Raised This Month: $32 Target: $400
 8% 

[CS:GO] WarMod [BFG] <22.09.26.1915, 26-Sept-2022>


Post New Thread Reply   
 
Thread Tools Display Modes
CrazyGamerMen
New Member
Join Date: Feb 2018
Old 02-13-2018 , 14:08   Re: [CS:GO] WarMod [BFG] <17.08.12.1053, 12-Aug-2017>
Reply With Quote #1501

Sorry guys, I´m new at this topic (configurating a csgo Server with Filezilla) but I hope for a warm welcome My question: What to do I following error shows:
warmod.smx ([BFG] WarMod): Error detected in plugin startup (see error logs)
(or "How to open error logs )

Thanks, I´m looking forward for some help
Best Regards CrazyGamerMen
CrazyGamerMen is offline
versatile_bfg
Veteran Member
Join Date: Feb 2012
Old 02-13-2018 , 15:54   Re: [CS:GO] WarMod [BFG] <17.08.12.1053, 12-Aug-2017>
Reply With Quote #1502

Quote:
Originally Posted by CrazyGamerMen View Post
Sorry guys, I´m new at this topic (configurating a csgo Server with Filezilla) but I hope for a warm welcome My question: What to do I following error shows:
warmod.smx ([BFG] WarMod): Error detected in plugin startup (see error logs)
(or "How to open error logs )

Thanks, I´m looking forward for some help
Best Regards CrazyGamerMen
logs are located in the "game"/addons/sourcemod/logs folder
__________________
versatile_bfg is offline
rishabhc43
Junior Member
Join Date: Sep 2017
Old 03-04-2018 , 14:19   Re: [CS:GO] WarMod [BFG] <17.08.12.1053, 12-Aug-2017>
Reply With Quote #1503

Hey BFG!

Can you please add the match medic option to backup rounds. I know many people have asked and there are in-game valve commands for that but it would be better if you directly integrate it in the warmod menu. It would be super easy to backup rounds with that.

Also can you update the random pro team names please. It gives the outdated team names which were 3-4 years ago like Vox Eminor, Astana Dragons, etc. Kindly update it to the current pro teams and also let the teams in game choose a team name from this pool apart from randomly assigning it.
Thanks!
rishabhc43 is offline
paulo_crash
AlliedModders Donor
Join Date: May 2016
Location: Brazil
Old 03-05-2018 , 15:35   Re: [CS:GO] WarMod [BFG] <17.08.12.1053, 12-Aug-2017>
Reply With Quote #1504

Which flag is needed to use the commands:
  • /forcestart // Starts the match regardless of player and ready count; Aliases: /fs
  • /forceend // Ends the match regardless of status; Aliases: /fe
  • /warmup // Start the server heating;
paulo_crash is offline
versatile_bfg
Veteran Member
Join Date: Feb 2012
Old 03-06-2018 , 14:36   Re: [CS:GO] WarMod [BFG] <17.08.12.1053, 12-Aug-2017>
Reply With Quote #1505

Quote:
Originally Posted by paulo_crash View Post
which flag is needed to use the commands:
  • /forcestart // starts the match regardless of player and ready count; aliases: /fs
  • /forceend // ends the match regardless of status; aliases: /fe
  • /warmup // start the server heating;
admflag_custom1
__________________
versatile_bfg is offline
paulo_crash
AlliedModders Donor
Join Date: May 2016
Location: Brazil
Old 03-06-2018 , 15:42   Re: [CS:GO] WarMod [BFG] <17.08.12.1053, 12-Aug-2017>
Reply With Quote #1506

Quote:
Originally Posted by versatile_bfg View Post
admflag_custom1
Perfect, thanks!
paulo_crash is offline
skyyy
New Member
Join Date: Mar 2018
Old 03-08-2018 , 05:18   Re: [CS:GO] WarMod [BFG] <17.08.12.1053, 12-Aug-2017>
Reply With Quote #1507

Hi,

new to using this tool, first of all: big thanks for it, insanely useful!
Is there any way to change the config that gets executed on /prac? I'd like ammo_grenade_limit_total to be set to "5" so my team can have all types of grenades at the same time. Also: to change the list of maps in the mapveto, do I just have to create a "adminmenu_maplist.ini" and put the names of the maps in there?

Thanks for the help!
skyyy is offline
goodBEan
Senior Member
Join Date: Jul 2010
Location: St. Louis Mo USA
Old 03-10-2018 , 21:52   Re: [CS:GO] WarMod [BFG] <17.08.12.1053, 12-Aug-2017>
Reply With Quote #1508

Quick question about the extra config files. When are all these triggered and what are they for. I am trying to trouble shoot a few things with a few people and we just need this cleared up.

on_map_load.cfg
on_match_end.cfg
practice.cfg
ruleset_default.cfg
ruleset_global.cfg
ruleset_knife.cfg
ruleset_overtime.cfg
ruleset_playout.cfg
ruleset_warmup.cfg
goodBEan is offline
versatile_bfg
Veteran Member
Join Date: Feb 2012
Old 03-13-2018 , 19:06   Re: [CS:GO] WarMod [BFG] <17.08.12.1053, 12-Aug-2017>
Reply With Quote #1509

Quote:
Originally Posted by skyyy View Post
Hi,

new to using this tool, first of all: big thanks for it, insanely useful!
Is there any way to change the config that gets executed on /prac? I'd like ammo_grenade_limit_total to be set to "5" so my team can have all types of grenades at the same time. Also: to change the list of maps in the mapveto, do I just have to create a "adminmenu_maplist.ini" and put the names of the maps in there?

Thanks for the help!
For the prac cfg just edit the csgo/cfg/warmod/prac.cfg file

For the veto maps it should be under csgo/cfg/warmod/veto_maps_list.txt

Quote:
Originally Posted by goodBEan View Post
Quick question about the extra config files. When are all these triggered and what are they for. I am trying to trouble shoot a few things with a few people and we just need this cleared up.

on_map_load.cfg
on_match_end.cfg
practice.cfg
ruleset_default.cfg
ruleset_global.cfg
ruleset_knife.cfg
ruleset_overtime.cfg
ruleset_playout.cfg
ruleset_warmup.cfg
on_map_load.cfg --- When the map is loaded this should be executed
on_match_end.cfg --- When a match is finished this will be executed
practice.cfg --- This is executed when /prac is called
ruleset_default.cfg --- This is executed on match start if this is the match config set to run
ruleset_global.cfg --- This is executed on every match start
ruleset_knife.cfg --- This is executed on knife round start
ruleset_overtime.cfg --- This is executed on match start if this is the match config set to run
ruleset_playout.cfg --- This is executed on match start if this is the match config set to run
ruleset_warmup.cfg -- When the map is loaded or is put into warmup mode [via warmod]
__________________
versatile_bfg is offline
versatile_bfg
Veteran Member
Join Date: Feb 2012
Old 03-13-2018 , 19:09   Re: [CS:GO] WarMod [BFG] <17.08.12.1053, 12-Aug-2017>
Reply With Quote #1510

Quote:
Originally Posted by rishabhc43 View Post
Hey BFG!

Can you please add the match medic option to backup rounds. I know many people have asked and there are in-game valve commands for that but it would be better if you directly integrate it in the warmod menu. It would be super easy to backup rounds with that.

Also can you update the random pro team names please. It gives the outdated team names which were 3-4 years ago like Vox Eminor, Astana Dragons, etc. Kindly update it to the current pro teams and also let the teams in game choose a team name from this pool apart from randomly assigning it.
Thanks!
Match medic is already in CSGO and warmod uses that. If you just want it in a menu option I'll see what I can do when I have some time.

For the teams I'll do the same thing when I have some time. I'll change it to a file and not forced via plugin so everyone can update it.
__________________
versatile_bfg is offline
Reply


Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 07:37.


Powered by vBulletin®
Copyright ©2000 - 2024, vBulletin Solutions, Inc.
Theme made by Freecode