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ZP 5.0 Betas/Updates


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XINLEI
me too
Join Date: Jun 2011
Location: Colombian Coffee storage
Old 08-17-2011 , 17:56   Re: Zombie Plague 5.0 Beta 1
#41

i have to state that this only happened with the zp50_money.ini plugins file, the AP one is fine to me.

testing again.
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MeRcyLeZZ
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Join Date: Dec 2007
Old 08-17-2011 , 19:20   Re: Zombie Plague 5.0 Beta 1
#42

Quote:
Originally Posted by MeRcyLeZZ View Post
You are still going to be able to make nemesis/survivor in the middle of the round. Just not before the game mode starts.
Nevermind this, I just managed to get it working exactly like ZP 4.3. Now if you choose someone to be Nemesis on round start, it will automatically start Nemesis game mode. I guess a Beta 2 is coming pretty soon...
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Last edited by MeRcyLeZZ; 08-17-2011 at 19:23.
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MeRcyLeZZ
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Old 08-17-2011 , 19:31   Re: Zombie Plague 5.0 Beta 1
#43

Quote:
Originally Posted by Tkd View Post
1.I make me survivor, i kiling all zombie finish round and the next round i have Survivor class with 800 hp
2.I can not put SPECT when i play...
1. I can't reproduce this, any more details?
2. You can only join Spectators at round start if CVAR zp_block_suicide is enabled (this is to prevent suicide abuse)
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Last edited by MeRcyLeZZ; 08-19-2011 at 23:31.
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edgaras85
Senior Member
Join Date: Mar 2010
Location: Lithuania
Old 08-17-2011 , 19:48   Re: Zombie Plague 5.0 Beta 1
#44

Nice job,
But now much work to rework all work that was done with 4.3 version for me
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F0RCE
Senior Member
Join Date: Oct 2010
Old 08-17-2011 , 19:50   Re: Zombie Plague 5.0 Beta 1
#45

Good job !

Thanks for coming back Mercylezz!
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XINLEI
me too
Join Date: Jun 2011
Location: Colombian Coffee storage
Old 08-17-2011 , 19:54   Re: Zombie Plague 5.0 Beta 1
#46

well i'm finished some testing here's my review for now.

good thing:

-It's impressive how many functions have the Zp splitted into many files
-I love the new API's i have to learn more for using this.
-The possibility to change absolute everything, even make brand new mods from this one.

Bad thing:

-the configs and the settings are much more harder to add, because now you have to modify the sma file directly, and some people may be confused without some tutorials at first. I suggest a updatable customization file, where it goes all those settings of some sub-plugin (for example, despair mod) , giving you to choose about adding an ambience sound, settings for some custom modes and sort of

-Some Cvars does not work with the money ini file, one of them is the random_weapons Cvars. dunno if it's intended or not. i suggest put those ini files into one.

Bugs:

-In the zp4.3 for example you have a mp5 fully loaded(i'm reffering to have 30/120 ammo) and then you buy a g3sg1 or gets infected. then you drop your mp5 fully loaded that can be used for someone in trouble.
In zp5.0 you drop the weapon witout BP ammo (30/0 ammo) which it sucks.

-In deathmatch the infect effect at the spawn appears on the default T spawn, but no zombie is there. it spawns in another side without the effect.

-If i put give random grenades or don't strip them, the zombie when get's infected will hold those grenades and throw them as a zombie

Suggestions:

-Add these two modes
-Possibility to have the zp4.3 menu back.
-I dunno if this source code is useful but it haves interesting things there.

That's all for now.

I suck at english i know that.

Last edited by XINLEI; 08-17-2011 at 19:56.
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Tkd
Junior Member
Join Date: Jul 2011
Old 08-17-2011 , 20:04   Re: Zombie Plague 5.0 Beta 1
#47

I make me survivor and next round i have Human Class : Survivor
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MeRcyLeZZ
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Join Date: Dec 2007
Old 08-17-2011 , 21:12   Re: Zombie Plague 5.0 Beta 1
#48

Quote:
Originally Posted by XINLEI View Post
-the configs and the settings are much more harder to add, because now you have to modify the sma file directly
Not sure what you mean, you can still edit settings in zombieplague.ini. And there is also an API that ZP subplugins can now use to add their custom settings to that file too.
Quote:
Originally Posted by XINLEI View Post
-Some Cvars does not work with the money ini file, one of them is the random_weapons Cvars. dunno if it's intended or not. i suggest put those ini files into one.
Random weapons are part of the buy menu module right now. Maybe I should move those to a separate plugin.
Quote:
Originally Posted by XINLEI View Post
-In the zp4.3 for example you have a mp5 fully loaded(i'm reffering to have 30/120 ammo) and then you buy a g3sg1 or gets infected. then you drop your mp5 fully loaded that can be used for someone in trouble
This should work on this version too. The feature is handled by zp50_weapon_drop_strip.amxx, see if it's enabled on the plugin ini files.
Quote:
Originally Posted by XINLEI View Post
-In deathmatch the infect effect at the spawn appears on the default T spawn, but no zombie is there. it spawns in another side without the effect.
Thanks for reporting! I'll be fixing this on the next beta.
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xfile_
Senior Member
Join Date: Apr 2009
Old 08-17-2011 , 21:14   Re: Zombie Plague 5.0 Beta 1
#49

good job
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vaan123
Veteran Member
Join Date: Sep 2009
Location: Kuwait
Old 08-17-2011 , 22:00   Re: Zombie Plague 5.0 Beta 1
#50

my suggestions:

1. put this:

Code:
#define DEFAULT_HITSPEED    0.89  //Pain speed multiplier
#define DEFAULT_HITDELAY    0.28  //Pain speed delay value
in ZP.

2. and you should look at this:
http://forums.alliedmods.net/showthread.php?p=781762

its a good plugin that i think should be in ZP.


That is all for now, i depart.


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Last edited by vaan123; 08-17-2011 at 22:03.
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