Re: [Any] Source Chat Relay [Discord <=> Ingame]
Reply With Quote #255

Love the plugin, was real easy to get it up and running.

One question/comment: is there some way to not show players disconnecting/connecting on map change (but still have the connecting/disconnecting player messages during the other times)?

I love using the plugin to show when the server is getting activity, but seeing 20+ people disconnect, then the map change, then 20+ people connecting again can get it a little spammy.
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RumbleFrog
Great Tester of Whatever
Join Date: Dec 2016
Location: Fish Tank
Old 10-04-2020 , 01:12   Re: [Any] Source Chat Relay [Discord <=> Ingame]
Reply With Quote #256

Quote:
Originally Posted by DrGamez View Post
Love the plugin, was real easy to get it up and running.

One question/comment: is there some way to not show players disconnecting/connecting on map change (but still have the connecting/disconnecting player messages during the other times)?

I love using the plugin to show when the server is getting activity, but seeing 20+ people disconnect, then the map change, then 20+ people connecting again can get it a little spammy.
You can disable the built-in messages for the player connects/disconnects, and build your own extending plugin that implements the behavior that you want.
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stamfaste_se
Junior Member
Join Date: Feb 2010
Location: Stockholm, Sweden
Old 10-12-2020 , 05:59   Re: [Any] Source Chat Relay [Discord <=> Ingame]
Reply With Quote #257

This mod sounds like what I have been looking for to use on my L4D2 server and such, just hope that it will work on my array of LinuxGSM machines
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Tonblader
Senior Member
Join Date: Jul 2011
Location: Peru
Old 11-29-2020 , 10:49   Re: [Any] Source Chat Relay [Discord <=> Ingame]
Reply With Quote #258

Spoiler


You can add a filter to avoid spam from this error in the errorlogs?
I have the plugin functional but sometimes I do not activate it to test things on my server, but this spam is too harmful.

Last edited by Tonblader; 11-29-2020 at 10:51.
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Slash The Mighty
Member
Join Date: May 2006
Location: Vault 13
Old 12-10-2020 , 15:03   Re: [Any] Source Chat Relay [Discord <=> Ingame]
Reply With Quote #259

After the recent L4D2 updates I've been getting this error:

Metamod:Source v1.11.0-dev-1143
Sourcemod v1.11.0.6648-stable

It seems to work on some servers with an older MM:S and SM tho.
Still works on my other servers with these versions:
Metamod:Source v1.10.7-dev
Sourcemod v1.10.0.6497-stable

edit:
Nevermind I don't know what's going on.
I just upgraded the working servers to the same MM and SM and it works just fine there.

Something else that's noteworthy is that it connects to the relay, it just doesn't do anything from there.
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Last edited by Slash The Mighty; 12-10-2020 at 15:56.
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RumbleFrog
Great Tester of Whatever
Join Date: Dec 2016
Location: Fish Tank
Old 12-18-2020 , 10:37   Re: [Any] Source Chat Relay [Discord <=> Ingame]
Reply With Quote #260

That latter screenshot is correct, even if it doesn't output anything, it's still processing connections.
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