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[CSS/CSGO] StealthMod (v1.3.3) [2015-04-25]


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Author
t.sang
AlliedModders Donor
Join Date: Jun 2012
Location: Russia
Plugin ID:
3096
Plugin Version:
1.3.3
Plugin Category:
Gameplay
Plugin Game:
Any
Plugin Dependencies:
    Servers with this Plugin:
     
    Plugin Description:
    CTs vs invisible terrorists
    Old 07-17-2012 , 15:20   [CSS/CSGO] StealthMod (v1.3.3) [2015-04-25]
    Reply With Quote #1

    StealthMod


    Description:

    Terrorists are only visible during the run, but they have only a knife.

    Details:
    • Terrorists can use only a knife.
    • Terrorists can only attack when visible.
    • CTs can buy any weapon.
    • If terrorist don't run, he is invisible to CTs.
    • Terrorists have armor, CTs can not buy armor.
    • After end of round teams swap.
    • Hostages can not be killed by weapons
    • Terrorists are not visible on CT's radar

    Manual Install Instructions:

    copy "addons" and "cfg" folders from archive in the root directory of the game (cstrike).

    Configuration:

    global config file "./cfg/sourcemod/stealthmod.cfg" will be generated after the first run plug-in.
    players config file "./cfg/sourcemod/soccerjam/players.cfg" you can change player-specific config.

    CVars:

    stm_swap_teams_condition - Swap teams condition: 0 - End of any round; 1 - CT win; 2 - T win
    stm_breath_sound - Breath sound path
    stm_breath_frequency - Breath frequency (seconds)
    stm_breath_volume - Breath volume (from 0 to 1)
    stm_breath_duration - Breath duration (in seconds). Must be < stm_breath_frequency

    Requirements:
    SourceMod 1.7+

    Disabling:
    1. Delete file addons/sourcemod/plugins/stealthmod.smx
    2. Restart server or change map


    Suggestions & Feedback:
    http://steamcommunity.com/groups/sm_stealthmod


    Changelog

    Spoiler
    Attached Files
    File Type: zip stealthmod-1.3.3.zip (45.4 KB, 575 views)

    Last edited by t.sang; 04-25-2015 at 00:51. Reason: new version 1.3.3
    t.sang is offline
    PreFix
    BANNED
    Join Date: Sep 2011
    Old 07-31-2012 , 08:55   Re: [CSS] StealthMod (v1.0.6) [2012-07-18]
    Reply With Quote #2

    Very good mod.But :

    What Ct should do if T drop ball to the water?
    Is it my imagination or spect. can pick up ball too?
    Invisible T can knife CT?

    Last edited by PreFix; 07-31-2012 at 08:56.
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    t.sang
    AlliedModders Donor
    Join Date: Jun 2012
    Location: Russia
    Old 08-01-2012 , 09:13   Re: [CSS] StealthMod (v1.0.6) [2012-07-18]
    Reply With Quote #3

    Quote:
    Originally Posted by PreFix View Post
    What Ct should do if T drop ball to the water?
    I thought about it, not yet found a way to prevent this. While it is better to play maps, where T cannot throw ITEM in place inaccessible to CT

    Quote:
    Originally Posted by PreFix View Post
    Is it my imagination or spect. can pick up ball too?
    Spectators? they should not, I'll check it.

    Quote:
    Originally Posted by PreFix View Post
    Invisible T can knife CT?
    Above this a long time I thought the best way to do. I will make CVAR, with which it can be configured

    Last edited by t.sang; 08-01-2012 at 09:16.
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    PreFix
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    Old 08-02-2012 , 19:14   Re: [CSS] StealthMod (v1.0.7) [2012-08-01]
    Reply With Quote #4

    And you should fix buy menu.It's not taking money, and if you buy something, than you can't buy anything from that category.
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    584
    Junior Member
    Join Date: Aug 2012
    Old 08-14-2012 , 10:59   Re: [CSS] StealthMod (v1.0.7) [2012-08-01]
    Reply With Quote #5

    my friend i installed the mod and it works but the problem is Icant downlode any maps

    do you have any maps that works with your mod ?
    584 is offline
    t.sang
    AlliedModders Donor
    Join Date: Jun 2012
    Location: Russia
    Old 08-14-2012 , 16:33   Re: [CSS] StealthMod (v1.0.7) [2012-08-01]
    Reply With Quote #6

    Quote:
    Originally Posted by 584 View Post
    my friend i installed the mod and it works but the problem is Icant downlode any maps

    do you have any maps that works with your mod ?
    mod works on any maps
    Find some large maps with lots of rooms and passageways, I think it will be interesting
    t.sang is offline
    musosoft
    Senior Member
    Join Date: Dec 2008
    Location: Thailand
    Old 08-15-2012 , 05:45   Re: [CSS] StealthMod (v1.0.7) [2012-08-01]
    Reply With Quote #7

    Very nice plugin gameplay idea, will try it. Thanks
    __________________
    Making FiveM servers nowadays. Can help with CS:GO, CS:S, and other Source server stuff too, just PM me. Thanks
    musosoft is offline
    Tombix
    New Member
    Join Date: Aug 2012
    Old 08-16-2012 , 16:50   Re: [CSS] StealthMod (v1.0.7) [2012-08-01]
    Reply With Quote #8

    I got 2 suggestions for this mod right now:
    First increase the speed of the terrorist a bit. Because we had it today that the ct was able to run away with the ball and the couldnīt get him becuase they got the same speed.
    Second this is: Is it possible to block the ct base for the terrorists? We had this issue today too that some terrorist thought it is funny to take the ball and run with it in the ct base.
    Thats all for now.

    With best regards

    Tombix

    Last edited by Tombix; 08-16-2012 at 17:36.
    Tombix is offline
    t.sang
    AlliedModders Donor
    Join Date: Jun 2012
    Location: Russia
    Old 08-17-2012 , 11:03   Re: [CSS] StealthMod (v1.0.7) [2012-08-01]
    Reply With Quote #9

    Quote:
    Originally Posted by Tombix View Post
    I got 2 suggestions for this mod right now:
    First increase the speed of the terrorist a bit. Because we had it today that the ct was able to run away with the ball and the couldnīt get him becuase they got the same speed.
    Second this is: Is it possible to block the ct base for the terrorists? We had this issue today too that some terrorist thought it is funny to take the ball and run with it in the ct base.
    Thats all for now.

    With best regards

    Tombix
    Thanks for suggestions!

    I'll make the speed a little bit more for the terrorists. (and do the config for this)

    And try to make the impossibility of terrorists coming to CT base

    Last edited by t.sang; 08-17-2012 at 11:03.
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    t.sang
    AlliedModders Donor
    Join Date: Jun 2012
    Location: Russia
    Old 08-17-2012 , 14:50   Re: [CSS] StealthMod (v1.1.0) [2012-08-18]
    Reply With Quote #10

    Updated to 1.1.0:

    * Added cvar "stm_stealth_panic_speed_multiplier": Stealthman's speed multiplier when searchers picked up item.
    * If stealthman comes with ITEM to searcher's base, he dies. ITEM teleport to stealth base.
    t.sang is offline
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